Untap, upkeep
Mt
Done
Spidey: 16
Hand: 3
In Play:
(U) Forest
(U) Plains
(U,U,U,U) Mt x4
(U) Island
(U) Swamp
(U) Secluded Steppe (CIP tapped. T: W. Cycling W)
(u) Forgotten Cave (CIP tapped. T: R. Cycling R)
(U) Riptide Replicator (As ~ CIP, choose a color [Black] and creature type [Dwarf]. ~ CIP with X [4] charge ctrs on it. 4, T: Put an X/X creature token of the chosen color and type into play, where X is the # of charge ctrs on ~) *4 charge ctrs*
(U) Disciple of Grace (1/2, pro-black)
(U) Haunted Cadaver (2/2, Whenever ~ deals combat dmg to a player, I may sac it. If I do, that player discards 3 cards. Morph 1B)
(U) Face down dude #2 (2/2)
(U) Accursed Centaur (2/2, When ~ CIP, sac a creature)
Graveyard: Break Open, Spy Network, Embermage Goblin, Skittish Valesk, Elvish Pioneer
RFG:
Mooseman: 9
Hand: 7
In Play:
(U) Island
(UT) Swamp x2
(UTTT) Mountain x4
(U) Secluded Steppe (CIP tapped. T: W. Cycling W)
(T) Tranquil Thicket (CIP tapped. T: G. Cycling G)
Crown Of Vigor (Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1until end of turn.)
Gratuitous Violence (If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.)
(U) Goblin Taskmaster (1/1, 1R: Target Goblin gets +1/+0 until end of turn. Morph R)
(U) Gustcloak Skirmisher (2/3 Flying. Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.)
(U) Severed Legion (3/3 Fear) ~crowned~
Graveyard: Nosy Goblin
RFG:
Mt
Done
Spidey: 16
Hand: 3
In Play:
(U) Forest
(U) Plains
(U,U,U,U) Mt x4
(U) Island
(U) Swamp
(U) Secluded Steppe (CIP tapped. T: W. Cycling W)
(u) Forgotten Cave (CIP tapped. T: R. Cycling R)
(U) Riptide Replicator (As ~ CIP, choose a color [Black] and creature type [Dwarf]. ~ CIP with X [4] charge ctrs on it. 4, T: Put an X/X creature token of the chosen color and type into play, where X is the # of charge ctrs on ~) *4 charge ctrs*
(U) Disciple of Grace (1/2, pro-black)
(U) Haunted Cadaver (2/2, Whenever ~ deals combat dmg to a player, I may sac it. If I do, that player discards 3 cards. Morph 1B)
(U) Face down dude #2 (2/2)
(U) Accursed Centaur (2/2, When ~ CIP, sac a creature)
Graveyard: Break Open, Spy Network, Embermage Goblin, Skittish Valesk, Elvish Pioneer
RFG:
Mooseman: 9
Hand: 7
In Play:
(U) Island
(UT) Swamp x2
(UTTT) Mountain x4
(U) Secluded Steppe (CIP tapped. T: W. Cycling W)
(T) Tranquil Thicket (CIP tapped. T: G. Cycling G)
Crown Of Vigor (Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1until end of turn.)
Gratuitous Violence (If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.)
(U) Goblin Taskmaster (1/1, 1R: Target Goblin gets +1/+0 until end of turn. Morph R)
(U) Gustcloak Skirmisher (2/3 Flying. Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.)
(U) Severed Legion (3/3 Fear) ~crowned~
Graveyard: Nosy Goblin
RFG: