Mindmaster Odyssey: Rokapoke vs Mooseman

R

rokapoke

Guest
From combat, the Anarchist and Auramancer combine to smack you for 4. The Imp and Aven look at each other funny, your Cat kills my Dog, and the Cartographer beats the stuffing out of a Squirrel.

Frightcrawler. Done.



Mooseman: 8
Hand: 8
In play:

(U) Plains
(TTT) Swamp
(T) Mountain ~Nested~
(U) Island
(T) Forest
(U) Forest ~tarred~
(U) Seafloor Debris (~ cip tapped. T: Add U . T, Sac ~: Add one any color mana)
(U) Ravaged Highlands (~ CIP tapped. T: Add R . T, Sac ~: Add one any color mana)

Squirrel Nest (Enchanted land has "Tap: Put a 1/1 green Squirrel creature token into play.")
Caustic Tar (Enchanted land has "Tap: Target player loses 3 life.")



(T) Hallowed Healer (1/1, T: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - T: Prevent the next 4 damage that would be dealt to target creature or player this turn.)
(U) Pardic Firecat (2/3, Haste If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a Flame Burst.)
(S) Fledgling Imp (2/2, B, Discard a card from your hand: Fledgling Imp gains flying until end of turn.)


Graveyard: Careful Study, Rites of Refusal, Dematerialize, Cabal Shrine
RFG:

-------------------------------------------
Rokapoke: 12
Hand: 4
In play:

(UT) Swamp x2
(UT) Mountain x2
(UT) Plains x2
(U) Island
(UT) Forest x2


(T) Mad Dog (2/2; At the end of your turn, if ~ didn't attack or come under your control this turn, sacrifice it.)
(U) Hallowed Healer (1/1, T: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - T: Prevent the next 4 damage that would be dealt to target creature or player this turn.)
(T) Aven Fisher (2/2; Flying. When ~ is put into a graveyard from play, you may draw a card.)
(T) Anarchist (2/2; When ~ comes into play, you may return target sorcery card from your graveyard to your hand.)
(T) Auramancer (2/2; When ~ comes into play, you may return target enchantment card from your graveyard to your hand.)
(U) Zombie Assassin (3/2; T, Remove two cards in your graveyard and ~ from the game: Destroy target nonblack creature. It can't be regenerated.)
(T) Cartographer (2/2; When ~ comes into play, you may return target land card from your graveyard to your hand.)
(S) Frightcrawler (1/1; Fear. Threshold -- As long as seven or more cards are in your graveyard, ~ gets +2/+2 and can't block.)


Graveyard: Rabid Elephant, Rites of Spring, Ground Seal, Skeletal Scrying, Cabal Inquisitor
RFG:
 

Mooseman

Isengar Tussle
Your healer is tapped and the dog is gone
EOT - Caustic tar you

Untap, upkeep, Island
Seton's Desire on the imp
Pardic Swordsmith
Done


Mooseman: 8
Hand: 4
In play:

(U) Plains
(UTT) Swamp
(U) Mountain ~Nested~
(UT) Island
(T) Forest
(U) Forest ~tarred~
(T) Seafloor Debris (~ cip tapped. T: Add U . T, Sac ~: Add one any color mana)
(T) Ravaged Highlands (~ CIP tapped. T: Add R . T, Sac ~: Add one any color mana)

Squirrel Nest (Enchanted land has "Tap: Put a 1/1 green Squirrel creature token into play.")
Caustic Tar (Enchanted land has "Tap: Target player loses 3 life.")
Seton's Desire (Enchanted creature gets +2/+2. Threshold - All creatures able to block enchanted creature do so



(U) Hallowed Healer (1/1, T: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - T: Prevent the next 4 damage that would be dealt to target creature or player this turn.)
(U) Pardic Firecat (2/3, Haste If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a Flame Burst.)
(U) Fledgling Imp (4/4, B, Discard a card from your hand: Fledgling Imp gains flying until end of turn.) ~Desirable~
(S) Pardic Swordsmith (1/1, R, Discard a card at random from your hand: Pardic Swordsmith gets +2/+0 until end of turn.)



Graveyard: Careful Study, Rites of Refusal, Dematerialize, Cabal Shrine
RFG:

-------------------------------------------
Rokapoke: 9
Hand: 4
In play:

(UT) Swamp x2
(UT) Mountain x2
(UT) Plains x2
(U) Island
(UT) Forest x2


(U) Hallowed Healer (1/1, T: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - T: Prevent the next 4 damage that would be dealt to target creature or player this turn.)
(T) Aven Fisher (2/2; Flying. When ~ is put into a graveyard from play, you may draw a card.)
(T) Anarchist (2/2; When ~ comes into play, you may return target sorcery card from your graveyard to your hand.)
(T) Auramancer (2/2; When ~ comes into play, you may return target enchantment card from your graveyard to your hand.)
(U) Zombie Assassin (3/2; T, Remove two cards in your graveyard and ~ from the game: Destroy target nonblack creature. It can't be regenerated.)
(T) Cartographer (2/2; When ~ comes into play, you may return target land card from your graveyard to your hand.)
(S) Frightcrawler (1/1; Fear. Threshold -- As long as seven or more cards are in your graveyard, ~ gets +2/+2 and can't block.)


Graveyard: Rabid Elephant, Rites of Spring, Ground Seal, Skeletal Scrying, Cabal Inquisitor, Mad Dog
RFG:
 
R

rokapoke

Guest
EOT, I'll dispose of your Healer by removing my Assassin, Rites of Spring, and Ground Seal from the game.

Responses before I start up my turn?
 
R

rokapoke

Guest
Sorry, kinda lost track of this game.

Untap, upkeep.
Mountain.
Send the troops.
Blocks/responses?



Mooseman: 8
Hand: 4
In play:

(U) Plains
(UTT) Swamp
(U) Mountain ~Nested~
(UT) Island
(T) Forest
(U) Forest ~tarred~
(T) Seafloor Debris (~ cip tapped. T: Add U . T, Sac ~: Add one any color mana)
(T) Ravaged Highlands (~ CIP tapped. T: Add R . T, Sac ~: Add one any color mana)

Squirrel Nest (Enchanted land has "Tap: Put a 1/1 green Squirrel creature token into play.")
Caustic Tar (Enchanted land has "Tap: Target player loses 3 life.")
Seton's Desire (Enchanted creature gets +2/+2. Threshold - All creatures able to block enchanted creature do so



(U) Pardic Firecat (2/3, Haste If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a Flame Burst.)
(U) Fledgling Imp (4/4, B, Discard a card from your hand: Fledgling Imp gains flying until end of turn.) ~Desirable~
(S) Pardic Swordsmith (1/1, R, Discard a card at random from your hand: Pardic Swordsmith gets +2/+0 until end of turn.)



Graveyard: Careful Study, Rites of Refusal, Dematerialize, Cabal Shrine, Hallowed Healer
RFG:

-------------------------------------------
Rokapoke: 9
Hand: 2
In play:

(UU) Swamp x2
(UUU) Mountain x3
(UU) Plains x2
(U) Island
(UU) Forest x2


(U) Hallowed Healer (1/1, T: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - T: Prevent the next 4 damage that would be dealt to target creature or player this turn.)
(T) Aven Fisher (2/2; Flying. When ~ is put into a graveyard from play, you may draw a card.)
(T) Anarchist (2/2; When ~ comes into play, you may return target sorcery card from your graveyard to your hand.)
(T) Auramancer (2/2; When ~ comes into play, you may return target enchantment card from your graveyard to your hand.)
(T) Cartographer (2/2; When ~ comes into play, you may return target land card from your graveyard to your hand.)
(T) Frightcrawler (1/1; Fear. Threshold -- As long as seven or more cards are in your graveyard, ~ gets +2/+2 and can't block.)


Graveyard: Rabid Elephant, Skeletal Scrying, Cabal Inquisitor, Mad Dog
RFG: Zombie Assassin, Rites of Spring, Ground Seal
 

Mooseman

Isengar Tussle
I only have 3 cards in hand... oops
Second Thoughts on the Aven to RFG (tap out for this)

Block the cartographer with the imp
block Auramancer w/cat
block crawler w/swordsmith
 
R

rokapoke

Guest
The Crawler has Fear. You'll have to shift your blockers accordingly if you'd like to block it.
 
R

rokapoke

Guest
Rokapoke's Critters vs Mooseman's Critters

Cartographer (2/2) vs Imp (4/4)
Auramancer (2/2) vs Pardic Firecat (2/3)
Anarchist (2/2) vs Pardic Swordsmith (1/1)
Frightcrawler (1/1) ... unblocked

Damage on the stack? I'm going to save my Auramancer.
 
R

rokapoke

Guest
Combat resolves. I think I did it all correctly.
Sphere of Grace.
Done.



Mooseman: 7
Hand: 2
In play:

(U) Plains
(UTT) Swamp
(U) Mountain ~Nested~
(UT) Island
(T) Forest
(U) Forest ~tarred~
(T) Seafloor Debris (~ cip tapped. T: Add U . T, Sac ~: Add one any color mana)
(T) Ravaged Highlands (~ CIP tapped. T: Add R . T, Sac ~: Add one any color mana)

Squirrel Nest (Enchanted land has "Tap: Put a 1/1 green Squirrel creature token into play.")
Caustic Tar (Enchanted land has "Tap: Target player loses 3 life.")
Seton's Desire (Enchanted creature gets +2/+2. Threshold - All creatures able to block enchanted creature do so



(U) Pardic Firecat (2/3, Haste If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a Flame Burst.)
(U) Fledgling Imp (4/4, B, Discard a card from your hand: Fledgling Imp gains flying until end of turn.) ~Desirable~




Graveyard: Careful Study, Rites of Refusal, Dematerialize, Cabal Shrine, Hallowed Healer, Second Thoughts, Pardic Swordsmith THRESHOLD REACHED
RFG:

-------------------------------------------
Rokapoke: 9
Hand: 2
In play:

(UT) Swamp x2
(UUT) Mountain x3
(UT) Plains x2
(U) Island
(UT) Forest x2

Sphere of Grace (If a black source would deal damage to you, prevent 2 of that damage.)


(T) Hallowed Healer (1/1, T: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - T: Prevent the next 4 damage that would be dealt to target creature or player this turn.)
(T) Anarchist (2/2; When ~ comes into play, you may return target sorcery card from your graveyard to your hand.)
(T) Auramancer (2/2; When ~ comes into play, you may return target enchantment card from your graveyard to your hand.)
(T) Frightcrawler (1/1; Fear. Threshold -- As long as seven or more cards are in your graveyard, ~ gets +2/+2 and can't block.)


Graveyard: Rabid Elephant, Skeletal Scrying, Cabal Inquisitor, Mad Dog, Cartographer
RFG: Zombie Assassin, Rites of Spring, Ground Seal, Aven Fisher
 

Mooseman

Isengar Tussle
You are at 1 card in hand, right?

Untap, upkeep, Swamp
Infected Vermin
Use it's ability 2 times
Attack with both
Tar you
Response?





Mooseman: 7
Hand: 1
In play:

(T) Plains
(UTTT) Swamp
(U) Mountain ~Nested~
(TT) Island
(T) Forest
(T) Forest ~tarred~
(T) Seafloor Debris (~ cip tapped. T: Add U . T, Sac ~: Add one any color mana)
(T) Ravaged Highlands (~ CIP tapped. T: Add R . T, Sac ~: Add one any color mana)

Squirrel Nest (Enchanted land has "Tap: Put a 1/1 green Squirrel creature token into play.")
Caustic Tar (Enchanted land has "Tap: Target player loses 3 life.")
Seton's Desire (Enchanted creature gets +2/+2. Threshold - All creatures able to block enchanted creature do so



(T) Pardic Firecat (2/3, Haste If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a Flame Burst.)
(T) Fledgling Imp (4/4, B, Discard a card from your hand: Fledgling Imp gains flying until end of turn.) ~Desirable~
(S) Infected Vermin (1/1 2B: Infected Vermin deals 1 damage to each creature and each player. Threshold - 3B: Infected Vermin deals 3 damage to each creature and each player.)




Graveyard: Careful Study, Rites of Refusal, Dematerialize, Cabal Shrine, Hallowed Healer, Second Thoughts, Pardic Swordsmith THRESHOLD REACHED
RFG:

-------------------------------------------
Rokapoke: 9
Hand: 2
In play:

(UT) Swamp x2
(UUT) Mountain x3
(UT) Plains x2
(U) Island
(UT) Forest x2

Sphere of Grace (If a black source would deal damage to you, prevent 2 of that damage.)


(T) Hallowed Healer (1/1, T: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - T: Prevent the next 4 damage that would be dealt to target creature or player this turn.)
(T) Anarchist (2/2; When ~ comes into play, you may return target sorcery card from your graveyard to your hand.)
(T) Auramancer (2/2; When ~ comes into play, you may return target enchantment card from your graveyard to your hand.)
(T) Frightcrawler (1/1; Fear. Threshold -- As long as seven or more cards are in your graveyard, ~ gets +2/+2 and can't block.)


Graveyard: Rabid Elephant, Skeletal Scrying, Cabal Inquisitor, Mad Dog, Cartographer
RFG: Zombie Assassin, Rites of Spring, Ground Seal, Aven Fisher[/QUOTE]
 
R

rokapoke

Guest
Why don't you just tar me at the end of my turn? Please? That way it's game. The Vermin just flat wiped me out, creaturewise. I don't want to have to wait another turn with Bash to Bits in hand!

Anyway, I think I blew it with my Zombie Assassin. And I needed more removal and less 2/2 critters.

Good game, though. Torment next, I believe?
 

Mooseman

Isengar Tussle
Oops, I forgot.....
But you are out of creatures......

Wow, I thought I had lost that one..... I almost conceded......

Torment..... PACKS PLEASE......
 
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