Mindmaster Mirrodin: Ransac vs. Mooseman

Ransac

CPA Trash Man
EOT, I'll gain a life and shoot you for one.

Untap, Upkeep (gaining 1 from the Droplet), Attack with my flyers. Response?

Ransac: 17
Hand: 5
In Play:

(U,U) Island x2
(U) Swamp
(U,U) Mountain x2
(U,U) Forest x2
(U) Plains

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~5 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(S) Tel-Jilad Exile (2/3, 1G: : Regenerate Tel-Jilad Exile.)
(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(T) Neurok Familiar (1/1, flying)
(T) Nim Shrieker (3/1, flying, Nim Shrieker gains +1/+0 for each artifact you control.)

Graveyard: Synod Sanctum
RFG:



MM: 10
Hand: 5
In Play:

(U) Plains
(UU) Island
(UUU) Swamp
(U) Mountain
(UU) Forest
(U) Vault of Whispers (T: Add B.)
(U) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
(T) Wurmskin Forger (4/4) ~2 +1/+1 counters~



Graveyard: Gold Myr, Goblin Striker, Consume Spirit, Titanium Golem.
RFG:

Ransac, cpa trash man
 

Ransac

CPA Trash Man
You take four. Done.

Ransac: 17
Hand: 5
In Play:

(U,U) Island x2
(U) Swamp
(U,U) Mountain x2
(U,U) Forest x2
(U) Plains

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~5 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(S) Tel-Jilad Exile (2/3, 1G: : Regenerate Tel-Jilad Exile.)
(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(T) Neurok Familiar (1/1, flying)
(T) Nim Shrieker (3/1, flying, Nim Shrieker gains +1/+0 for each artifact you control.)

Graveyard: Synod Sanctum
RFG:



MM: 6
Hand: 5
In Play:

(U) Plains
(UU) Island
(UUU) Swamp
(U) Mountain
(UU) Forest
(U) Vault of Whispers (T: Add B.)
(U) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
(T) Wurmskin Forger (4/4) ~2 +1/+1 counters~



Graveyard: Gold Myr, Goblin Striker, Consume Spirit, Titanium Golem.
RFG:

Ransac, cpa trash man
 

Mooseman

Isengar Tussle
U, U, Plains
Attack with both again

Ransac: 17
Hand: 5
In Play:

(U,U) Island x2
(U) Swamp
(U,U) Mountain x2
(U,U) Forest x2
(U) Plains

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~5 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(S) Tel-Jilad Exile (2/3, 1G: : Regenerate Tel-Jilad Exile.)
(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(T) Neurok Familiar (1/1, flying)
(T) Nim Shrieker (3/1, flying, Nim Shrieker gains +1/+0 for each artifact you control.)

Graveyard: Synod Sanctum
RFG:



MM: 6
Hand: 5
In Play:

(UU) Plains
(UU) Island
(UUU) Swamp
(U) Mountain
(UU) Forest
(U) Vault of Whispers (T: Add B.)
(U) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
(T) Wurmskin Forger (4/4) ~2 +1/+1 counters~



Graveyard: Gold Myr, Goblin Striker, Consume Spirit, Titanium Golem.
RFG:
 

Mooseman

Isengar Tussle
You take 4
Skeleton Shard
done

Ransac: 13
Hand: 5
In Play:

(U,U) Island x2
(U) Swamp
(U,U) Mountain x2
(U,U) Forest x2
(U) Plains

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~5 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(S) Tel-Jilad Exile (2/3, 1G: : Regenerate Tel-Jilad Exile.)
(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(T) Neurok Familiar (1/1, flying)
(T) Nim Shrieker (3/1, flying, Nim Shrieker gains +1/+0 for each artifact you control.)

Graveyard: Synod Sanctum
RFG:



MM: 6
Hand: 5
In Play:

(UU) Plains
(UU) Island
(UUU) Swamp
(U) Mountain
(TT) Forest
(U) Vault of Whispers (T: Add B.)
(T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)


Skeleton Shard
(3,T or B,T: Return target artifact creature card from your graveyard to your hand.)


(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
(T) Wurmskin Forger (4/4) ~2 +1/+1 counters~



Graveyard: Gold Myr, Goblin Striker, Consume Spirit, Titanium Golem.
RFG:
 

Ransac

CPA Trash Man
EOT, shoot you and gain 1 life.

Untap, Upkeep (droplet), Attack for 4. Response?

Ransac: 15
Hand: 5
In Play:

(U,U) Island x2
(U) Swamp
(U,U) Mountain x2
(U,U) Forest x2
(U) Plains

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~8 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(S) Tel-Jilad Exile (2/3, 1G: : Regenerate Tel-Jilad Exile.)
(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(T) Neurok Familiar (1/1, flying)
(T) Nim Shrieker (3/1, flying, Nim Shrieker gains +1/+0 for each artifact you control.)

Graveyard: Synod Sanctum
RFG:



MM: 5/1?
Hand: 5
In Play:

(UU) Plains
(UU) Island
(UUU) Swamp
(U) Mountain
(TT) Forest
(U) Vault of Whispers (T: Add B.)
(T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)


Skeleton Shard
(3,T or B,T: Return target artifact creature card from your graveyard to your hand.)


(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
(T) Wurmskin Forger (4/4) ~2 +1/+1 counters~



Graveyard: Gold Myr, Goblin Striker, Consume Spirit, Titanium Golem.
RFG:


Ransac, cpa trash man
 

Ransac

CPA Trash Man
Okay, I have to see what you've got up your sleeve. Spikeshoot you for the last point. Response? (Combat Damage is not on the stack, yet.)

EDIT: Just realized that I edited your life total wrong. You are at 5, not 6.

Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Doesn't matter, I have nothing to stop you
Hand:
Sculpting Steel
Dross Prowler
Raise the Alarm
Silver Myr

I couldn't see any way to use the SS to really change the game......

I am getting really bad match-ups in the last few packs

BTW - I'll have yours and Spideys packs generated tonight.
 
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