EOT, I'll gain a life and shoot you for one.
Untap, Upkeep (gaining 1 from the Droplet), Attack with my flyers. Response?
Ransac: 17
Hand: 5
In Play:
(U,U) Island x2
(U) Swamp
(U,U) Mountain x2
(U,U) Forest x2
(U) Plains
Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~5 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)
(S) Tel-Jilad Exile (2/3, 1G: : Regenerate Tel-Jilad Exile.)
(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(T) Neurok Familiar (1/1, flying)
(T) Nim Shrieker (3/1, flying, Nim Shrieker gains +1/+0 for each artifact you control.)
Graveyard: Synod Sanctum
RFG:
MM: 10
Hand: 5
In Play:
(U) Plains
(UU) Island
(UUU) Swamp
(U) Mountain
(UU) Forest
(U) Vault of Whispers (T: Add B.)
(U) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)
(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
(T) Wurmskin Forger (4/4) ~2 +1/+1 counters~
Graveyard: Gold Myr, Goblin Striker, Consume Spirit, Titanium Golem.
RFG:
Ransac, cpa trash man
Untap, Upkeep (gaining 1 from the Droplet), Attack with my flyers. Response?
Ransac: 17
Hand: 5
In Play:
(U,U) Island x2
(U) Swamp
(U,U) Mountain x2
(U,U) Forest x2
(U) Plains
Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~5 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)
(S) Tel-Jilad Exile (2/3, 1G: : Regenerate Tel-Jilad Exile.)
(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(T) Neurok Familiar (1/1, flying)
(T) Nim Shrieker (3/1, flying, Nim Shrieker gains +1/+0 for each artifact you control.)
Graveyard: Synod Sanctum
RFG:
MM: 10
Hand: 5
In Play:
(U) Plains
(UU) Island
(UUU) Swamp
(U) Mountain
(UU) Forest
(U) Vault of Whispers (T: Add B.)
(U) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)
(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
(T) Wurmskin Forger (4/4) ~2 +1/+1 counters~
Graveyard: Gold Myr, Goblin Striker, Consume Spirit, Titanium Golem.
RFG:
Ransac, cpa trash man