Mindmaster Mirrodin: Ransac vs. Mooseman

Discussion in 'Mindmaster Games' started by Ransac, Oct 11, 2007.

  1. Ransac CPA Trash Man

    Untap, Upkeep, Forest, Tel-Jilad Archers. Done

    Ransac: 19
    Hand: 7
    In Play:

    (T,U) Island
    (T) Swamp
    (U) Mountain
    (T,T) Forest
    (T) Plains

    Synod Sanctum (2,T: Remove target permanent you control from the game. 2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.) removed: Nim Shrieker
    Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
    Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~0 cntrs~
    (U) Tanglebloom (1,T: You gain 1 life.)

    (S) Tel-Jilad Archers (2/4, protection from artifacts, reach)
    (U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
    (U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)


    Graveyard:
    RFG:



    MM: 16
    Hand: 9
    In Play:

    (U) Island
    (TTT) Swamp
    (U) Mountain
    (U) Forest
    (T) Vault of Whispers (T: Add B.)
    (T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)

    (U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
    (U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
    (U) Titanium Golem (3/3, 1W: Titanium Golem gains first strike until end of turn.)



    Graveyard: Gold Myr, Goblin Striker, Consume Spirit
    RFG:


    Ransac, cpa trash man
  2. Mooseman Isengar Tussle

    Untap, Upkeep, Plains.
    Wanderguard Sentry
    When it CIP let me see your hand.
    Done

    Ransac: 19
    Hand: 7
    In Play:

    (T,U) Island
    (T) Swamp
    (U) Mountain
    (T,T) Forest
    (T) Plains

    Synod Sanctum (2,T: Remove target permanent you control from the game. 2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.) removed: Nim Shrieker
    Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
    Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~0 cntrs~
    (U) Tanglebloom (1,T: You gain 1 life.)

    (S) Tel-Jilad Archers (2/4, protection from artifacts, reach)
    (U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
    (U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)


    Graveyard:
    RFG: Nim Shrieker



    MM: 16
    Hand: 6
    In Play:

    (U) Plains
    (T) Island
    (UTT) Swamp
    (U) Mountain
    (U) Forest
    (T) Vault of Whispers (T: Add B.)
    (T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)

    (U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
    (U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
    (U) Titanium Golem (3/3, 1W: Titanium Golem gains first strike until end of turn.)
    (S) Wanderguard Sentry (3/3 When Wanderguard Sentry comes into play, look at target opponent's hand.)



    Graveyard: Gold Myr, Goblin Striker, Consume Spirit
    RFG:
  3. Ransac CPA Trash Man

    My Hand:

    EDIT: Hand removed.


    I shall remove this list after your next move.

    EOT, I shall shoot you for one and gain 1 life (tanglebloom).

    Untap, Upkeep, Forest, Neurok Familiar (worthless CIP ability). Done

    Ransac: 20
    Hand: 6
    In Play:

    (T,U) Island
    (T) Swamp
    (U) Mountain
    (U,U) Forest
    (U) Plains

    Synod Sanctum (2,T: Remove target permanent you control from the game. 2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.) removed: Nim Shrieker
    Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
    Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~0 cntrs~
    (U) Tanglebloom (1,T: You gain 1 life.)

    (U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
    (U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
    (U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
    (S) Neurok Familiar (1/1, flying)

    Graveyard:
    RFG: Nim Shrieker



    MM: 15
    Hand: 6
    In Play:

    (U) Plains
    (T) Island
    (UTT) Swamp
    (U) Mountain
    (U) Forest
    (T) Vault of Whispers (T: Add B.)
    (T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)

    (U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
    (U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
    (U) Titanium Golem (3/3, 1W: Titanium Golem gains first strike until end of turn.)
    (S) Wanderguard Sentry (3/3 When Wanderguard Sentry comes into play, look at target opponent's hand.)



    Graveyard: Gold Myr, Goblin Striker, Consume Spirit
    RFG:

    Ransac, cpa trash man
  4. Mooseman Isengar Tussle

    Untap, Upkeep, Forest,
    Attack with Titanium Golem
    Wanderguard Sentry
    1W to give FS to Golem
    Responses/Blocks?

    Ransac: 20
    Hand: 6
    In Play:

    (T,U) Island
    (T) Swamp
    (U) Mountain
    (U,U) Forest
    (U) Plains

    Synod Sanctum (2,T: Remove target permanent you control from the game. 2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.) removed: Nim Shrieker
    Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
    Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~0 cntrs~
    (U) Tanglebloom (1,T: You gain 1 life.)

    (U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
    (U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
    (U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
    (S) Neurok Familiar (1/1, flying)

    Graveyard:
    RFG: Nim Shrieker



    MM: 15
    Hand: 6
    In Play:

    (T) Plains
    (U) Island
    (UUT) Swamp
    (U) Mountain
    (UU) Forest
    (U) Vault of Whispers (T: Add B.)
    (U) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



    (U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
    (U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
    (T) Titanium Golem (3/3, 1W: Titanium Golem gains first strike until end of turn.)
    (T) Wanderguard Sentry (3/3 When Wanderguard Sentry comes into play, look at target opponent's hand.)



    Graveyard: Gold Myr, Goblin Striker, Consume Spirit
    RFG:

    Ransac, cpa trash man[/QUOTE]
  5. Ransac CPA Trash Man

    Block your Golem with my Archers. That's all.


    Ransac, cpa trash man
  6. Mooseman Isengar Tussle

    Damage on stack? Resolves?
  7. Ransac CPA Trash Man

    Yup.


    Ransac, cpa trash man
  8. Mooseman Isengar Tussle

    Done


    Ransac: 17
    Hand: 6
    In Play:

    (T,U) Island
    (T) Swamp
    (U) Mountain
    (U,U) Forest
    (U) Plains

    Synod Sanctum (2,T: Remove target permanent you control from the game. 2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.) removed: Nim Shrieker
    Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
    Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~3 cntrs~
    (U) Tanglebloom (1,T: You gain 1 life.)

    (U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
    (U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
    (U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
    (S) Neurok Familiar (1/1, flying)

    Graveyard:
    RFG: Nim Shrieker



    MM: 15
    Hand: 5
    In Play:

    (T) Plains
    (U) Island
    (TTT) Swamp
    (T) Mountain
    (TT) Forest
    (T) Vault of Whispers (T: Add B.)
    (T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



    (U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
    (U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
    (T) Titanium Golem (3/3, 1W: Titanium Golem gains first strike until end of turn.)
    (T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
    (S) Wurmskin Forger (4/4) ~2 +1/+1 counters~



    Graveyard: Gold Myr, Goblin Striker, Consume Spirit
    RFG:
  9. Ransac CPA Trash Man

    Nope, no response yet. I get to have a response to you targeting your creatures. I'll respond that.


    Ransac, cpa trash man
  10. Mooseman Isengar Tussle

    Target the Sentry and the Forger twice
    Response?
  11. Ransac CPA Trash Man

    Nope. No response to that targeting. You done with your turn?

    Ransac, cpa trash man
  12. Mooseman Isengar Tussle

    Done


    Ransac: 17
    Hand: 6
    In Play:

    (T,U) Island
    (T) Swamp
    (U) Mountain
    (U,U) Forest
    (U) Plains

    Synod Sanctum (2,T: Remove target permanent you control from the game. 2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.) removed: Nim Shrieker
    Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
    Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~3 cntrs~
    (U) Tanglebloom (1,T: You gain 1 life.)

    (U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
    (U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
    (U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
    (S) Neurok Familiar (1/1, flying)

    Graveyard:
    RFG: Nim Shrieker



    MM: 15
    Hand: 5
    In Play:

    (T) Plains
    (U) Island
    (TTT) Swamp
    (T) Mountain
    (TT) Forest
    (T) Vault of Whispers (T: Add B.)
    (T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



    (U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
    (U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
    (T) Titanium Golem (3/3, 1W: Titanium Golem gains first strike until end of turn.)
    (T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
    (S) Wurmskin Forger (4/4) ~2 +1/+1 counters~



    Graveyard: Gold Myr, Goblin Striker, Consume Spirit
    RFG:
  13. Ransac CPA Trash Man

    EOT, I'll shoot your Golem for the last point of damage, gain a life with the Tanglebloom, and sacrifice my Sanctum, getting back my Shrieker.

    Untap, upkeep (gaining life with Sun Droplet), Mountain, Attack with my flyers for 4. Response?

    Ransac: 19
    Hand: 6
    In Play:

    (U,U) Island x2
    (U) Swamp
    (U,U) Mountain x2
    (U,U) Forest x2
    (U) Plains

    Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
    Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~2 cntrs~
    (U) Tanglebloom (1,T: You gain 1 life.)

    (U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
    (U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
    (U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
    (T) Neurok Familiar (1/1, flying)
    (T) Nim Shrieker (3/1, flying, Nim Shrieker gains +1/+0 for each artifact you control.)

    Graveyard: Synod Sanctum
    RFG:



    MM: 15
    Hand: 5
    In Play:

    (T) Plains
    (U) Island
    (TTT) Swamp
    (T) Mountain
    (TT) Forest
    (T) Vault of Whispers (T: Add B.)
    (T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



    (U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
    (U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
    (T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
    (S) Wurmskin Forger (4/4) ~2 +1/+1 counters~



    Graveyard: Gold Myr, Goblin Striker, Consume Spirit, Titanium Golem.
    RFG:


    Ransac, cpa trash man
  14. Mooseman Isengar Tussle

  15. Ransac CPA Trash Man

    K then, you take 4. Tel-Jilad Exile. Done.

    Ransac: 19
    Hand: 5
    In Play:

    (U,U) Island x2
    (T) Swamp
    (U,T) Mountain x2
    (U,T) Forest x2
    (T) Plains

    Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
    Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~2 cntrs~
    (U) Tanglebloom (1,T: You gain 1 life.)

    (S) Tel-Jilad Exile (2/3, 1G: : Regenerate Tel-Jilad Exile.)
    (U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
    (U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
    (U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
    (T) Neurok Familiar (1/1, flying)
    (T) Nim Shrieker (3/1, flying, Nim Shrieker gains +1/+0 for each artifact you control.)

    Graveyard: Synod Sanctum
    RFG:



    MM: 11
    Hand: 5
    In Play:

    (T) Plains
    (U) Island
    (TTT) Swamp
    (T) Mountain
    (TT) Forest
    (T) Vault of Whispers (T: Add B.)
    (T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



    (U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
    (U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
    (T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
    (S) Wurmskin Forger (4/4) ~2 +1/+1 counters~



    Graveyard: Gold Myr, Goblin Striker, Consume Spirit, Titanium Golem.
    RFG:


    Ransac, cpa trash man
  16. Mooseman Isengar Tussle

    Untap, upkeep, Island
    Attack with
    Wanderguard Sentry and
    Wurmskin Forger
    Responses/Blocks?

    Ransac: 19
    Hand: 5
    In Play:

    (U,U) Island x2
    (T) Swamp
    (U,T) Mountain x2
    (U,T) Forest x2
    (T) Plains

    Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
    Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~2 cntrs~
    (U) Tanglebloom (1,T: You gain 1 life.)

    (S) Tel-Jilad Exile (2/3, 1G: : Regenerate Tel-Jilad Exile.)
    (U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
    (U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
    (U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
    (T) Neurok Familiar (1/1, flying)
    (T) Nim Shrieker (3/1, flying, Nim Shrieker gains +1/+0 for each artifact you control.)

    Graveyard: Synod Sanctum
    RFG:



    MM: 11
    Hand: 5
    In Play:

    (U) Plains
    (UU) Island
    (UUU) Swamp
    (U) Mountain
    (UU) Forest
    (U) Vault of Whispers (T: Add B.)
    (U) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



    (U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
    (U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
    (T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
    (T) Wurmskin Forger (4/4) ~2 +1/+1 counters~



    Graveyard: Gold Myr, Goblin Striker, Consume Spirit, Titanium Golem.
    RFG:
  17. Ransac CPA Trash Man

    Block your Sentry with my Exile. You can expect a regeneration.


    Ransac, cpa trash man
  18. Mooseman Isengar Tussle

    Damage? Anything else?
  19. Ransac CPA Trash Man

    Just tapping UG to regenerate. You done with your turn?


    Ransac, cpa trash man
  20. Mooseman Isengar Tussle

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