Mindmaster Mirrodin: Ransac vs. Mooseman

Ransac

CPA Trash Man
Untap, Upkeep, Forest, Tel-Jilad Archers. Done

Ransac: 19
Hand: 7
In Play:

(T,U) Island
(T) Swamp
(U) Mountain
(T,T) Forest
(T) Plains

Synod Sanctum (2,T: Remove target permanent you control from the game. 2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.) removed: Nim Shrieker
Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~0 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(S) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)


Graveyard:
RFG:



MM: 16
Hand: 9
In Play:

(U) Island
(TTT) Swamp
(U) Mountain
(U) Forest
(T) Vault of Whispers (T: Add B.)
(T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)

(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(U) Titanium Golem (3/3, 1W: Titanium Golem gains first strike until end of turn.)



Graveyard: Gold Myr, Goblin Striker, Consume Spirit
RFG:


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Untap, Upkeep, Plains.
Wanderguard Sentry
When it CIP let me see your hand.
Done

Ransac: 19
Hand: 7
In Play:

(T,U) Island
(T) Swamp
(U) Mountain
(T,T) Forest
(T) Plains

Synod Sanctum (2,T: Remove target permanent you control from the game. 2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.) removed: Nim Shrieker
Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~0 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(S) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)


Graveyard:
RFG: Nim Shrieker



MM: 16
Hand: 6
In Play:

(U) Plains
(T) Island
(UTT) Swamp
(U) Mountain
(U) Forest
(T) Vault of Whispers (T: Add B.)
(T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)

(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(U) Titanium Golem (3/3, 1W: Titanium Golem gains first strike until end of turn.)
(S) Wanderguard Sentry (3/3 When Wanderguard Sentry comes into play, look at target opponent's hand.)



Graveyard: Gold Myr, Goblin Striker, Consume Spirit
RFG:
 

Ransac

CPA Trash Man
My Hand:

EDIT: Hand removed.


I shall remove this list after your next move.

EOT, I shall shoot you for one and gain 1 life (tanglebloom).

Untap, Upkeep, Forest, Neurok Familiar (worthless CIP ability). Done

Ransac: 20
Hand: 6
In Play:

(T,U) Island
(T) Swamp
(U) Mountain
(U,U) Forest
(U) Plains

Synod Sanctum (2,T: Remove target permanent you control from the game. 2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.) removed: Nim Shrieker
Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~0 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(S) Neurok Familiar (1/1, flying)

Graveyard:
RFG: Nim Shrieker



MM: 15
Hand: 6
In Play:

(U) Plains
(T) Island
(UTT) Swamp
(U) Mountain
(U) Forest
(T) Vault of Whispers (T: Add B.)
(T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)

(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(U) Titanium Golem (3/3, 1W: Titanium Golem gains first strike until end of turn.)
(S) Wanderguard Sentry (3/3 When Wanderguard Sentry comes into play, look at target opponent's hand.)



Graveyard: Gold Myr, Goblin Striker, Consume Spirit
RFG:

Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Untap, Upkeep, Forest,
Attack with Titanium Golem
Wanderguard Sentry
1W to give FS to Golem
Responses/Blocks?

Ransac: 20
Hand: 6
In Play:

(T,U) Island
(T) Swamp
(U) Mountain
(U,U) Forest
(U) Plains

Synod Sanctum (2,T: Remove target permanent you control from the game. 2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.) removed: Nim Shrieker
Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~0 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(S) Neurok Familiar (1/1, flying)

Graveyard:
RFG: Nim Shrieker



MM: 15
Hand: 6
In Play:

(T) Plains
(U) Island
(UUT) Swamp
(U) Mountain
(UU) Forest
(U) Vault of Whispers (T: Add B.)
(U) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(T) Titanium Golem (3/3, 1W: Titanium Golem gains first strike until end of turn.)
(T) Wanderguard Sentry (3/3 When Wanderguard Sentry comes into play, look at target opponent's hand.)



Graveyard: Gold Myr, Goblin Striker, Consume Spirit
RFG:

Ransac, cpa trash man[/QUOTE]
 

Mooseman

Isengar Tussle
Done


Ransac: 17
Hand: 6
In Play:

(T,U) Island
(T) Swamp
(U) Mountain
(U,U) Forest
(U) Plains

Synod Sanctum (2,T: Remove target permanent you control from the game. 2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.) removed: Nim Shrieker
Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~3 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(S) Neurok Familiar (1/1, flying)

Graveyard:
RFG: Nim Shrieker



MM: 15
Hand: 5
In Play:

(T) Plains
(U) Island
(TTT) Swamp
(T) Mountain
(TT) Forest
(T) Vault of Whispers (T: Add B.)
(T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(T) Titanium Golem (3/3, 1W: Titanium Golem gains first strike until end of turn.)
(T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
(S) Wurmskin Forger (4/4) ~2 +1/+1 counters~



Graveyard: Gold Myr, Goblin Striker, Consume Spirit
RFG:
 

Ransac

CPA Trash Man
Nope, no response yet. I get to have a response to you targeting your creatures. I'll respond that.


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Done


Ransac: 17
Hand: 6
In Play:

(T,U) Island
(T) Swamp
(U) Mountain
(U,U) Forest
(U) Plains

Synod Sanctum (2,T: Remove target permanent you control from the game. 2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.) removed: Nim Shrieker
Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~3 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(S) Neurok Familiar (1/1, flying)

Graveyard:
RFG: Nim Shrieker



MM: 15
Hand: 5
In Play:

(T) Plains
(U) Island
(TTT) Swamp
(T) Mountain
(TT) Forest
(T) Vault of Whispers (T: Add B.)
(T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(T) Titanium Golem (3/3, 1W: Titanium Golem gains first strike until end of turn.)
(T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
(S) Wurmskin Forger (4/4) ~2 +1/+1 counters~



Graveyard: Gold Myr, Goblin Striker, Consume Spirit
RFG:
 

Ransac

CPA Trash Man
EOT, I'll shoot your Golem for the last point of damage, gain a life with the Tanglebloom, and sacrifice my Sanctum, getting back my Shrieker.

Untap, upkeep (gaining life with Sun Droplet), Mountain, Attack with my flyers for 4. Response?

Ransac: 19
Hand: 6
In Play:

(U,U) Island x2
(U) Swamp
(U,U) Mountain x2
(U,U) Forest x2
(U) Plains

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~2 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(T) Neurok Familiar (1/1, flying)
(T) Nim Shrieker (3/1, flying, Nim Shrieker gains +1/+0 for each artifact you control.)

Graveyard: Synod Sanctum
RFG:



MM: 15
Hand: 5
In Play:

(T) Plains
(U) Island
(TTT) Swamp
(T) Mountain
(TT) Forest
(T) Vault of Whispers (T: Add B.)
(T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
(S) Wurmskin Forger (4/4) ~2 +1/+1 counters~



Graveyard: Gold Myr, Goblin Striker, Consume Spirit, Titanium Golem.
RFG:


Ransac, cpa trash man
 

Ransac

CPA Trash Man
K then, you take 4. Tel-Jilad Exile. Done.

Ransac: 19
Hand: 5
In Play:

(U,U) Island x2
(T) Swamp
(U,T) Mountain x2
(U,T) Forest x2
(T) Plains

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~2 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(S) Tel-Jilad Exile (2/3, 1G: : Regenerate Tel-Jilad Exile.)
(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(T) Neurok Familiar (1/1, flying)
(T) Nim Shrieker (3/1, flying, Nim Shrieker gains +1/+0 for each artifact you control.)

Graveyard: Synod Sanctum
RFG:



MM: 11
Hand: 5
In Play:

(T) Plains
(U) Island
(TTT) Swamp
(T) Mountain
(TT) Forest
(T) Vault of Whispers (T: Add B.)
(T) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
(S) Wurmskin Forger (4/4) ~2 +1/+1 counters~



Graveyard: Gold Myr, Goblin Striker, Consume Spirit, Titanium Golem.
RFG:


Ransac, cpa trash man
 

Mooseman

Isengar Tussle
Untap, upkeep, Island
Attack with
Wanderguard Sentry and
Wurmskin Forger
Responses/Blocks?

Ransac: 19
Hand: 5
In Play:

(U,U) Island x2
(T) Swamp
(U,T) Mountain x2
(U,T) Forest x2
(T) Plains

Arrest (Enchanted creature can't attack or block, and its activated abilities can't be played.)
Sun Droplet (Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.)~2 cntrs~
(U) Tanglebloom (1,T: You gain 1 life.)

(S) Tel-Jilad Exile (2/3, 1G: : Regenerate Tel-Jilad Exile.)
(U) Tel-Jilad Archers (2/4, protection from artifacts, reach)
(U) Spikeshot Goblin (1/2, R,T: Spikeshot Goblin deals damage equal to its power to target creature or player.)
(U) Goblin Replica (2/2, 3R, Sacrifice Goblin Replica: destroy target artifact)
(T) Neurok Familiar (1/1, flying)
(T) Nim Shrieker (3/1, flying, Nim Shrieker gains +1/+0 for each artifact you control.)

Graveyard: Synod Sanctum
RFG:



MM: 11
Hand: 5
In Play:

(U) Plains
(UU) Island
(UUU) Swamp
(U) Mountain
(UU) Forest
(U) Vault of Whispers (T: Add B.)
(U) Talisman of Unity (T: Add {1} to your mana pool. T: Add {G} or {W} to your mana pool. ~ deals 1 damage to you.)



(U) Cobalt Golem (2/3, 1U: ~ gains flying until EOT) Arrested
(U) Wall of Blood (0/2, Pay 1 life: Wall of Blood gets +1/+1 until end of turn.)
(T) Wanderguard Sentry (4/4 When Wanderguard Sentry comes into play, look at target opponent's hand.) ~+1/+1 cntr~
(T) Wurmskin Forger (4/4) ~2 +1/+1 counters~



Graveyard: Gold Myr, Goblin Striker, Consume Spirit, Titanium Golem.
RFG:
 
Top