R
rokapoke
Guest
For the record, before my Bat dies, I'm sacrificing it to make more Bats.
Untap, upkeep.
Swamp.
Absolver Thrull. Let's toast that Magemark.
If no response, I'll fly in with the Vampire, the Drake, and two Bats. Responses/blocks?
Rokapoke: 20
Hand: 6
In play:
(U) Mountain
(TTUUU) Swamp x5
(T) Plains
(T) Forest
(U) Island
(U) Restless Bones (1/1; 3B, T: Target creature gains swampwalk until EOT. 1B: Regenerate ~.)
(T) Torch Drake (2/2; Flying. 1R: ~ gets +1/+0 until EOT.)
(T) Skeletal Vampire (3/3; Flying. When ~ comes into play, put two 1/1 black Bat creature tokens with flying into play. 3BB, sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying )
(T) Bat token (1/1; Flying)
(T) Bat token (1/1; Flying)
(U) Bat token (1/1; Flying)
(S) Absolver Thrull (2/3; Haunt (when this card is put into a graveyard from play, remove it from the game haunting target creature.) When ~ comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.)
Graveyard: Schismotivate, Shrieking Grotesque, Wildsize. Scab-Clan Mauler, Repeal
RFG:
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Mooseman: 13
Hand: 5 (including Skyrider Trainee)
In play:
(T) Plains x1
(UT) Island x2
(UT) Swamp x2
(UT) Mountain x2
(UT) Forest x2
Fencer's Magemark (Creatures you control that are enchanted get +1/+1 and have first strike.) GONE?
Hypervolt Grasp (Enchanted creature has ""T: This creature deals 1 damage to target creature or player. 1U: Return Hypervolt Grasp to its owner's hand.)
(T) Revenant Patriarch (5/4, When Revenant Patriarch comes into play, if W was spent to play Revenant Patriarch, target player skips his or her next combat phase. Revenant Patriarch can't block.) ~Fenced~
(U) Tin Street Hooligan (3/2, When Tin Street Hooligan comes into play, if G was spent to play Tin Street Hooligan, destroy target artifact.) ~Grabbed~
Graveyard: Train of Thought, Schismotivate, Restless Bones, Pyromatics, Necromancer's Magemark, Seize the Soul, Fencer's Magemark?
RFG:
Untap, upkeep.
Swamp.
Absolver Thrull. Let's toast that Magemark.
If no response, I'll fly in with the Vampire, the Drake, and two Bats. Responses/blocks?
Rokapoke: 20
Hand: 6
In play:
(U) Mountain
(TTUUU) Swamp x5
(T) Plains
(T) Forest
(U) Island
(U) Restless Bones (1/1; 3B, T: Target creature gains swampwalk until EOT. 1B: Regenerate ~.)
(T) Torch Drake (2/2; Flying. 1R: ~ gets +1/+0 until EOT.)
(T) Skeletal Vampire (3/3; Flying. When ~ comes into play, put two 1/1 black Bat creature tokens with flying into play. 3BB, sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying )
(T) Bat token (1/1; Flying)
(T) Bat token (1/1; Flying)
(U) Bat token (1/1; Flying)
(S) Absolver Thrull (2/3; Haunt (when this card is put into a graveyard from play, remove it from the game haunting target creature.) When ~ comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.)
Graveyard: Schismotivate, Shrieking Grotesque, Wildsize. Scab-Clan Mauler, Repeal
RFG:
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Mooseman: 13
Hand: 5 (including Skyrider Trainee)
In play:
(T) Plains x1
(UT) Island x2
(UT) Swamp x2
(UT) Mountain x2
(UT) Forest x2
Fencer's Magemark (Creatures you control that are enchanted get +1/+1 and have first strike.) GONE?
Hypervolt Grasp (Enchanted creature has ""T: This creature deals 1 damage to target creature or player. 1U: Return Hypervolt Grasp to its owner's hand.)
(T) Revenant Patriarch (5/4, When Revenant Patriarch comes into play, if W was spent to play Revenant Patriarch, target player skips his or her next combat phase. Revenant Patriarch can't block.) ~Fenced~
(U) Tin Street Hooligan (3/2, When Tin Street Hooligan comes into play, if G was spent to play Tin Street Hooligan, destroy target artifact.) ~Grabbed~
Graveyard: Train of Thought, Schismotivate, Restless Bones, Pyromatics, Necromancer's Magemark, Seize the Soul, Fencer's Magemark?
RFG: