End of Mooseman's turn, I'll ping the Dream Fighter (and take 1)
Untap, upkeep, Plains, Barbed-Back Wurm, Ritual of Steel on the Wurm, Done.
Limited: 4
Handsize: 8
In play:
(UT) 2x Plains
(UT) 2x Island
(T) Swamp
(UU) 2x Mountain
(T) Forest
(U) Moss Diamond (T: Add G to your manapool)
Ward of Lights (Enchanted creature gains protection from Green) *attached to Giant Mantis*
(U) Giant Mantis (2/4 Can block creatures with flying) *warded*
(S) Gravebane Zombie (3/2 When it is put into a graveyard, put it on top of library instead)
Graveyard: Rampant Growth, Reality Ripple, Harbor Guardian
RFG:
Mooseman: 20
Handsize: 9
In play:
(UUT) Forest
(U) Plains
(T) Mountain
(UU) Island
(U) Swamp
Lightning reflexes (+1/+0 and first strike)
(U) Mtenda Lion (2/1, If Mtenda Lion attacks, defending player may pay U to have it deal no combat damage this turn.)
(U) Wall of Resistance (0/3, Flying, At the end of any turn in which Wall of Resistance is dealt damage, put a +0/+1 counter on it.)
(U) Blistering Barrier (6/2, Wall) ~light'd 1st strike~
Graveyard: Thirst, Quirion Elves, Dream Fighter
RFG: Maro
Spiderman: 15
Handsize: 9
In play:
(TTT) Mt x3
(TT) Island x2
(TT) Swamp x2
(T) Plains
Ritual of Steel (Enchanted creature gets +0/+2)
(U) Shadow Guildmage (1/1, U, T: put target creature I control on top of owner's library. R, T: ~ deals 1 dmg to target creature or player and 1 dmg to me)
(S) Barbed-Back Wurm (4/5, B: target green creature blocking ~ gets -1/-1 ueot) *Ritual of Steeled*
Graveyard: Armorer Guildmage, Cinder Cloud
RFG: Amulet of Unmaking