In response to the Ping, I'll tap my Queen to make my Men 0/2.
Okay. During dmg assignment, my Ogre deals 4 dmg among Jafar, Devils, Asp, and 1 to the Witches, leaving my Elephant to assign 2 to the Witches and 2 trample to you and you take 3 from the Flying men, for a total of 5.
My land guys go to the graveyard from Jafar's ability
Hurr Jackal
Done
Spidey: 9
Hand: 5
In Play:
(U,U) Swamp x2
(T,T) Mt x2
(U,U) Forest x2
(T,T) Plains x2
(U) Island
(T) Sorceress Queen (1/1, T: Target creature other than ~ becomes 0/2 ueot)
(T) Flying Men (1/1, Flying)
(S) Hurr Jackal (1/1, T: Target creature can't be regened this turn)
Graveyard: Stone-Throwing Devils, Sorceress Queen, Wyuli Wolf, Cuombajj Witches, Bird Maiden, Kird Ape, Ghazban Ogre, War Elephant
RFG:
Mooseman: 1
Hand: 5
In Play:
(U) Plains
(TT) Swamp
(U) Mountain
(TTT) Forest
(T) Desert (T: Add 1 to your mana pool. T: Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step.)
Bottle of Suleiman (1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play.)
(T) Bird creature token (4/4, Flying)
(S) Wyluli Wolf (1/1, T: Target creature gets +1/+1 until end of turn.)
Graveyard: Kird Ape, Rukh Egg, Brass Man, Cyclone, Abu Ja'Far, Stone-Throwing Devils, Nafs Asp, Cuombajj Witches
RFG: