Mindmaster Apocalypse: Spidey vs BigBlue

Discussion in 'Mindmaster Games' started by Spiderman, Sep 29, 2008.

  1. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Plains
    Kavu Howler

    Done

    Spidey: 7
    Hand: 6
    In Play:

    (T,T) Forest x2
    (T) Island
    (T) Mt
    (T) Swamp
    (T,U) Plains x2

    (T) Whirlpool Rider (1/1, When ~ CIP, shuffle my cards from my hand into my library, then draw that many cards)
    (T) Minotaur Tactician (2/2, haste, ~ gets +1/+1 as long as I control a white creature. ~ gets +1/+1 as long as I contrl a blue creature)
    (U) Mournful Zombie (2/1, W, T: Target player gains a life)
    (U) Reef Shaman (0/2, T: Target land becomes the basic land type of my choice ueot)
    (S) Kavu Howler (4/5, CIP ability that doesn't matter)

    Graveyard: Raka Sanctuary, Ana Disciple, Tranquil Path, Standard Bearer
    RFG:

    BigBlue: 9
    Hand: 8
    In Play:

    (T) Island
    (U) Mountain
    (T) Forest
    (TU) Plains
    (T) Swamp

    (T) Raka Disciple (1/1, U, T: Target creature gains flying ueot; W, T: Prevent the next 1 dmg to target creature or player)
    (U) Urborg Elf (1/1; T: G, U, or B)
    (T) Goblin Legionaire (2/2; W, Sac ~: Prevent the next 2 dmg to target creature or player; R,Sac ~: Deal 2 dmg to target creature or player)
    (T) Living Airship (2/3; Flying; 2G: Regenerate) (4/5 until eot)

    Graveyard: Orim's Thunder, Fervent Charge, Consume Strength
    RFG:
  2. BigBlue Magic Jones

    Untap, Upkeep

    Play Mountain
    Play Minotaur Tactician
    Grant it Flying
    Attack w/ Airship & Tactician for 5

    Spidey: 7 2?
    Hand: 6
    In Play:

    (T,T) Forest x2
    (T) Island
    (T) Mt
    (T) Swamp
    (T,U) Plains x2

    (T) Whirlpool Rider (1/1, When ~ CIP, shuffle my cards from my hand into my library, then draw that many cards)
    (T) Minotaur Tactician (2/2, haste, ~ gets +1/+1 as long as I control a white creature. ~ gets +1/+1 as long as I contrl a blue creature)
    (U) Mournful Zombie (2/1, W, T: Target player gains a life)
    (U) Reef Shaman (0/2, T: Target land becomes the basic land type of my choice ueot)
    (S) Kavu Howler (4/5, CIP ability that doesn't matter)

    Graveyard: Raka Sanctuary, Ana Disciple, Tranquil Path, Standard Bearer
    RFG:

    BigBlue: 9
    Hand: 7
    In Play:

    (T) Island
    (TU) Mountain
    (T) Forest
    (TT) Plains
    (U) Swamp

    (T) Raka Disciple (1/1, U, T: Target creature gains flying ueot; W, T: Prevent the next 1 dmg to target creature or player)
    (U) Urborg Elf (1/1; T: G, U, or B)
    (U) Goblin Legionaire (2/2; W, Sac ~: Prevent the next 2 dmg to target creature or player; R,Sac ~: Deal 2 dmg to target creature or player)
    (T) Living Airship (2/3; Flying; 2G: Regenerate) (4/5 until eot)
    (T) Minotaur Tactician (3/3, haste, ~ gets +1/+1 as long as I control a white creature. ~ gets +1/+1 as long as I contrl a blue creature) ~flying until eot

    Graveyard: Orim's Thunder, Fervent Charge, Consume Strength
    RFG:
  3. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Ugh.. take it.
  4. BigBlue Magic Jones

  5. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    EOT, use the Zombie to gain a life

    Untap, upkeep

    Attack with the whole shebang
    Responses/blocks?

    Spidey: 3
    Hand: 6
    In Play:

    (U,U) Forest x2
    (U) Island
    (U) Mt
    (U) Swamp
    (U,U) Plains x2

    (T) Whirlpool Rider (1/1, When ~ CIP, shuffle my cards from my hand into my library, then draw that many cards)
    (T) Minotaur Tactician (2/2, haste, ~ gets +1/+1 as long as I control a white creature. ~ gets +1/+1 as long as I contrl a blue creature)
    (T) Mournful Zombie (2/1, W, T: Target player gains a life)
    (T) Reef Shaman (0/2, T: Target land becomes the basic land type of my choice ueot)
    (T) Kavu Howler (4/5, CIP ability that doesn't matter)

    Graveyard: Raka Sanctuary, Ana Disciple, Tranquil Path, Standard Bearer
    RFG:

    BigBlue: 9
    Hand: 7
    In Play:

    (T) Island
    (TU) Mountain
    (T) Forest
    (TT) Plains
    (U) Swamp

    (T) Raka Disciple (1/1, U, T: Target creature gains flying ueot; W, T: Prevent the next 1 dmg to target creature or player)
    (U) Urborg Elf (1/1; T: G, U, or B)
    (U) Goblin Legionaire (2/2; W, Sac ~: Prevent the next 2 dmg to target creature or player; R,Sac ~: Deal 2 dmg to target creature or player)
    (T) Living Airship (2/3; Flying; 2G: Regenerate) (4/5 until eot)
    (T) Minotaur Tactician (3/3, haste, ~ gets +1/+1 as long as I control a white creature. ~ gets +1/+1 as long as I contrl a blue creature) ~flying until eot

    Graveyard: Orim's Thunder, Fervent Charge, Consume Strength
    RFG:
  6. BigBlue Magic Jones

    Elf will block Howler
    Legionaire will block Zombie

    Responses?
  7. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    GRWB for Strength of Night w/kicker. Responses?
  8. BigBlue Magic Jones

    Sacrifice the Legionaire to deal 2 to your tactician.
  9. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    No response; it resolves and my Tactician is gone.

    Dmg on stack? Dmg resolves?
  10. BigBlue Magic Jones

    Yep. I take 3.
  11. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Swamp
    Phyrexian Rager

    Done

    Spidey: 2
    Hand: 4
    In Play:

    (T,T) Forest x2
    (T) Island
    (T) Mt
    (T,T) Swamp x2
    (T,U) Plains x2

    (T) Whirlpool Rider (1/1, When ~ CIP, shuffle my cards from my hand into my library, then draw that many cards)
    (T) Mournful Zombie (2/1, W, T: Target player gains a life)
    (T) Reef Shaman (0/2, T: Target land becomes the basic land type of my choice ueot)
    (T) Kavu Howler (4/5, CIP ability that doesn't matter)
    (S) Phyrexian Rager (2/2, When ~ CIP, I draw a card and lose a life)

    Graveyard: Raka Sanctuary, Ana Disciple, Tranquil Path, Standard Bearer, Strength of Night, Minotaur Tactician
    RFG:

    BigBlue: 6
    Hand: 7
    In Play:

    (T) Island
    (TT) Mountain
    (T) Forest
    (TT) Plains
    (U) Swamp

    (T) Raka Disciple (1/1, U, T: Target creature gains flying ueot; W, T: Prevent the next 1 dmg to target creature or player)
    (U) Urborg Elf (1/1; T: G, U, or B)
    (T) Living Airship (2/3; Flying; 2G: Regenerate) (4/5 until eot)
    (T) Minotaur Tactician (3/3, haste, ~ gets +1/+1 as long as I control a white creature. ~ gets +1/+1 as long as I contrl a blue creature) ~flying until eot

    Graveyard: Orim's Thunder, Fervent Charge, Consume Strength, Goblin Legionaire
    RFG:
  12. BigBlue Magic Jones

    (My Elf is also dead)

    Untap, Upkeep

    Play Swamp
    Play Last Caress (You lose a life, I gain 1)
    Play Death (return Legionaires to play - I lose 2 life)
    Sac Legionaire to do 2 to you. Game?

    Spidey: 2 1? -1?
    Hand: 4
    In Play:

    (T,T) Forest x2
    (T) Island
    (T) Mt
    (T,T) Swamp x2
    (T,U) Plains x2

    (T) Whirlpool Rider (1/1, When ~ CIP, shuffle my cards from my hand into my library, then draw that many cards)
    (T) Mournful Zombie (2/1, W, T: Target player gains a life)
    (T) Reef Shaman (0/2, T: Target land becomes the basic land type of my choice ueot)
    (T) Kavu Howler (4/5, CIP ability that doesn't matter)
    (S) Phyrexian Rager (2/2, When ~ CIP, I draw a card and lose a life)

    Graveyard: Raka Sanctuary, Ana Disciple, Tranquil Path, Standard Bearer, Strength of Night, Minotaur Tactician
    RFG:

    BigBlue: 6 7? 5?
    Hand: 5
    In Play:

    (U) Island
    (TU) Mountain
    (T) Forest
    (TU) Plains
    (TT) Swamp

    (U) Raka Disciple (1/1, U, T: Target creature gains flying ueot; W, T: Prevent the next 1 dmg to target creature or player)
    (U) Living Airship (2/3; Flying; 2G: Regenerate) (4/5 until eot)
    (U) Minotaur Tactician (2/2, haste, ~ gets +1/+1 as long as I control a white creature. ~ gets +1/+1 as long as I contrl a blue creature) ~flying until eot

    Graveyard: Orim's Thunder, Fervent Charge, Consume Strength, Urborg Elf, Last Caress, Life//Death, Goblin Legionaire
    RFG:
  13. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Geez, not even attacking? Yeah, that's game. Good one!

    You had too much removal for me (and mine not enough). Taking out my Sanctuary *was* big.

    Rest of my hand:

    Symbiotic Deployment - useless rare
    Suppress
    Glade Gnarr
    Quicksilver Dagger

    Onto Odyssey!
  14. BigBlue Magic Jones

    It's worse than that though...

    If you hadn't taken out Fervant Charge, I'd have won the next turn w/ Life and bringing all my lands as 3/3 creatures in addition to the others...

    Minotaur Illusionist - more removal + decent attack
    Foul Presence - even more removal I was too lazy to deal with... :)
    Shimmering Mirage - well everyone needs a crappy common... and it could have been useful...
    Putrid Warrior - just didn't feel like another decent creature...
    Tranquil Path - just in case you had another enchantment...

    so, that was an insane pack...

    Odyssey it is...

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