I'm assuming you're chumping with the Coils. Otherwise, I reserve the right to change these post-combat moves.
Post-combat, I'll deal 1 damage to the already reduced Creeper, killing it.
Pay 2 to attempt to equip my Bracers to the Fleshgrafter.
Done, whether you respond or not.
RP: 11
Hand: 8
In play:
(TTT) Mountain x2
(T) Island
(U) Swamp
(U) Forest
(U) Sparring Collar (Equipped creature has first strike. RR: Attach ~ to target creature you control. Equip 1.)
(U) Opaline Bracers (Sunburst. Equipped creature gets +X/+X, where X is the number of charge counters on ~. Equip 2.) * 4 ctrs *
(T) Fleshgrafter (6/6?; Discard an artifact card: ~ gets +2/+2 until EOT.) * Braced? *
(T) Vulshok Sorcerer (1/1; Haste. T: ~ deals 1 damage to target creature or player.)
Graveyard: Fill with Fright, Neurok Stealthsuit, Spark Elemental
RFG:
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MM: 17
Hand: 7
In play:
(U) Plains
(T) Island
(U) Swamp
(UT) Mountain x2
(U) Forest
Circle of Protection: Artifacts (2: Prevents all damage against you from any one artifact source. If a source does damage to you more than once in a turn, you must pay 2 each time you want to prevent the damage.)
Heliophial ( Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
{2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.) ~5 cntrs~
Healer's Headdress (Equipped creature gets +0/+2 and has ""{Tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.")
{W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"
Graveyard:Anodet Lurker, Goblin Brawler, Chimeric Coils, Blind Creeper
RFG: