F
Force of Will Smith
Guest
4 Lord of Atlantis (UU)
4 Rootwater Thief (1U)
4 counterspell (UU)
3 Seasinger (1UU)
2 Saprazzan Heir (1U)
2 Reef Shaman (U) 1/1
2 Tidal Warrior (U) 0/2
2 Sea hunter (2UU)
2 Darting Merfolk (1U)
2 Manta Riders/ Merfolk Looter (1U)
2 Jolting Merfolk (2UU)
2 Rootwater Hunter (2U)
2 Legacy’s allure (UU)
2 Legerdermain (2UU)
2 Control magic (2UU)
2 Ensnare (Free)
2 Tidal Courier (3U)
16 Islands (61 Cards)
4 Saprazzan Skerry
1cc:4
2cc:20
3cc:5
4cc:10
I basically made this deck (or am trying to) because i seem to have nearly every other tribal deck Saprolings, Elves, Dragons, Birds, Wizards, Thallids, Clerics, Soldiers, etc. That and basically i got a ton of merfolk rotting, and im sure you all do as well.
I was trying to spot synergy. I'll try to justify the choices i made.
Tidal Warrior/Reef Shaman+ Seasinger=repeat creature steal
Lord of Atlantis (Might as well have beefy merfolk)
Rootwater Thief (slow but very good selective removal, and hes cheap)
2 Saprazzan Heir (quick flood of cards)
2 Darting Merfolk (chump blockers)
Manta Riders (possibly removed for more tidal/reef shamans to mprove seasinger's changes)
Jolting Merfolk( possibly with hunter could lock out creatures, giving you 2 turns of full attack)
Rootwater Hunter(fetching multiple good merfolks)
Legacy’s allure (cheap awesome steal)
Legerdermain/control magic (steal again)
Ensnare (Have seen it win games)
Tidal Courier (get a handful of merfolk)
I was toying with using
Rootwater Matriarch, 2UU, 2/3, Tempest Rare
T: Gain control of target creature for as long as it?s enchanted.
and slow motion to let it die, or shimmering wings or volrath's curse and bounce it back
some people have also stressed how good drawing then discarding with merfolk looter, so perhaps i could implement more.
Vodalian Merchant 1U, 1/2, Invasion Common
187-draw a card, then discard a card from your hand.
Merfolk Looter 1U, 1/1, Exodus Common
T: Draw a card, then discard a card from your hand.
Merfolk Traders 1U, 1/2, Weatherlight Common
187- draw a card, then discard a card from your hand.
Again if anyone has a merfolk deck i'd be interested to see it.
4 Rootwater Thief (1U)
4 counterspell (UU)
3 Seasinger (1UU)
2 Saprazzan Heir (1U)
2 Reef Shaman (U) 1/1
2 Tidal Warrior (U) 0/2
2 Sea hunter (2UU)
2 Darting Merfolk (1U)
2 Manta Riders/ Merfolk Looter (1U)
2 Jolting Merfolk (2UU)
2 Rootwater Hunter (2U)
2 Legacy’s allure (UU)
2 Legerdermain (2UU)
2 Control magic (2UU)
2 Ensnare (Free)
2 Tidal Courier (3U)
16 Islands (61 Cards)
4 Saprazzan Skerry
1cc:4
2cc:20
3cc:5
4cc:10
I basically made this deck (or am trying to) because i seem to have nearly every other tribal deck Saprolings, Elves, Dragons, Birds, Wizards, Thallids, Clerics, Soldiers, etc. That and basically i got a ton of merfolk rotting, and im sure you all do as well.
I was trying to spot synergy. I'll try to justify the choices i made.
Tidal Warrior/Reef Shaman+ Seasinger=repeat creature steal
Lord of Atlantis (Might as well have beefy merfolk)
Rootwater Thief (slow but very good selective removal, and hes cheap)
2 Saprazzan Heir (quick flood of cards)
2 Darting Merfolk (chump blockers)
Manta Riders (possibly removed for more tidal/reef shamans to mprove seasinger's changes)
Jolting Merfolk( possibly with hunter could lock out creatures, giving you 2 turns of full attack)
Rootwater Hunter(fetching multiple good merfolks)
Legacy’s allure (cheap awesome steal)
Legerdermain/control magic (steal again)
Ensnare (Have seen it win games)
Tidal Courier (get a handful of merfolk)
I was toying with using
Rootwater Matriarch, 2UU, 2/3, Tempest Rare
T: Gain control of target creature for as long as it?s enchanted.
and slow motion to let it die, or shimmering wings or volrath's curse and bounce it back
some people have also stressed how good drawing then discarding with merfolk looter, so perhaps i could implement more.
Vodalian Merchant 1U, 1/2, Invasion Common
187-draw a card, then discard a card from your hand.
Merfolk Looter 1U, 1/1, Exodus Common
T: Draw a card, then discard a card from your hand.
Merfolk Traders 1U, 1/2, Weatherlight Common
187- draw a card, then discard a card from your hand.
Again if anyone has a merfolk deck i'd be interested to see it.