Killer Joe
New member
Mono Black Control for Multiplayer
18 Swamp
4 Cabal Coffers
4 Tainted Isle (okay, just a wee bit-o-blue)
2 Beacon of Tomorrow
4 Barter in Blood
4 Innocent Blood
4 Syphon Mind
2 Mirari
4 Consume Spirit
4 Corrupt
1 Thran Foundry
1 Decree of Pain
4 Evincar's Justice
4 Demonic Tutor
I've been play testing this thing for the last 6 weeks trying to tailor it for the groups I play with. This deck can only work well in a non-team environment since the "Blood" cards don't favor or discriminate
. The Blue was added just last week when I was sitting at my desk thinking once I go off on just one person I had better be able to survive until my next turn. But if want to kill someone off whose at 15 life points then it'll take me awhile to finish off the rest of the group. Add to that I've already been under-the-gun, so to speak, for not allowing anyone to have creatures.
Yes, the Mirari's are good but in several of my groups someone always plays artifact destruction so when I play it I had better be in a position to win. But how to win by eliminating more than one or two players at a time. Jeezsh, if I only had a way of getting some extra turns.
Beacon of Tomorrow
I never liked this card or any of the other Timewalk reincarnations. I like Timewalk, though
. But since I could produce lots of mana i figured why not try it out?
This past weekend I had that opportunity when I invited several friends over for a day of Magic this past Saturday. But it wasn't until at the end of the night did I get the chance to play it since we did "Team-Play" for most of the afternoon and into the evening. By then we were down to four players and I begged for us to play Chaos Multiplayer. usually when i ask to play a format eyes roll and a general groan come from the masses since I'm probably suggesting a format that I'll be likely to win.
They're right
But I succumbed to "Team-Play" most of the day (bleech!) and they figured they owed it to me.
No notes or anything but I will say this; when I played Beacon of Tomorrow and copied it with the Mirari and then played a copied Demonic Tutor and played another copied Beacon of Tomorrow the decks started to get collected and chairs got empty.
"Do I smell?"
Evincar's Justice is just evil!
18 Swamp
4 Cabal Coffers
4 Tainted Isle (okay, just a wee bit-o-blue)
2 Beacon of Tomorrow
4 Barter in Blood
4 Innocent Blood
4 Syphon Mind
2 Mirari
4 Consume Spirit
4 Corrupt
1 Thran Foundry
1 Decree of Pain
4 Evincar's Justice
4 Demonic Tutor
I've been play testing this thing for the last 6 weeks trying to tailor it for the groups I play with. This deck can only work well in a non-team environment since the "Blood" cards don't favor or discriminate
Yes, the Mirari's are good but in several of my groups someone always plays artifact destruction so when I play it I had better be in a position to win. But how to win by eliminating more than one or two players at a time. Jeezsh, if I only had a way of getting some extra turns.
Beacon of Tomorrow
I never liked this card or any of the other Timewalk reincarnations. I like Timewalk, though
This past weekend I had that opportunity when I invited several friends over for a day of Magic this past Saturday. But it wasn't until at the end of the night did I get the chance to play it since we did "Team-Play" for most of the afternoon and into the evening. By then we were down to four players and I begged for us to play Chaos Multiplayer. usually when i ask to play a format eyes roll and a general groan come from the masses since I'm probably suggesting a format that I'll be likely to win.
They're right
But I succumbed to "Team-Play" most of the day (bleech!) and they figured they owed it to me.
No notes or anything but I will say this; when I played Beacon of Tomorrow and copied it with the Mirari and then played a copied Demonic Tutor and played another copied Beacon of Tomorrow the decks started to get collected and chairs got empty.
Evincar's Justice is just evil!