Masques: Mooseman vs BigBlue

Discussion in 'Mindmaster Games' started by BigBlue, Nov 14, 2008.

  1. Mooseman Isengar Tussle

    Hold your horsemanship a second.....
    Eightfold Maze on the big general
  2. BigBlue Magic Jones

    Argh!

    Very Nice... who knew there were instants. I guess you take 1 then.

    Doesn't change anything else.
  3. Mooseman Isengar Tussle

    Actually they are Sorceries that can only be played after you are attacked and before you block..... weird.....
    But that is 3 horsemanship creatures for you.... ugh.... I must stay up with the joneses.......

    Untap, Upkeep, Island
    ditto
    gain life
    Done

    Mooseman: 22
    Hand: 9
    In Play

    (U) Plains
    (UT) Island
    (T) Swamp
    (T) Mountain
    (T) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Young Wei Recruits (2/2, can't block)
    (S) Wu Elite Cavalry (2/3; Horsemanship)

    Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze
    RfG:
    ---------------------------------------
    BigBlue: 23
    Hand: 10
    In Play

    (TU) Island
    (T) Plains
    (TT) Swamp
    (U) Mountain

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (S) Wu Elite Cavalry (2/3; Horsemanship)

    Graveyard: Wei Infantry, Wei Night Raiders, Lu Meng, Wu General
    RFG:
  4. BigBlue Magic Jones

    They have been recast as Instants in Oracle...

    Untap, Upkeep

    Forest
    Independent Troops
    Zodiac Monkey
    Zodiac Rat
    Gain a life
    Done

    How bout some good ole' fashioned evasion...

    Mooseman: 22
    Hand: 9
    In Play

    (U) Plains
    (UT) Island
    (T) Swamp
    (T) Mountain
    (T) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Young Wei Recruits (2/2, can't block)
    (S) Wu Elite Cavalry (2/3; Horsemanship)

    Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze
    RfG:
    ---------------------------------------
    BigBlue: 24
    Hand: 7
    In Play

    (TU) Island
    (U) Plains
    (TT) Swamp
    (T) Mountain
    (T) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Wu Elite Cavalry (2/3; Horsemanship)
    (S) Zodiac Rat (1/1; Swampwalk)
    (S) Zodiac Monkey (2/1; Forestwalk)
    (S) Independent Troops (2/1)

    Graveyard: Wei Infantry, Wei Night Raiders, Lu Meng, Wu General
    RFG:
  5. Mooseman Isengar Tussle

    Landwalk too..... :eek:

    Untap, Upkeep

    Forest
    Shu Defender
    Hunting Cheetah
    Gain a life
    Done

    How bout some good ole' fashioned evasion...

    Mooseman: 23
    Hand: 7
    In Play

    (U) Plains
    (TT) Island
    (T) Swamp
    (T) Mountain
    (TT) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Young Wei Recruits (2/2, can't block)
    (U) Wu Elite Cavalry (2/3; Horsemanship)
    (S) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
    (S) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)


    Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze
    RfG:
    ---------------------------------------
    BigBlue: 24
    Hand: 7
    In Play

    (TU) Island
    (U) Plains
    (TT) Swamp
    (T) Mountain
    (T) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Wu Elite Cavalry (2/3; Horsemanship)
    (S) Zodiac Rat (1/1; Swampwalk)
    (S) Zodiac Monkey (2/1; Forestwalk)
    (S) Independent Troops (2/1)

    Graveyard: Wei Infantry, Wei Night Raiders, Lu Meng, Wu General
    RFG:
  6. BigBlue Magic Jones

    How about you call me the Zodiac King...

    Untap, Upkeep

    Play Forest
    Gain a life w/ Farmer
    Attack w/ Zodiac kids for 3
    Play Zodiac Horse
    Play Stalking Tiger
    Done

    Mooseman: 23 20?
    Hand: 7
    In Play

    (U) Plains
    (TT) Island
    (T) Swamp
    (T) Mountain
    (TT) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Young Wei Recruits (2/2, can't block)
    (U) Wu Elite Cavalry (2/3; Horsemanship)
    (S) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
    (S) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)


    Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze
    RfG:
    ---------------------------------------
    BigBlue: 25
    Hand: 5
    In Play

    (TT) Island
    (T) Plains
    (TT) Swamp
    (T) Mountain
    (TT) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Wu Elite Cavalry (2/3; Horsemanship)
    (T) Zodiac Rat (1/1; Swampwalk)
    (T) Zodiac Monkey (2/1; Forestwalk)
    (U) Independent Troops (2/1)
    (S) Zodiac Horse (3/3; Islandwalk)
    (S) Stalking Tiger (3/3; May not be blocked by more than one creature)

    Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General
    RFG:
  7. Mooseman Isengar Tussle

    Wow, could that pack get any better? Maybe if you had some removal..... :eek:
    UU Plains
    Meng Huo's Horde
    life gain
    Done and for

    Mooseman: 21
    Hand: 6
    In Play

    (UT) Plains
    (UU) Island
    (T) Swamp
    (T) Mountain
    (TT) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Young Wei Recruits (2/2, can't block)
    (U) Wu Elite Cavalry (2/3; Horsemanship)
    (U) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
    (U) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)
    (S) Meng Huo's Horde (4/5)

    Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze
    RfG:
    ---------------------------------------
    BigBlue: 25
    Hand: 5
    In Play

    (TT) Island
    (T) Plains
    (TT) Swamp
    (T) Mountain
    (TT) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Wu Elite Cavalry (2/3; Horsemanship)
    (T) Zodiac Rat (1/1; Swampwalk)
    (T) Zodiac Monkey (2/1; Forestwalk)
    (U) Independent Troops (2/1)
    (S) Zodiac Horse (3/3; Islandwalk)
    (S) Stalking Tiger (3/3; May not be blocked by more than one creature)

    Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General
    RFG:
  8. BigBlue Magic Jones

    Untap, Upkeep

    Play Mountain
    Gain a life w/ Farmer
    Attack with Zodiac Pack for 6 via landwalk
    Attack w/ Cavalry

    Mooseman: 21
    Hand: 6
    In Play

    (UT) Plains
    (UU) Island
    (T) Swamp
    (T) Mountain
    (TT) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Young Wei Recruits (2/2, can't block)
    (U) Wu Elite Cavalry (2/3; Horsemanship)
    (U) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
    (U) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)
    (S) Meng Huo's Horde (4/5)

    Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze
    RfG:
    ---------------------------------------
    BigBlue: 26
    Hand: 5
    In Play

    (UU) Island
    (U) Plains
    (UU) Swamp
    (UU) Mountain
    (UU) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (T) Wu Elite Cavalry (2/3; Horsemanship)
    (T) Zodiac Rat (1/1; Swampwalk)
    (T) Zodiac Monkey (2/1; Forestwalk)
    (U) Independent Troops (2/1)
    (T) Zodiac Horse (3/3; Islandwalk)
    (U) Stalking Tiger (3/3; May not be blocked by more than one creature)

    Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General
    RFG:
  9. Mooseman Isengar Tussle

    Block with my horsemanshipper
  10. BigBlue Magic Jones

    You take 6 from landwalk

    Play Corrupt Eunochs (what a name), have it deal 2 to your Cavalry to finish them off.
    Play Barbarian Horde
    Done

    You're horde is bigger than mine.... :(

    Mooseman: 15
    Hand: 6
    In Play

    (UT) Plains
    (UU) Island
    (T) Swamp
    (T) Mountain
    (TT) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Young Wei Recruits (2/2, can't block)
    (U) Wu Elite Cavalry (2/3; Horsemanship) Dead?
    (U) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
    (U) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)
    (S) Meng Huo's Horde (4/5)

    Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze, Wu Elite Cavalry
    RfG:
    ---------------------------------------
    BigBlue: 26
    Hand: 3
    In Play

    (TU) Island
    (T) Plains
    (TT) Swamp
    (TT) Mountain
    (TT) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (T) Wu Elite Cavalry (2/3; Horsemanship)
    (T) Zodiac Rat (1/1; Swampwalk)
    (T) Zodiac Monkey (2/1; Forestwalk)
    (U) Independent Troops (2/1)
    (T) Zodiac Horse (3/3; Islandwalk)
    (U) Stalking Tiger (3/3; May not be blocked by more than one creature)
    (S) Corrupt Eunochs (2/2; When ~ cip, it deals 2 dmg to target creature)
    (S) Barbarian Horde (3/3)

    Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General
    RFG:
  11. Mooseman Isengar Tussle

    Wow.... this is not going my way...
    UU, MT
    Attack with Horde
    Blocks?

    Mooseman: 15
    Hand: 6
    In Play

    (UT) Plains
    (UU) Island
    (T) Swamp
    (T) Mountain
    (TT) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Young Wei Recruits (2/2, can't block)
    (U) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
    (U) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)
    (T) Meng Huo's Horde (4/5)

    Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze, Wu Elite Cavalry, Wu Elite Cavalry
    RfG:
    ---------------------------------------
    BigBlue: 26
    Hand: 3
    In Play

    (TU) Island
    (T) Plains
    (TT) Swamp
    (TT) Mountain
    (TT) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (T) Wu Elite Cavalry (2/3; Horsemanship)
    (T) Zodiac Rat (1/1; Swampwalk)
    (T) Zodiac Monkey (2/1; Forestwalk)
    (U) Independent Troops (2/1)
    (T) Zodiac Horse (3/3; Islandwalk)
    (U) Stalking Tiger (3/3; May not be blocked by more than one creature)
    (S) Corrupt Eunochs (2/2; When ~ cip, it deals 2 dmg to target creature)
    (S) Barbarian Horde (3/3)

    Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General
    RFG:
  12. BigBlue Magic Jones

    I'll block w/ my Horde and my Tiger.
  13. Mooseman Isengar Tussle

    Lets put the damage to the tiger
    Return to Battle the horde and cast it again
    Done

    Mooseman: 15
    Hand: 5
    In Play

    (UT) Plains
    (UU) Island
    (T) Swamp
    (TT) Mountain
    (TT) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Young Wei Recruits (2/2, can't block)
    (U) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
    (U) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)
    (S) Meng Huo's Horde (4/5)

    Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze, Wu Elite Cavalry, Wu Elite Cavalry
    RfG:
    ---------------------------------------
    BigBlue: 26
    Hand: 3
    In Play

    (TU) Island
    (T) Plains
    (TT) Swamp
    (TT) Mountain
    (TT) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (T) Wu Elite Cavalry (2/3; Horsemanship)
    (T) Zodiac Rat (1/1; Swampwalk)
    (T) Zodiac Monkey (2/1; Forestwalk)
    (U) Independent Troops (2/1)
    (T) Zodiac Horse (3/3; Islandwalk)
    (S) Corrupt Eunochs (2/2; When ~ cip, it deals 2 dmg to target creature)
    (S) Barbarian Horde (3/3)

    Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General, Stalking Tiger
    RFG:
  14. BigBlue Magic Jones

    Too funny....

    I think you forgot to gain your life...

    Untap, Upkeep

    Play Plains
    Play Riding Red Hare on my Horde (gains +3/+3 and Horsemanship until eot)
    Play Wielding the Green Dragon on my Zodiac Horse (+4/+4 until eot)
    Gain a life w/ Farmer
    Attack w/ Horde, Cavalry, and Zodiac Pack for 18

    Another Insta-Sorcery?

    Mooseman: 15
    Hand: 5
    In Play

    (UT) Plains
    (UU) Island
    (T) Swamp
    (TT) Mountain
    (TT) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (U) Young Wei Recruits (2/2, can't block)
    (U) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
    (U) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)
    (S) Meng Huo's Horde (4/5)

    Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze, Wu Elite Cavalry, Wu Elite Cavalry
    RfG:
    ---------------------------------------
    BigBlue: 27
    Hand: 1
    In Play

    (TU) Island
    (TU) Plains
    (TU) Swamp
    (TU) Mountain
    (TU) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (T) Wu Elite Cavalry (2/3; Horsemanship)
    (T) Zodiac Rat (1/1; Swampwalk)
    (T) Zodiac Monkey (2/1; Forestwalk)
    (U) Independent Troops (2/1)
    (T) Zodiac Horse (3/3; Islandwalk) ~ 7/7 until eot
    (U) Corrupt Eunochs (2/2; When ~ cip, it deals 2 dmg to target creature)
    (T) Barbarian Horde (3/3) ~6/6 w/ Horsemanship until eot

    Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General, Stalking Tiger, Riding Red Hare, Wielding the Green Dragon
    RFG:
  15. Mooseman Isengar Tussle

    Not.... well yeah, but not that it matters
    Extinguish on the Wielding
    So i take 14
    My turn, gain 1 life to 2 and attack with everything, you could take it and still kill me next turn.....

    WTH - I want that pack tested for steroids...... I think it was on the juice....

    Wow, that was some beatdown
    My hand:
    False Defeat - Bring back my dead
    Strategic Planning - useless
    Borrowing 100,000 Arrows - useless
    Three Visits - really useless.....

    Next?
  16. BigBlue Magic Jones

    I had Extinguish too... but they don't work on the Insta-Sorceries... Only actual Sorceries... so, that's why I was chuckling when you finally cast an actual sorcery I'd liked to have countered, but I was tapped... I don't like the Insta-sorceries... And your pack was bad... Mine was ok, if you'd had more removal or horsemanship you'd have been ok. Holding on to an almost useless counter is annoying.

    We can either do Masques now, or do it after our Shards pre-con game...
  17. Mooseman Isengar Tussle

    Both

    Masque for mindmaster.....

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