Masques: Mooseman vs BigBlue

B

BigBlue

Guest
Argh!

Very Nice... who knew there were instants. I guess you take 1 then.

Doesn't change anything else.
 

Mooseman

Isengar Tussle
Actually they are Sorceries that can only be played after you are attacked and before you block..... weird.....
But that is 3 horsemanship creatures for you.... ugh.... I must stay up with the joneses.......

Untap, Upkeep, Island
ditto
gain life
Done

Mooseman: 22
Hand: 9
In Play

(U) Plains
(UT) Island
(T) Swamp
(T) Mountain
(T) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Young Wei Recruits (2/2, can't block)
(S) Wu Elite Cavalry (2/3; Horsemanship)

Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze
RfG:
---------------------------------------
BigBlue: 23
Hand: 10
In Play

(TU) Island
(T) Plains
(TT) Swamp
(U) Mountain

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(S) Wu Elite Cavalry (2/3; Horsemanship)

Graveyard: Wei Infantry, Wei Night Raiders, Lu Meng, Wu General
RFG:
 
B

BigBlue

Guest
They have been recast as Instants in Oracle...

Untap, Upkeep

Forest
Independent Troops
Zodiac Monkey
Zodiac Rat
Gain a life
Done

How bout some good ole' fashioned evasion...

Mooseman: 22
Hand: 9
In Play

(U) Plains
(UT) Island
(T) Swamp
(T) Mountain
(T) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Young Wei Recruits (2/2, can't block)
(S) Wu Elite Cavalry (2/3; Horsemanship)

Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze
RfG:
---------------------------------------
BigBlue: 24
Hand: 7
In Play

(TU) Island
(U) Plains
(TT) Swamp
(T) Mountain
(T) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Wu Elite Cavalry (2/3; Horsemanship)
(S) Zodiac Rat (1/1; Swampwalk)
(S) Zodiac Monkey (2/1; Forestwalk)
(S) Independent Troops (2/1)

Graveyard: Wei Infantry, Wei Night Raiders, Lu Meng, Wu General
RFG:
 

Mooseman

Isengar Tussle
Landwalk too..... :eek:

Untap, Upkeep

Forest
Shu Defender
Hunting Cheetah
Gain a life
Done

How bout some good ole' fashioned evasion...

Mooseman: 23
Hand: 7
In Play

(U) Plains
(TT) Island
(T) Swamp
(T) Mountain
(TT) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Young Wei Recruits (2/2, can't block)
(U) Wu Elite Cavalry (2/3; Horsemanship)
(S) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
(S) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)


Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze
RfG:
---------------------------------------
BigBlue: 24
Hand: 7
In Play

(TU) Island
(U) Plains
(TT) Swamp
(T) Mountain
(T) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Wu Elite Cavalry (2/3; Horsemanship)
(S) Zodiac Rat (1/1; Swampwalk)
(S) Zodiac Monkey (2/1; Forestwalk)
(S) Independent Troops (2/1)

Graveyard: Wei Infantry, Wei Night Raiders, Lu Meng, Wu General
RFG:
 
B

BigBlue

Guest
How about you call me the Zodiac King...

Untap, Upkeep

Play Forest
Gain a life w/ Farmer
Attack w/ Zodiac kids for 3
Play Zodiac Horse
Play Stalking Tiger
Done

Mooseman: 23 20?
Hand: 7
In Play

(U) Plains
(TT) Island
(T) Swamp
(T) Mountain
(TT) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Young Wei Recruits (2/2, can't block)
(U) Wu Elite Cavalry (2/3; Horsemanship)
(S) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
(S) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)


Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze
RfG:
---------------------------------------
BigBlue: 25
Hand: 5
In Play

(TT) Island
(T) Plains
(TT) Swamp
(T) Mountain
(TT) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Wu Elite Cavalry (2/3; Horsemanship)
(T) Zodiac Rat (1/1; Swampwalk)
(T) Zodiac Monkey (2/1; Forestwalk)
(U) Independent Troops (2/1)
(S) Zodiac Horse (3/3; Islandwalk)
(S) Stalking Tiger (3/3; May not be blocked by more than one creature)

Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General
RFG:
 

Mooseman

Isengar Tussle
Wow, could that pack get any better? Maybe if you had some removal..... :eek:
UU Plains
Meng Huo's Horde
life gain
Done and for

Mooseman: 21
Hand: 6
In Play

(UT) Plains
(UU) Island
(T) Swamp
(T) Mountain
(TT) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Young Wei Recruits (2/2, can't block)
(U) Wu Elite Cavalry (2/3; Horsemanship)
(U) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
(U) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)
(S) Meng Huo's Horde (4/5)

Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze
RfG:
---------------------------------------
BigBlue: 25
Hand: 5
In Play

(TT) Island
(T) Plains
(TT) Swamp
(T) Mountain
(TT) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Wu Elite Cavalry (2/3; Horsemanship)
(T) Zodiac Rat (1/1; Swampwalk)
(T) Zodiac Monkey (2/1; Forestwalk)
(U) Independent Troops (2/1)
(S) Zodiac Horse (3/3; Islandwalk)
(S) Stalking Tiger (3/3; May not be blocked by more than one creature)

Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General
RFG:
 
B

BigBlue

Guest
Untap, Upkeep

Play Mountain
Gain a life w/ Farmer
Attack with Zodiac Pack for 6 via landwalk
Attack w/ Cavalry

Mooseman: 21
Hand: 6
In Play

(UT) Plains
(UU) Island
(T) Swamp
(T) Mountain
(TT) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Young Wei Recruits (2/2, can't block)
(U) Wu Elite Cavalry (2/3; Horsemanship)
(U) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
(U) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)
(S) Meng Huo's Horde (4/5)

Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze
RfG:
---------------------------------------
BigBlue: 26
Hand: 5
In Play

(UU) Island
(U) Plains
(UU) Swamp
(UU) Mountain
(UU) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(T) Wu Elite Cavalry (2/3; Horsemanship)
(T) Zodiac Rat (1/1; Swampwalk)
(T) Zodiac Monkey (2/1; Forestwalk)
(U) Independent Troops (2/1)
(T) Zodiac Horse (3/3; Islandwalk)
(U) Stalking Tiger (3/3; May not be blocked by more than one creature)

Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General
RFG:
 
B

BigBlue

Guest
You take 6 from landwalk

Play Corrupt Eunochs (what a name), have it deal 2 to your Cavalry to finish them off.
Play Barbarian Horde
Done

You're horde is bigger than mine.... :(

Mooseman: 15
Hand: 6
In Play

(UT) Plains
(UU) Island
(T) Swamp
(T) Mountain
(TT) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Young Wei Recruits (2/2, can't block)
(U) Wu Elite Cavalry (2/3; Horsemanship) Dead?
(U) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
(U) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)
(S) Meng Huo's Horde (4/5)

Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze, Wu Elite Cavalry
RfG:
---------------------------------------
BigBlue: 26
Hand: 3
In Play

(TU) Island
(T) Plains
(TT) Swamp
(TT) Mountain
(TT) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(T) Wu Elite Cavalry (2/3; Horsemanship)
(T) Zodiac Rat (1/1; Swampwalk)
(T) Zodiac Monkey (2/1; Forestwalk)
(U) Independent Troops (2/1)
(T) Zodiac Horse (3/3; Islandwalk)
(U) Stalking Tiger (3/3; May not be blocked by more than one creature)
(S) Corrupt Eunochs (2/2; When ~ cip, it deals 2 dmg to target creature)
(S) Barbarian Horde (3/3)

Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General
RFG:
 

Mooseman

Isengar Tussle
Wow.... this is not going my way...
UU, MT
Attack with Horde
Blocks?

Mooseman: 15
Hand: 6
In Play

(UT) Plains
(UU) Island
(T) Swamp
(T) Mountain
(TT) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Young Wei Recruits (2/2, can't block)
(U) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
(U) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)
(T) Meng Huo's Horde (4/5)

Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze, Wu Elite Cavalry, Wu Elite Cavalry
RfG:
---------------------------------------
BigBlue: 26
Hand: 3
In Play

(TU) Island
(T) Plains
(TT) Swamp
(TT) Mountain
(TT) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(T) Wu Elite Cavalry (2/3; Horsemanship)
(T) Zodiac Rat (1/1; Swampwalk)
(T) Zodiac Monkey (2/1; Forestwalk)
(U) Independent Troops (2/1)
(T) Zodiac Horse (3/3; Islandwalk)
(U) Stalking Tiger (3/3; May not be blocked by more than one creature)
(S) Corrupt Eunochs (2/2; When ~ cip, it deals 2 dmg to target creature)
(S) Barbarian Horde (3/3)

Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General
RFG:
 

Mooseman

Isengar Tussle
Lets put the damage to the tiger
Return to Battle the horde and cast it again
Done

Mooseman: 15
Hand: 5
In Play

(UT) Plains
(UU) Island
(T) Swamp
(TT) Mountain
(TT) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Young Wei Recruits (2/2, can't block)
(U) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
(U) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)
(S) Meng Huo's Horde (4/5)

Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze, Wu Elite Cavalry, Wu Elite Cavalry
RfG:
---------------------------------------
BigBlue: 26
Hand: 3
In Play

(TU) Island
(T) Plains
(TT) Swamp
(TT) Mountain
(TT) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(T) Wu Elite Cavalry (2/3; Horsemanship)
(T) Zodiac Rat (1/1; Swampwalk)
(T) Zodiac Monkey (2/1; Forestwalk)
(U) Independent Troops (2/1)
(T) Zodiac Horse (3/3; Islandwalk)
(S) Corrupt Eunochs (2/2; When ~ cip, it deals 2 dmg to target creature)
(S) Barbarian Horde (3/3)

Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General, Stalking Tiger
RFG:
 
B

BigBlue

Guest
Too funny....

I think you forgot to gain your life...

Untap, Upkeep

Play Plains
Play Riding Red Hare on my Horde (gains +3/+3 and Horsemanship until eot)
Play Wielding the Green Dragon on my Zodiac Horse (+4/+4 until eot)
Gain a life w/ Farmer
Attack w/ Horde, Cavalry, and Zodiac Pack for 18

Another Insta-Sorcery?

Mooseman: 15
Hand: 5
In Play

(UT) Plains
(UU) Island
(T) Swamp
(TT) Mountain
(TT) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(U) Young Wei Recruits (2/2, can't block)
(U) Shu Defender (2/2, When Shu Defender blocks, it gets +0S/+2D until the end of the turn.)
(U) Hunting Cheetah (2/3, When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.)
(S) Meng Huo's Horde (4/5)

Graveyard: Yellow Scarves Troops, Fire Ambush, Eightfold Maze, Wu Elite Cavalry, Wu Elite Cavalry
RfG:
---------------------------------------
BigBlue: 27
Hand: 1
In Play

(TU) Island
(TU) Plains
(TU) Swamp
(TU) Mountain
(TU) Forest

(T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
(T) Wu Elite Cavalry (2/3; Horsemanship)
(T) Zodiac Rat (1/1; Swampwalk)
(T) Zodiac Monkey (2/1; Forestwalk)
(U) Independent Troops (2/1)
(T) Zodiac Horse (3/3; Islandwalk) ~ 7/7 until eot
(U) Corrupt Eunochs (2/2; When ~ cip, it deals 2 dmg to target creature)
(T) Barbarian Horde (3/3) ~6/6 w/ Horsemanship until eot

Graveyard: Wei Infantry; Wei Night Raiders; Lu Meng, Wu General, Stalking Tiger, Riding Red Hare, Wielding the Green Dragon
RFG:
 

Mooseman

Isengar Tussle
Not.... well yeah, but not that it matters
Extinguish on the Wielding
So i take 14
My turn, gain 1 life to 2 and attack with everything, you could take it and still kill me next turn.....

WTH - I want that pack tested for steroids...... I think it was on the juice....

Wow, that was some beatdown
My hand:
False Defeat - Bring back my dead
Strategic Planning - useless
Borrowing 100,000 Arrows - useless
Three Visits - really useless.....

Next?
 
B

BigBlue

Guest
I had Extinguish too... but they don't work on the Insta-Sorceries... Only actual Sorceries... so, that's why I was chuckling when you finally cast an actual sorcery I'd liked to have countered, but I was tapped... I don't like the Insta-sorceries... And your pack was bad... Mine was ok, if you'd had more removal or horsemanship you'd have been ok. Holding on to an almost useless counter is annoying.

We can either do Masques now, or do it after our Shards pre-con game...
 
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