Masques: Mooseman vs BigBlue

Discussion in 'Mindmaster Games' started by BigBlue, Nov 14, 2008.

  1. BigBlue Magic Jones

    Heads! Good Luck.
  2. Mooseman Isengar Tussle

    It's heads

    When I opened the Booster generator it was set to Masque
    Did you just get a pack? you may want to reset it after you get one... I always set it to Urza's Saga
    Normalized
    Pangosaur
    Volcanic Wind
    Jeweled Torque
    Mercadian Bazaar
    Ramosian Rally
    Moment of Silence
    Stinging Barrier
    Rishadan Cutpurse
    Sever Soul
    Bog Smugglers
    Flailing Soldier
    Shock Troops
    Snorting Gahr
    Ancestral Mask
    Hickory Woodlot
    or Random booster
    General's Regalia
    Squallmonger
    Iron Lance
    Barbed Wire
    Deepwood Wolverine
    Kris Mage
    Rampart Crawler
    Fresh Volunteers
    Sandstone Needle
    Cave Sense
    Lunge
    Crash
    Buoyancy
    Furious Assault
    Thunderclap
  3. BigBlue Magic Jones

    That isn't my pack...

    But I just grabbed a P3 pack instead anyways...
  4. Mooseman Isengar Tussle

    Which one do you use? Normalized or Random?
    I usually use the Normalized unless it has duplicates, then random.

    I wonder why it was on P3 when I opened it. It did change to p3 and then us and I didn't do a thing.....


    You are first....
  5. BigBlue Magic Jones

    We were both in it at the same time... so I think it will do "weird" things... :)
    What is Horsemanship?
    The type of booster is indicated on the line where the name comes in (for 15 card packs either 12223344556677# - normal or 1222########### - random unless it's the odd pack like Time Spiral and the other time shifted one) The reason for the completely random one is those sets where there were too many non-color specific commons - artifacts & Gold cards. If I am doing a normalized pack and pull a duplicate I usually sub in the first random card which isn't a duplicate.

    Play Island, Done... (weird not having instants)

    Mooseman: 20
    Hand: 15
    In Play


    Graveyard: Empty
    RfG:
    ---------------------------------------
    BigBlue: 20
    Hand: 15
    In Play

    (U) Island

    Graveyard: Empty
    RfG:
  6. Mooseman Isengar Tussle

    Horsemanship: 502.17b A creature with horsemanship can’t be blocked by creatures without horsemanship. A creature with horsemanship can block a creature with or without horsemanship
  7. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Basically like flying :)
  8. BigBlue Magic Jones

    Ah, that makes sense. Pikeman should have "reach" against it... but I get the idea. :)
  9. Mooseman Isengar Tussle

    Island. Go

    Mooseman: 20
    Hand: 15
    In Play

    (T) Island

    Graveyard: Empty
    RfG:
    ---------------------------------------
    BigBlue: 20
    Hand: 15
    In Play

    (U) Island

    Graveyard: Empty
    RfG:
  10. BigBlue Magic Jones

    Mirror Game huh...

    Untap, Upkeep

    Play Plains
    Play Shu Farmer
    Done

    Mooseman: 20
    Hand: 15
    In Play

    (T) Island

    Graveyard: Empty
    RfG:
    ---------------------------------------
    BigBlue: 20
    Hand: 14
    In Play

    (T) Island
    (T) Plains

    (S) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)

    Graveyard: Empty
    RfG:
  11. Mooseman Isengar Tussle

    Maybe.... do you have one of these?

    Untap, Upkeep
    MT
    Yellow Scarves Troops

    Done

    Mooseman: 20
    Hand: 14
    In Play

    (T) Island
    (T) Mountain

    (S) Yellow Scarves Troops (2/2, Can't block)

    Graveyard: Empty
    RfG:
    ---------------------------------------
    BigBlue: 20
    Hand: 14
    In Play

    (T) Island
    (T) Plains

    (S) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)

    Graveyard: Empty
    RFG:
  12. BigBlue Magic Jones

    No... :(

    But I have one of these...

    Untap, Upkeep

    Play Swamp
    Play Wei Infantry
    Tap farmer to gain a life
    Done

    Mooseman: 20
    Hand: 14
    In Play

    (T) Island
    (T) Mountain

    (S) Yellow Scarves Troops (2/2, Can't block)

    Graveyard: Empty
    RfG:
    ---------------------------------------
    BigBlue: 21
    Hand: 13
    In Play

    (U) Island
    (T) Plains
    (T) Swamp

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (S) Wei Infantry (2/1)

    Graveyard: Empty
    RFG:
  13. Mooseman Isengar Tussle

    Untap, Upkeep, plains

    Attack
    Block?

    Mooseman: 20
    Hand: 14
    In Play

    (U) Plains
    (U) Island
    (U) Mountain

    (T) Yellow Scarves Troops (2/2, Can't block)

    Graveyard: Empty
    RfG:
    ---------------------------------------
    BigBlue: 21
    Hand: 13
    In Play

    (U) Island
    (T) Plains
    (T) Swamp

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (S) Wei Infantry (2/1)

    Graveyard: Empty
    RFG:
  14. BigBlue Magic Jones

    Block, the game is just so much simpler without instants... :)
  15. Mooseman Isengar Tussle

    Farmer
    Done

    Mooseman: 20
    Hand: 13
    In Play

    (T) Plains
    (T) Island
    (U) Mountain

    (S) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)

    Graveyard: Yellow Scarves Troops
    RfG:
    ---------------------------------------
    BigBlue: 21
    Hand: 13
    In Play

    (U) Island
    (T) Plains
    (T) Swamp

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)


    Graveyard: Wei Infantry
    RFG:
  16. BigBlue Magic Jones

    Hmm.

    Play Swamp
    Play Wei Night Raiders
    Gain a life from Farmer
    Done.

    Mooseman: 20
    Hand: 13
    In Play

    (T) Plains
    (T) Island
    (U) Mountain

    (S) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)

    Graveyard: Yellow Scarves Troops
    RfG:
    ---------------------------------------
    BigBlue: 22
    Hand: 12
    In Play

    (T) Island
    (T) Plains
    (TT) Swamp

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (S) Wei Night Raiders (2/2; Horsemanship; When ~ deals dmg to an opponent, they discard a card)

    Graveyard: Wei Infantry
    RFG:
  17. Mooseman Isengar Tussle

    That is not good..... hmmm
    UU, Forest
    Fire Ambush on the raiders
    gain life
    Done


    Mooseman: 21
    Hand: 12
    In Play

    (T) Plains
    (U) Island
    (U) Mountain
    (T) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)

    Graveyard: Yellow Scarves Troops
    RfG:
    ---------------------------------------
    BigBlue: 22
    Hand: 12
    In Play

    (T) Island
    (T) Plains
    (TT) Swamp

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)

    Graveyard: Wei Infantry, Wei Night Raiders
    RFG:
  18. BigBlue Magic Jones

    Hmm... Removal...

    Untap, Upkeep

    Play Island
    Play Lu Meng, Wu General
    Gain a life, Done

    Mooseman: 21
    Hand: 12
    In Play

    (T) Plains
    (U) Island
    (U) Mountain
    (T) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)

    Graveyard: Yellow Scarves Troops, Fire Ambush
    RfG:
    ---------------------------------------
    BigBlue: 23
    Hand: 11
    In Play

    (TT) Island
    (T) Plains
    (TT) Swamp


    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (S) Lu Meng, Wu General (4/4; Horsemanship)

    Graveyard: Wei Infantry, Wei Night Raiders
    RFG:
  19. Mooseman Isengar Tussle

    Hmmmm.... BFM!!!!! and with horsemanship? Wow, nice pack....


    Untap, Upkeep

    swamp
    Young Wei Recruits
    gain life
    Done

    Mooseman: 22
    Hand: 11
    In Play

    (U) Plains
    (U) Island
    (T) Swamp
    (U) Mountain
    (T) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (S) Young Wei Recruits (2/2, can't block)

    Graveyard: Yellow Scarves Troops, Fire Ambush
    RfG:
    ---------------------------------------
    BigBlue: 23
    Hand: 11
    In Play

    (TT) Island
    (T) Plains
    (TT) Swamp


    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (S) Lu Meng, Wu General (4/4; Horsemanship)

    Graveyard: Wei Infantry, Wei Night Raiders
    RFG:
  20. BigBlue Magic Jones

    You're like the king of Can't Block dudes...
    Which sort of makes my evasion dudes look even more evasive. :)

    Untap, Upkeep

    Play Mountain
    Attack w/ Both for 5
    Play Wu Elite Cavalry
    Done

    Mooseman: 22 17?
    Hand: 11
    In Play

    (U) Plains
    (U) Island
    (T) Swamp
    (U) Mountain
    (T) Forest

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (S) Young Wei Recruits (2/2, can't block)

    Graveyard: Yellow Scarves Troops, Fire Ambush
    RfG:
    ---------------------------------------
    BigBlue: 23
    Hand: 10
    In Play

    (TU) Island
    (T) Plains
    (TT) Swamp
    (U) Mountain

    (T) Shu Farmer (1/1; T: gain 1 life. Play this ability only during your turn, before attackers are declared.)
    (T) Lu Meng, Wu General (4/4; Horsemanship)
    (S) Wu Elite Cavalry (2/3; Horsemanship)

    Graveyard: Wei Infantry, Wei Night Raiders
    RFG:

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