U Mark of Eviction Enchantment - Aura (Blue Uncommon) Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. I think this card is beautiful, and potentially really scary.. at the very least its kind of a wimpy perpetual bounce.. point 1: weak repeated bounce if they have a creature with any useful activated abilities, mana or otherwise.. they play it, your turn, play mark, their turn tap, your turn bounce.. i think with tallowisp this could get downright ridiculous... with possibly 4 cage of hands/volrath's/ and 4 mark of evictions... it might cost you UUUU every turn.. but it will give your opponent a headache... toss in a rhystic study and you'll be drawing lots.. if you can manage to tap a creature for a single turn, you remove it for another two, netting you time.. what about playing against a scary hunted troll eh? they toss him out early, holding a pyroclasm in hand.. thinking they can pull a fast one on you.. they toss out the troll, but they need 1 more mana to pyroclasm.. your turn you lay the mask... when it comes to their turn.. they can either waste their pyroclasm.. knowing you WILL get 5 1/1 fliers.. or wait till your turn and not even get to attack! point 2: Ninjas this card is amazing with ninjas... whats that? you played your last ninja and he has an enchantment that gives him flight? no problem.. get them both back.. when you no longer need to bounce your own, you can bounce theirs. point 3: come into play creatures, with the new hunted creatures you can easily pick off 1,2,3,4 of them depending on how patient you are.. Follow in footsteps: say you play your footsteps on a 4/4 which seemed beefy at the time.. only to be replaced by your opponents new 9/14 trampler.. with mark you can undo any bad enchanting mistakes.. basically waiting 1 turn you can reselect ANY enchantment targets.. control magic? clone? confiscate? dance of many? with this card you can basically go against blue mage thinking and play the first target you see... it kind of allows you to be careless. point 4: galvanic arc, flights of fancy, any 187 abilities on enchantments im sure at some point "rogue" players will try to make some godawful 4cc deck trying to exploit the white enchantment,galvanic arc creating a 7cc:deal 3 damage lame combo... but it might work. They might also introduce some crazy auras within the next 2 sets.. I think the more viable would be a blue green saproling/bounce deck.. i think early game would go as follows: birds/sakura to get up to 3 mana for a kodamas reach play a fists of ironwood on either your birds, or your sakura if you're desperate... then play scatter the seeds for 0 or possibly 1(instead of 3GG) at this point if you were lucky enough to have a cradle in play, you could play saproling symbiosis, echoing courage your tokens for a heap of damage, or toss out doubling season.. you could also use civic wayfinder+mark, or multani's acolyte+mark for more land. or enchant bramble elemental with fists of iron wood... giving you 4 saprolings during your upkeep for 1UG. anyways, i'm rambling now.... what do you all think?