S
Shiro, Time Devourer
Guest
This thread will be edited repeatedly, because to fill it will take much more time than in one sitting.
Mechanics:
Emulation- (Quality). This states that the creature in question has "0: This creature loses this quality" and "0: This creature gains this quality". You choose whether it is that type or not when a spell or ability checks for the emulated creature type.
Overdrive. Equivalent to "Kicker: Remove this spell from the game as you play it." Spells removed from the game this way are made better some way. The spell is removed from game whether or not it is countered or otherwise nullified. Except for the Decrees, theses spells carry a penalty on resolution.
WHITE
Frontline Warrior
Common
Creature- Samurai
W
Attacking doesn't cause this to tap (Readiness hereafter)
First Strike when blocking or blocked by Ninjas
1/1
Imperial Guard
Uncommon
Creature- Samurai
1WW
Emulation- Soldier
Readiness, Protection from Ninjas, First strike v. Black
2/2
Muraku, Honorbound Warlord
Rare
Creature- Samurai Legend
3WW
Emulation- Soldier
Creatures you control have readiness
Protection from black
W: Target Samurai gets first strike until end of turn
When this comes into play, destroy all tapped Ninjas.
3/3
"We see right through your stealth, and we're not fooled."
Imperial Medic
C
1W
When blocking or blocked by one or more Commandoes, Imperial Medic gets +0/+2 until end of turn.
T: Prevent up to 2 damage dealt to any target from a red source
1/1
Salve Carrier
U
2W
Emulation- Cleric
W: +0/+1 until end of turn
Protection from Red
T: Prevent up to 2 damage dealt to any target or 4 damage dealt by a red source to any target
2/2
Captain Shizuka
Rare
Creature- Protector Legend
4W
Emulation- Soldier
Creatures you control have protection from a color of your choice when this comes into play.
W: Target Protector gets +0/+2 until end of turn
Protection from red
When this CIP, until end of turn, gain 1 life for each Commando you don't control that is in play.
"Tsumara will not fall to the like of these."
2/4
Tsumaran Soldier
2WW
Common
Creature- Soldier
Emu- Elf or Merfolk
During upkeep, target opponent chooses either Soldiers, Elves or Merfolk. Those creatures attack this turn if able.
2/6
Shizuka's Decree
instant
uncommon
WWWW
Target creature you control gains protection from a color or a card type until end of turn.
Overdrive- All creatures you control gain protection from all colors and artifacts until end of turn.
"Tsumara's enemies will have all their efforts, and even themselves, reduced to nothing."
Compensation
1W
Common
Whenever a card is removed from the game, you gain 1 life.
Quelch
X2W
Rare
Destroy X target artifacts or enchantments. Draw X cards.
Herald of Tsumara
Rare
Creature- Samurai Protector Avatar
4WW
First Strike, readiness.
This creature gets +1/+0 for each Samurai you control and +0/+1 for each Protector you control.
This creature gets protection from two colors of your choice when it comes into play.
0/0
BLUE
Triskell Merfolk
2UU
Common
Creature- Merfolk
Emu- Soldier or Zombie
During upkeep, target opponent chooses either Soldiers, Zombies or Merfolk. Those creatures deal no combat damage this turn.
3/5
Suza's Decree
instant
uncommon
UUUU
Counter target spell
Overdrive- Counter all other spells played by target opponent since the beginning of the turn.
"Anyone who dares trespass into Triskell shall ban all he sends there, whether directy or indirectly."
Suza, Grand Davina
Triskell Lancer
Common
Creature- Dragoon
U
Flying when attacking
Can't be the target of green spells or abilities
1/1
Drake Knight
Uncommon
1UU
Emu-Drake
Flying when attacking or blocking,
Can't be target of spells or abilities,
protection from Wurmites
2/2
Maeve, Lady of Drakes
Rare
3UU
Emulation- Drake
Creatures you control have flying
Protection from green
U: Target Dragoon can't be target of spells or abilities until end of turn
When this comes into play, return all Wurmites to their owner's hands.
3/3
"You charge into Triskell blindly, and now you'll be struck dumb."
Harmonic Mage
Common
Creature- Davina
1U
U: Counter target spell or ability that targets this.
Can't be blocked by Starlets
1/1
Island Piper
Uncommon
Creature- Davina
2U
Emulation- Spirit
Island Piper is unblockable.
Protection from Starlets
UU: Counter target red spell
1/3
Suza, Grand Davina
Rare
Creature, Davina Legend
4U
Emulation- Spirit
Protection from red
2UU: Tap all blocking creatures
UU: Counter target spell that targets you or a Davina you control
When this comes into play, tap all Starlets.
Nonblue creatures don't untap during their untap phase.
2/4
"We are the music of Triskell, the soul of its fallen warriors, and the bane of its enemies."
Herald of Triskell
Rare
4UU
Creature- Davina Dragoon Avatar
Flying
Herald of Triskell is unblockable and can't be the target of spells or abilities.
This creature has power equal to the number of Dragoons you control and toughness equal to the number of Davinas you control.
0/0
GREEN
Xinwa Elf
2GG
Common
Creature- Elf
Emu- Goblin or Soldier
During upkeep, target opponent chooses either Goblins, Elves or Soldiers. If he or she does, all creatures of that type get -1/-1, -0/-2, or -2/-0 until end of turn. You choose which reduction the affected creatures would receive.
5/3
Wang's Decree
GGGG
instant
uncommon
Prevent all damage that would be dealt to target player this turn
Overdrive- Instead, that player gains 1 life for each 1 damage that would be dealt to him/her this turn.
"Those who would tear down Xinwa shall repay double the damage they have caused."
c- Chainwielder
G
May block as though it had flying
GG: +1/+1 until end of turn
1/1
u- Zheng's Cohort
1GG
Protection from Dragoons
Emu- Wurm
May block as though it had flying
1G: +1/+1 until end of turn
G: Trample until end of turn
2/2
r- Zheng, Lady of Wurms
3GG
Creature, Wurmite Legend
Protection from blue
Em- Wurm
Creatures you control may block as though they had flying.
G: Target Wurmite gets +1/+1 until end of turn.
G: Target creature gains trample until end of turn.
When Zheng CIP, she deals 2 damage to each Dragoon. Dragoons lose flying until Zheng leaves play.
3/3
"Iron will? The only thing willful about Maeve and those Triskellian jumping beans of hers is their life-draining stupidity."
1G
Xinwa Caretaker
G: Defilers deal no combat dmg this turn
1/1
2G
Keeper of the Chi
G: Black Creatures are fogged
Emu- Druid
2G: All creatures block this if able
2/2
4G
Wang, Master of Healing
CIP- Gain 5 life, defilers have no abilities.
Creatures you control have Lure
2GG: All creatures are fogged.
Prot-Black
2/4
"Where there's Wang, there's hope."
Zheng
Herald of Xinwa 4GG
R
Creature- Wurmite Preserver Avatar
Trample, May block as though it had flying. Prevent all combat damage that would be dealt by creatures blocking Herald of Xinwa.
This creature has power equal to the # of Wurmites you control and toughness equal to the number of Preservers you control.
Mechanics:
Emulation- (Quality). This states that the creature in question has "0: This creature loses this quality" and "0: This creature gains this quality". You choose whether it is that type or not when a spell or ability checks for the emulated creature type.
Overdrive. Equivalent to "Kicker: Remove this spell from the game as you play it." Spells removed from the game this way are made better some way. The spell is removed from game whether or not it is countered or otherwise nullified. Except for the Decrees, theses spells carry a penalty on resolution.
WHITE
Frontline Warrior
Common
Creature- Samurai
W
Attacking doesn't cause this to tap (Readiness hereafter)
First Strike when blocking or blocked by Ninjas
1/1
Imperial Guard
Uncommon
Creature- Samurai
1WW
Emulation- Soldier
Readiness, Protection from Ninjas, First strike v. Black
2/2
Muraku, Honorbound Warlord
Rare
Creature- Samurai Legend
3WW
Emulation- Soldier
Creatures you control have readiness
Protection from black
W: Target Samurai gets first strike until end of turn
When this comes into play, destroy all tapped Ninjas.
3/3
"We see right through your stealth, and we're not fooled."
Imperial Medic
C
1W
When blocking or blocked by one or more Commandoes, Imperial Medic gets +0/+2 until end of turn.
T: Prevent up to 2 damage dealt to any target from a red source
1/1
Salve Carrier
U
2W
Emulation- Cleric
W: +0/+1 until end of turn
Protection from Red
T: Prevent up to 2 damage dealt to any target or 4 damage dealt by a red source to any target
2/2
Captain Shizuka
Rare
Creature- Protector Legend
4W
Emulation- Soldier
Creatures you control have protection from a color of your choice when this comes into play.
W: Target Protector gets +0/+2 until end of turn
Protection from red
When this CIP, until end of turn, gain 1 life for each Commando you don't control that is in play.
"Tsumara will not fall to the like of these."
2/4
Tsumaran Soldier
2WW
Common
Creature- Soldier
Emu- Elf or Merfolk
During upkeep, target opponent chooses either Soldiers, Elves or Merfolk. Those creatures attack this turn if able.
2/6
Shizuka's Decree
instant
uncommon
WWWW
Target creature you control gains protection from a color or a card type until end of turn.
Overdrive- All creatures you control gain protection from all colors and artifacts until end of turn.
"Tsumara's enemies will have all their efforts, and even themselves, reduced to nothing."
Compensation
1W
Common
Whenever a card is removed from the game, you gain 1 life.
Quelch
X2W
Rare
Destroy X target artifacts or enchantments. Draw X cards.
Herald of Tsumara
Rare
Creature- Samurai Protector Avatar
4WW
First Strike, readiness.
This creature gets +1/+0 for each Samurai you control and +0/+1 for each Protector you control.
This creature gets protection from two colors of your choice when it comes into play.
0/0
BLUE
Triskell Merfolk
2UU
Common
Creature- Merfolk
Emu- Soldier or Zombie
During upkeep, target opponent chooses either Soldiers, Zombies or Merfolk. Those creatures deal no combat damage this turn.
3/5
Suza's Decree
instant
uncommon
UUUU
Counter target spell
Overdrive- Counter all other spells played by target opponent since the beginning of the turn.
"Anyone who dares trespass into Triskell shall ban all he sends there, whether directy or indirectly."
Suza, Grand Davina
Triskell Lancer
Common
Creature- Dragoon
U
Flying when attacking
Can't be the target of green spells or abilities
1/1
Drake Knight
Uncommon
1UU
Emu-Drake
Flying when attacking or blocking,
Can't be target of spells or abilities,
protection from Wurmites
2/2
Maeve, Lady of Drakes
Rare
3UU
Emulation- Drake
Creatures you control have flying
Protection from green
U: Target Dragoon can't be target of spells or abilities until end of turn
When this comes into play, return all Wurmites to their owner's hands.
3/3
"You charge into Triskell blindly, and now you'll be struck dumb."
Harmonic Mage
Common
Creature- Davina
1U
U: Counter target spell or ability that targets this.
Can't be blocked by Starlets
1/1
Island Piper
Uncommon
Creature- Davina
2U
Emulation- Spirit
Island Piper is unblockable.
Protection from Starlets
UU: Counter target red spell
1/3
Suza, Grand Davina
Rare
Creature, Davina Legend
4U
Emulation- Spirit
Protection from red
2UU: Tap all blocking creatures
UU: Counter target spell that targets you or a Davina you control
When this comes into play, tap all Starlets.
Nonblue creatures don't untap during their untap phase.
2/4
"We are the music of Triskell, the soul of its fallen warriors, and the bane of its enemies."
Herald of Triskell
Rare
4UU
Creature- Davina Dragoon Avatar
Flying
Herald of Triskell is unblockable and can't be the target of spells or abilities.
This creature has power equal to the number of Dragoons you control and toughness equal to the number of Davinas you control.
0/0
GREEN
Xinwa Elf
2GG
Common
Creature- Elf
Emu- Goblin or Soldier
During upkeep, target opponent chooses either Goblins, Elves or Soldiers. If he or she does, all creatures of that type get -1/-1, -0/-2, or -2/-0 until end of turn. You choose which reduction the affected creatures would receive.
5/3
Wang's Decree
GGGG
instant
uncommon
Prevent all damage that would be dealt to target player this turn
Overdrive- Instead, that player gains 1 life for each 1 damage that would be dealt to him/her this turn.
"Those who would tear down Xinwa shall repay double the damage they have caused."
c- Chainwielder
G
May block as though it had flying
GG: +1/+1 until end of turn
1/1
u- Zheng's Cohort
1GG
Protection from Dragoons
Emu- Wurm
May block as though it had flying
1G: +1/+1 until end of turn
G: Trample until end of turn
2/2
r- Zheng, Lady of Wurms
3GG
Creature, Wurmite Legend
Protection from blue
Em- Wurm
Creatures you control may block as though they had flying.
G: Target Wurmite gets +1/+1 until end of turn.
G: Target creature gains trample until end of turn.
When Zheng CIP, she deals 2 damage to each Dragoon. Dragoons lose flying until Zheng leaves play.
3/3
"Iron will? The only thing willful about Maeve and those Triskellian jumping beans of hers is their life-draining stupidity."
1G
Xinwa Caretaker
G: Defilers deal no combat dmg this turn
1/1
2G
Keeper of the Chi
G: Black Creatures are fogged
Emu- Druid
2G: All creatures block this if able
2/2
4G
Wang, Master of Healing
CIP- Gain 5 life, defilers have no abilities.
Creatures you control have Lure
2GG: All creatures are fogged.
Prot-Black
2/4
"Where there's Wang, there's hope."
Zheng
Herald of Xinwa 4GG
R
Creature- Wurmite Preserver Avatar
Trample, May block as though it had flying. Prevent all combat damage that would be dealt by creatures blocking Herald of Xinwa.
This creature has power equal to the # of Wurmites you control and toughness equal to the number of Preservers you control.