Magic: Upheaval, the official thread.

  • Thread starter Shiro, Time Devourer
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Shiro, Time Devourer

Guest
This thread will be edited repeatedly, because to fill it will take much more time than in one sitting.

Mechanics:

Emulation- (Quality). This states that the creature in question has "0: This creature loses this quality" and "0: This creature gains this quality". You choose whether it is that type or not when a spell or ability checks for the emulated creature type.

Overdrive. Equivalent to "Kicker: Remove this spell from the game as you play it." Spells removed from the game this way are made better some way. The spell is removed from game whether or not it is countered or otherwise nullified. Except for the Decrees, theses spells carry a penalty on resolution.

WHITE

Frontline Warrior
Common
Creature- Samurai
W
Attacking doesn't cause this to tap (Readiness hereafter)
First Strike when blocking or blocked by Ninjas
1/1

Imperial Guard
Uncommon
Creature- Samurai
1WW
Emulation- Soldier
Readiness, Protection from Ninjas, First strike v. Black
2/2

Muraku, Honorbound Warlord
Rare
Creature- Samurai Legend
3WW
Emulation- Soldier
Creatures you control have readiness
Protection from black
W: Target Samurai gets first strike until end of turn
When this comes into play, destroy all tapped Ninjas.
3/3
"We see right through your stealth, and we're not fooled."

Imperial Medic
C
1W
When blocking or blocked by one or more Commandoes, Imperial Medic gets +0/+2 until end of turn.
T: Prevent up to 2 damage dealt to any target from a red source
1/1

Salve Carrier
U
2W
Emulation- Cleric
W: +0/+1 until end of turn
Protection from Red
T: Prevent up to 2 damage dealt to any target or 4 damage dealt by a red source to any target
2/2

Captain Shizuka
Rare
Creature- Protector Legend
4W
Emulation- Soldier
Creatures you control have protection from a color of your choice when this comes into play.
W: Target Protector gets +0/+2 until end of turn
Protection from red
When this CIP, until end of turn, gain 1 life for each Commando you don't control that is in play.
"Tsumara will not fall to the like of these."
2/4

Tsumaran Soldier
2WW
Common
Creature- Soldier
Emu- Elf or Merfolk
During upkeep, target opponent chooses either Soldiers, Elves or Merfolk. Those creatures attack this turn if able.
2/6

Shizuka's Decree
instant
uncommon
WWWW
Target creature you control gains protection from a color or a card type until end of turn.
Overdrive- All creatures you control gain protection from all colors and artifacts until end of turn.

"Tsumara's enemies will have all their efforts, and even themselves, reduced to nothing."

Compensation
1W
Common
Whenever a card is removed from the game, you gain 1 life.

Quelch
X2W
Rare
Destroy X target artifacts or enchantments. Draw X cards.

Herald of Tsumara
Rare
Creature- Samurai Protector Avatar
4WW
First Strike, readiness.
This creature gets +1/+0 for each Samurai you control and +0/+1 for each Protector you control.
This creature gets protection from two colors of your choice when it comes into play.
0/0

BLUE

Triskell Merfolk
2UU
Common
Creature- Merfolk
Emu- Soldier or Zombie
During upkeep, target opponent chooses either Soldiers, Zombies or Merfolk. Those creatures deal no combat damage this turn.
3/5

Suza's Decree
instant
uncommon
UUUU
Counter target spell
Overdrive- Counter all other spells played by target opponent since the beginning of the turn.
"Anyone who dares trespass into Triskell shall ban all he sends there, whether directy or indirectly."
Suza, Grand Davina

Triskell Lancer
Common
Creature- Dragoon
U
Flying when attacking
Can't be the target of green spells or abilities
1/1

Drake Knight
Uncommon
1UU
Emu-Drake
Flying when attacking or blocking,
Can't be target of spells or abilities,
protection from Wurmites
2/2

Maeve, Lady of Drakes
Rare
3UU
Emulation- Drake
Creatures you control have flying
Protection from green
U: Target Dragoon can't be target of spells or abilities until end of turn
When this comes into play, return all Wurmites to their owner's hands.
3/3
"You charge into Triskell blindly, and now you'll be struck dumb."

Harmonic Mage
Common
Creature- Davina
1U
U: Counter target spell or ability that targets this.
Can't be blocked by Starlets
1/1

Island Piper
Uncommon
Creature- Davina
2U
Emulation- Spirit
Island Piper is unblockable.
Protection from Starlets
UU: Counter target red spell
1/3

Suza, Grand Davina
Rare
Creature, Davina Legend
4U
Emulation- Spirit
Protection from red
2UU: Tap all blocking creatures
UU: Counter target spell that targets you or a Davina you control
When this comes into play, tap all Starlets.
Nonblue creatures don't untap during their untap phase.
2/4
"We are the music of Triskell, the soul of its fallen warriors, and the bane of its enemies."

Herald of Triskell
Rare
4UU
Creature- Davina Dragoon Avatar
Flying
Herald of Triskell is unblockable and can't be the target of spells or abilities.
This creature has power equal to the number of Dragoons you control and toughness equal to the number of Davinas you control.
0/0


GREEN

Xinwa Elf
2GG
Common
Creature- Elf
Emu- Goblin or Soldier
During upkeep, target opponent chooses either Goblins, Elves or Soldiers. If he or she does, all creatures of that type get -1/-1, -0/-2, or -2/-0 until end of turn. You choose which reduction the affected creatures would receive.
5/3

Wang's Decree
GGGG
instant
uncommon
Prevent all damage that would be dealt to target player this turn
Overdrive- Instead, that player gains 1 life for each 1 damage that would be dealt to him/her this turn.
"Those who would tear down Xinwa shall repay double the damage they have caused."

c- Chainwielder
G
May block as though it had flying
GG: +1/+1 until end of turn
1/1

u- Zheng's Cohort
1GG
Protection from Dragoons
Emu- Wurm
May block as though it had flying
1G: +1/+1 until end of turn
G: Trample until end of turn
2/2

r- Zheng, Lady of Wurms
3GG
Creature, Wurmite Legend
Protection from blue
Em- Wurm
Creatures you control may block as though they had flying.
G: Target Wurmite gets +1/+1 until end of turn.
G: Target creature gains trample until end of turn.
When Zheng CIP, she deals 2 damage to each Dragoon. Dragoons lose flying until Zheng leaves play.
3/3

"Iron will? The only thing willful about Maeve and those Triskellian jumping beans of hers is their life-draining stupidity."

1G
Xinwa Caretaker
G: Defilers deal no combat dmg this turn
1/1

2G
Keeper of the Chi
G: Black Creatures are fogged
Emu- Druid
2G: All creatures block this if able
2/2

4G
Wang, Master of Healing
CIP- Gain 5 life, defilers have no abilities.
Creatures you control have Lure
2GG: All creatures are fogged.
Prot-Black
2/4
"Where there's Wang, there's hope."
Zheng

Herald of Xinwa 4GG
R
Creature- Wurmite Preserver Avatar
Trample, May block as though it had flying. Prevent all combat damage that would be dealt by creatures blocking Herald of Xinwa.
This creature has power equal to the # of Wurmites you control and toughness equal to the number of Preservers you control.
 
D

DÛke

Guest
...

So what's the point of Emulation? Sure...it's playable, but...it's too narrow. Too narrow. Too narrow.

And, further more...can you give me a reason as to why anyone wouldn't play the Overdrive ability?
 
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Shiro, Time Devourer

Guest
Upheaval places a lot of emphasis on creature type, so it will have a lot of type-affecting things. Emulation allows you to change a creature type or add it when it is in your favor. So, if I had an Elf with Emulation- Druid and all Elves were afflicted by an Engineered Plague or an Extinction. I also had Seton, Krosan Protector out (Tap an untapped druid you control: add G to your mana pool). I could change the Elf to a Druid, protect it from the EP, and leave it open to Seton's mana ability.

Overdrive isn't a guarantee because first off, the spell is removed from the game as it is played, whether the spell is countered or not. Second, the graveyard can be used as an active zone now, and there are benefits with using the graveyard a la Odyssey block. If a spell is removed from the game, you know what can and can't be done with it. There are also restrictions placed on some overdrive cards that penalize you as part of the spell's effect.

Poison Cloud
B
common
instant
Target nonartifact creature gets -1/-1 until end of turn. Draw a card.
Overdrive- Destroy that nonartifact creature. It can't be regenerated. Poison Cloud deals 2 damage to you.

Also, like threshold (Epicenter), kicker (Urza's Rage), etc; it's suggested that you play the Overdrive ability of some cards, like Thorme's Decree.
 
S

Shiro, Time Devourer

Guest
BLACK

Stealth Killer C
Creature- Ninja
BB
Can't be blocked except by artifact or black creatures
B, T: Destroy target white creature with toughness no greater than 4. Can't be regenerated

Night Blade U
Creature- Ninja
1BB
Emu-Assassin
Fear
2B, T: Destroy target tapped creature with toughness no greater than 4, or target white creature. Can't be regenerated
Protection from Samurai
2/2

Kuro, Stealth Lord R
3BB
Emu-Assassin
Ninja Legend
Creatures you control have fear.
Pro-White
XB: Destroy target creature with toughness no greater than twice X. Can't be regenerated. Token creatures are treated as having the casting cost of the spell or ability that put them into play.
CIP: Destroy all tapped creatures. Remove all Samurai killed this way from game.
3/3

Plague Carrier- C
Creature- Defiler
1B
T: Target creature gets -1/-0 or -0/-1 until end of turn
B: Regenerate
1/1

Rot Mage- U
Crature- Defiler
2B
Emu- Wizard
Protection from Preservers
T: Target creature gets -1/-1 until end of turn
1B: Regenerate
2/2

Thorme, Master of Illness
Rare
3BB
Defiler Legend
Emu- Wizard
Pro-Green
B: Regenerate target creature
CIP: Creatures you don't control get -2/-2 until end of turn, then Preservers get a -2/-2 counter after end of turn. Other creatures affected get -1/-1.
B: Target creature gets -1/-1 until end of turn. Use this ability no more times than the number of Defilers you control.
2/4

Thorme's Decree
instant
uncommon
BBBBB
Target player sacrifices a creature
Overdrive- All players sacrifice all creatures instead.
"A plague on all the enemies of Excary and all they surround."
Thorme- Master of Illness

Excarian Zombie
2BB
Common
Creature - Zombie
Uncommon
Emulation - Goblin or Merfolk
During your upkeep, target oppenent chooses either Merfolk, Goblins, or Zombies. Until end of turn, all creatures that player controls gain protection from the chosen creature type.
4/4


RED

Miranda's Decree
instant
uncommon
XRR
Miranda's Decree can't be the target of spells or abilities as it is on the stack.
Miranda's Decree deals X damage to target creature. Spend only red mana this way.
Overdrive- Instead, Miranda's Decree deals X dmg to target creature and X damage target player. That damage can't be prevented.
"Any intruders in Doram will immediately be thrown out. By that, we mean catapulted right back to the fool who sent them."
-Miranda, Early Riser

Fortune Flash XRR
Instant
rare
Target opponent and you each reveal the top X cards of your libraries. The player who's removed cards have the greatest sum of casting costs deals damage equal to the difference between totals to target creature or player.
Chaotic battles are often decided by luck of the draw.
(Submitted by Hetemti, 3/27/2002)

Spark
R
Instant
common
Spark deals 1 damage to target creature or player.
Overdrive (Or whatever) - Spark may deal 2 damage to target creature, and an additional 2 damage to target player. Spark cannot be countered.
(Sorry, Het.)

Dorami Goblin
2RR
Creature - Goblin
Uncommon
Emu- Zombie or Elf
During upkeep, target opponent chooses either Goblins, Elves or Zombies. That opponent may draw a card for each creature of that type you control.
6/2

c- Dorami Raider
Creature- Commando
RR
R: +1/+0 until end of turn
R: Target white creature can't block this turn.
1/1

u- Chaos Harbinger
Creatur- Commando
1RR
Protection from Protectors
Emulation- Barbarian
R: +1/+0 until end of turn
R: Target creature can't block this turn
2/2

r- Brinn, Berserker Lord
3RR
Creature- Commando Legend
Protection from white
Em- Barbarian
R: Target creature gets +1/+0 until end of turn
Protectors can't block as long as Brinn is in play.
2RR: Creatures can't block Commandoes this turn
3/3
"We cannot be stopped. Why would you even try it?"
Brinn, to Capt. Shizuka

c- Flame Mage
Creature- Starlet
1R
Haste
T: Deals 1 damage to target creature or player
1/1

u- Storm Summoner
Creature- Starlet
2R
Haste
Protection from Davinas
Emu- Dragon
T: Deals 2 damage to any target.
2/2

r- Miranda, Early Riser
4R
Protection from blue
Creature- Starlet Legend
Creatures you control have haste
Emu- Dragon
X: Deals x damage, divided any way you choose, among any number of targets. Spend only red mana on X and only as much as the number of Starlets you control.
When Miranda comes into play, she deals 2 damage to each creature you do not control. Then, destroy all Davinas, even if they were not damaged this way. They can't be regenerated.
2/4
"The fires of Doram will light the way to victory and expose Suza's tricks with that light. Then, they will burn her into a smoldering pile of ash. ^^;"

GOLD

Confuse
1WUBG
instant
Uncommon
Target attacking creature deals damage equal to its power to its controller. If that creature was red, then permanently gain control of that creature. When the creature is put into a graveyard from play, flip a coin. If you win the flip, it stays in the grayeyard. If you lose the flip, return it to the top of its owner's library.
"The problem with chaos is that it can never make up its mind."
-Shiro

Eliminate
2WURB
instant
Uncommon (as are all the 4c instants in the cycle)
Destroy target non-land permanent. It can't be regenerated. If that permanent was green, it deals damage equal to its casting cost to its controller. "The problem with nature is that it's easy to disrupt."
-Sean, Dragon Master

Vaporize
2WBRG
instant
Remove target creature or artifact from the game. If that target was blue or had an activation ability that costs or can produce blue mana, Vaporize deals damage equal to its casting cost to each creature its controller controls.
"The problem with water is that when it gets too hot, it boils and blisters everything."
-Ayrton, Ice Breaker

Punish
1WURG
instant
Remove all attacking creatures from the game. You gain 2 life for each black creature removed from the game in this way.
"The problem with war is that so much evil is justified in order to get rid of itself."
-Marquez, Blight Killer

Stupefy
3UBRG
instant
Target player discards his hand. That player loses 2 life for each white card discarded this way.
"The problem with stupidity is that that affliction almost always compounds itself."
-Stannum, Soul Cutter
 
D

DÛke

Guest
Wow. Your a master when it comes to creating...brrrrrrrrrrrroken cards.

Plague Carrier

Thorme's Cohort

Thorme's Decree -- One of the most obviously broken cards in Magic history

Miranda's Decree

Spark-- You officially made Fanning the Flames and Searing Touch: SUCK...and those two were nice cards.


Those are just to name a few...

Also, some cards need rewording.
 
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Shiro, Time Devourer

Guest
Golden City
Legendary Land
Golden City comes into play tapped.
T: Add one mana of any color to your mana pool

Chancellor Omnis
Rare (!!!!!)
4WUBRG
Creature- Politician Legend
Protection from Castes (Davinas, Starlets, Wurmites, Dragoons, Preservers, Defilers, Samurai, Ninja, Protectors and Commandoes are Castes in addition to their creature types.)
WUBR: Return target permanent to its owner's hand. If that permanent was green, you may remove it from the game.
UBRG: Destroy target permanent. If that permanent was white, you may remove it from the game
WUBG: Prevent all damage that would be dealt to you. You may choose target attacking red creature and remove it from the game
WBRG: Creatures can't block this turn. If you have attacked this turn, you may remove target blue creature defending player controls from the game
WURG: Gain Control of target creature with toughness no greater than the number of lands you control. If it is black, you may remove it from the game.
When Chancellor Omnis leaves play, remove all legendary permanents you control from the game and destroy all other legendary permanents. They can't be regenerated.
6/6
 
S

Shiro, Time Devourer

Guest
Compensation W
Enchantment
Common
Whenever a card you control is removed from the game by a spell or ability an opponent controls, you may gain 1 life
"Don't worry about the loss of this one. There will be many to replace him."
-Zheng, to Captain Shizuka about the death of General Kazuo, Muraku's predecessor

Prominence
XRRR
Sorcery
Rare
Prominence deals X damage to target player and each creature that player controls.
Overdrive- You may play this as an instant. Sacrifice two lands.

Dowsing
2U
Instant
Common
Look at target player's hand. Draw a card
Overdrive- Discard X cards from your hand. Look at the top X cards of target players library and put them back in any order. Draw 2 cards after the spell is played.
 
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Shiro, Time Devourer

Guest
These are 4-color legends with 4 abilities and a way to hose the 5th color somewhat. You don't need that color, however.

Stannum, Soul Cutter (R)
2UBRG
Creature- Justicar Legend
White creatures lose first strike
Protection from white
B: Target creature gets -1/-0 until end of turn
1R: Target player discards a card at random from his or her hand
2U: Draw a card
3G: Regenerate target creature
4/4

Ayrton, Ice Breaker
2WBRG
Creature- J.L.
Blue creatures lose flying
Pro-Blue
R: Deals 1 damage to target creature without flying
1G: Target creature gets +1/+0 until end of turn
2B: Target creature gets a -0/-1 counter
3W: Target attacking creature deals its combat damage to itself.
4/4

Marquez, Blight Killer
2WURG
Black creatures lose regeneration
Pro-Black
G: Target player gains 1 life
1W: Tap target permanent
2R: Target creature can't block this turn
3U: Counter target spell
4/4

I'm outta time, I'll edit the other 2 in later.
 
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Shiro, Time Devourer

Guest
Sean, Dragon Master 2WUBR
Creature- Justicar Legend
Green Creatures lose trample
Pro-green
U: Target creature gets -1/+1 until end of turn
1B: Target creature gets -1/-1 until end of turn
2W: Attacking doesn't cause target creature to tap this turn
3R: Destroy target land.
4/4

And finally....

Shiro, Time Devourer
2WUBG
Red creatures lose haste
Pro-red
W: Prevent the next 1 damage that would be dealt to target creature this turn.
1U: Return target creature to its owner's hand
2G: Creatures deal no combat damage this turn
3B: Destroy target creature. It can't be regenerated.
4/4

So, what about those Justicars?

Next up, I'll be putting a lot of commons in. There aren't enough of those right now.
 
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Shiro, Time Devourer

Guest
Negotiations
3UR
Instant
Rare
Each player bids, starting with you at 1. Each player may top the high bid in regular turn order. When the high bid stands, the winner sacrifices a number of permanents equal to or greater than the value of the bid, and then gains control of a number of permanents equal to the sacrifices made in excess of the bid value.

"Though you cut off my hair and I cut down about twenty of your troops, no hard feelings?"
-Suza
 
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Shiro, Time Devourer

Guest
Knock 1 mana off the cost of the Caste commons. They suck with 2 cc.
 
S

Shiro, Time Devourer

Guest
5
Artifact creature
Rare
Guardian of the Star has +0/+2 as long as you control a Protector, first strike as long as you control a Samurai, 'whenever this creature deals damage, you may draw a card' as long as you control a Davina, has flying as long as you control a Dragoon, haste as long as you control a Starlet, +2/+0 as long as you control a Commando, 2: Regenerate as long as you control a Defiler, fear as long as you control a Ninja, trample as long as you control a Wurmite, and 'all creatures block this if able' as long as you control a Preserver.
3/3
 
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