Meandeck Tendrils With TPS filling the role of a flexible, robust combo deck that was still fast, most other combo decks focused on maximizing cheesy, more consistently fast wins. Dedicating card slots to protecting itself meant that first-turn kills were rare and even second-turn kills were tricky to shoot for. Initially, the premier glass cannon combo deck was Belcher, which sought to maximize first-turn kills. Meandeck Tendrils was a new approach that occupied similar space. This foreshadowed the evolution of Belcher decks, which would later hybridize to include Storm-based kills. Meandeck Tendrils ran only 3 lands in the maindeck, playing like a kind of Belcherless Belcher. A key component was the brand new card Repeal, from Guildpact, which could bounce a tapped mana-producing artifact and allow it to be replayed, bumping up the Storm count by 2, drawing a card, and potentially creating a net increase in mana. Meandeck Tendrils didn't bother with big card-drawing like Wheel of Fortune or Yawgmoth's Bargain, but focused on cantrips and tutors. Other than Repeal, Tendrils of Agony, and Yawgmoth's Will, every card in the deck either directly produced mana or dug for more cards.