First, I want to get one thing out of the way, and it's a big thing: Necropotence. When either of these cards come up in any context outside of the use of Necropotence in the mid-90's before Bargain existed, the comparison between the cards almost inevitably follows. And before today, I had this idea in mind that Necropotence was going to have to be one of the next cards that I'd talk about; I envisioned it as "next in the queue" for a Magic Memories thread. I kept putting it off, mostly because I figured that once I started talking about Necropotence, it would be impossible to get me to shut up about it. I've vacillated on whether my personal favorite card is Dark Ritual or whether it's Necropotence, as the two are so closely linked in my mind: I played them together a lot. But Dark Ritual, well, there's only so much to say about it, because it only has a few different uses, and all of those involve using it to enhance the value of some other card, so my Dark Ritual memories are more about the cards that I used Dark Ritual to power out than they are about Dark Ritual itself. I could have come up with more to say about it, and perhaps I will revisit the Dark Ritual thread, but I think I covered the important parts. Necropotence, though? I could write a novel. I'm worried that I might! So when I mention Bargain, Necropotence as a point of comparison seems like a given. I've seen others do so when discussing Bargain. To top it off, both cards are banned in Legacy and restricted in Vintage where, historically, they've been used alongside each other in "TPS" or "DPS" decks (almost every TPS/DPS deck runs a copy of both enchantments, and hardly any other decks in the format run either one). But for me, it actually goes beyond that. I talked about this in the Academy Rector thread... We played various versions of those decks against each other so much. It was a formative experience for both of us and definitely cemented my obsession with Necropotence, which I harbor to this day. So yeah, when I talk about Yawgmoth's Bargain, Necropotence is inherently the elephant in the room. I suppose that I'd better do a quick, simplistic, side-by-side comparison of the two... Bargain costs twice as much. Necropotence exiles the cards that you discard, which sometimes matters. Necropotence does not actually draw cards, but sets them aside and then later puts them into your hand, which can matter, especially when other cards have abilities that are triggered when players draw cards. Necropotence hides the cards from you until the end of your turn. You cannot look at them and do not know what you will or will not get, only how many cards you're getting. Bargain gives you cards right away, whenever you activate it. Opponent's turn? Fine. During your upkeep with Ivory Tower's ability on the stack? Go for it. Found exactly the card that you want? Feel free to stop. I'll presumably cover this once I'm actually raving about Necropotence in a thread dedicated to it, but the card has been used in aggro, control, and combo decks over the years. I think of Necropotence primarily as a card for control decks, but as more cards have been printed over the years and more options are available, especially now that it has such a specific (and small) niche in Vintage, it is generally associated more with combo decks. Aggro is the least popular, but it turns out, if the environment is ripe for it, that an aggressive black deck would do well for itself to be running a card, playable off Dark Ritual, that refills its hand every turn. But Bargain? Bargain is a combo card through and through. That, in my view, is the main point of emphasis in the comparison. Well, enough about Necropotence! For now. Mostly. Maybe. Look, I make no promises. Anyway, I'm starting a thread on Yawgmoth's Bargain largely because in the past few months I've encountered some isolated mentions of the card as it pertains to different formats, and that's been brewing in my mind. Specifically, I've seen other people who are not me cite the card as a possible safe unrestriction in Vintage, as a safe unban in Legacy, and as a safe unban in Commander. The contexts of the card in those formats were each brought up by different individuals, none of them connected to each other (as far as I can tell). I have my own opinions for each case, but also a lot of uncertainty and trepidation.