D
DÛke
Guest
...
In bold are the new abilities...
Avenging Whim (2BB)
Sorcery
Destroy all Green and White creatures. They can't regenerate.
Thought: Destroy all Red and Blue creatures instead. They can't regenerate.
Swords of Revealing Light (2W)
Enchantment
Creatures can't attack.
At the beginning of your upkeep step, put a Sword counter on Swords of Revealing Light. At the end of your turn, if Swords of Revealing Light has 3 or more Sword counters on it, sacrifice it.
Thought: Creatures you control are not affected by Swords of Revealing Light.
Davina, Commander Angel (4WW)
Sorcery
Destroy all creatures. They can’t regenerate.
Thought: You may put an Angel Legend token into play. Treat that token as a 3/3 White creature with Flying, and is named "Davina, Commander Angel."
Visor, Masquerading Outlaw (UU)
Creature - Outlaw Legend
Immunity
Thought: Visor does not count as a Legend.
2/2
Vyce, Soul Possessor (2BB)
Instant
Destroy target non-Black creature. It can't regenerate.
Thought: If that creature was put into the graveyard this turn, you may put it into play under your control. Put a +1/+1 counter on that creature, it gains Flying, and becomes Black. That creature becomes a Vampire Legend as an addition to its creature type(s), and it is now named "Vyce, Soul Possessor."
Masquerading Outlaw (U)
Creature - Outlaw
Momentum
Masquerading Outlaw is unblockable.
Thought: As Masquerading Outlaw comes into play, you may choose a color. Masquerading Outlaw becomes that color.
1/1
Focused Energy (R)
Instant
Momentum.
Focused Energy deals 3 damage to target creature or player.
Thought: Focused Energy deals 5 damage to target creature or player instead.
Somatoform (1BB)
Sorcery
Momentum.
Each player loses 5 life.
Thought: Somatoform does not cause you to lose life.
Odyssey (1UU)
Instant
Momentum.
Search your library for any number of cards and remove them from the game. Shuffle your library.
Thought: After you shuffle your library, you may draw a card.
Engrave Thought (U)
Instant
Target spell gains Momentum.
If that spell already has Momentum, you may counter it instead.
Draw a card.
Shield Master (2W)
Creature – Guardian
Momentum.
Thought: As Shield Master comes into play, choose a color. Shield Master gains protection from that color.
2/4
Myth (RRR)
Creature – Myth
Momentum, Haste, Trample.
Sacrifice Myth at the end of the turn.
Thought: Myth loses “Sacrifice Myth at the end of the turn,” and gains First Strike.
6/1
I was gonna post what the abilities do...but I wanna see if any of you guys is insightful enough to maybe..."get it."
In bold are the new abilities...
Avenging Whim (2BB)
Sorcery
Destroy all Green and White creatures. They can't regenerate.
Thought: Destroy all Red and Blue creatures instead. They can't regenerate.
Swords of Revealing Light (2W)
Enchantment
Creatures can't attack.
At the beginning of your upkeep step, put a Sword counter on Swords of Revealing Light. At the end of your turn, if Swords of Revealing Light has 3 or more Sword counters on it, sacrifice it.
Thought: Creatures you control are not affected by Swords of Revealing Light.
Davina, Commander Angel (4WW)
Sorcery
Destroy all creatures. They can’t regenerate.
Thought: You may put an Angel Legend token into play. Treat that token as a 3/3 White creature with Flying, and is named "Davina, Commander Angel."
Visor, Masquerading Outlaw (UU)
Creature - Outlaw Legend
Immunity
Thought: Visor does not count as a Legend.
2/2
Vyce, Soul Possessor (2BB)
Instant
Destroy target non-Black creature. It can't regenerate.
Thought: If that creature was put into the graveyard this turn, you may put it into play under your control. Put a +1/+1 counter on that creature, it gains Flying, and becomes Black. That creature becomes a Vampire Legend as an addition to its creature type(s), and it is now named "Vyce, Soul Possessor."
Masquerading Outlaw (U)
Creature - Outlaw
Momentum
Masquerading Outlaw is unblockable.
Thought: As Masquerading Outlaw comes into play, you may choose a color. Masquerading Outlaw becomes that color.
1/1
Focused Energy (R)
Instant
Momentum.
Focused Energy deals 3 damage to target creature or player.
Thought: Focused Energy deals 5 damage to target creature or player instead.
Somatoform (1BB)
Sorcery
Momentum.
Each player loses 5 life.
Thought: Somatoform does not cause you to lose life.
Odyssey (1UU)
Instant
Momentum.
Search your library for any number of cards and remove them from the game. Shuffle your library.
Thought: After you shuffle your library, you may draw a card.
Engrave Thought (U)
Instant
Target spell gains Momentum.
If that spell already has Momentum, you may counter it instead.
Draw a card.
Shield Master (2W)
Creature – Guardian
Momentum.
Thought: As Shield Master comes into play, choose a color. Shield Master gains protection from that color.
2/4
Myth (RRR)
Creature – Myth
Momentum, Haste, Trample.
Sacrifice Myth at the end of the turn.
Thought: Myth loses “Sacrifice Myth at the end of the turn,” and gains First Strike.
6/1
I was gonna post what the abilities do...but I wanna see if any of you guys is insightful enough to maybe..."get it."