... In bold are the new abilities... Avenging Whim (2BB) Sorcery Destroy all Green and White creatures. They can't regenerate. Thought: Destroy all Red and Blue creatures instead. They can't regenerate. Swords of Revealing Light (2W) Enchantment Creatures can't attack. At the beginning of your upkeep step, put a Sword counter on Swords of Revealing Light. At the end of your turn, if Swords of Revealing Light has 3 or more Sword counters on it, sacrifice it. Thought: Creatures you control are not affected by Swords of Revealing Light. Davina, Commander Angel (4WW) Sorcery Destroy all creatures. They can’t regenerate. Thought: You may put an Angel Legend token into play. Treat that token as a 3/3 White creature with Flying, and is named "Davina, Commander Angel." Visor, Masquerading Outlaw (UU) Creature - Outlaw Legend Immunity Thought: Visor does not count as a Legend. 2/2 Vyce, Soul Possessor (2BB) Instant Destroy target non-Black creature. It can't regenerate. Thought: If that creature was put into the graveyard this turn, you may put it into play under your control. Put a +1/+1 counter on that creature, it gains Flying, and becomes Black. That creature becomes a Vampire Legend as an addition to its creature type(s), and it is now named "Vyce, Soul Possessor." Masquerading Outlaw (U) Creature - Outlaw Momentum Masquerading Outlaw is unblockable. Thought: As Masquerading Outlaw comes into play, you may choose a color. Masquerading Outlaw becomes that color. 1/1 Focused Energy (R) Instant Momentum. Focused Energy deals 3 damage to target creature or player. Thought: Focused Energy deals 5 damage to target creature or player instead. Somatoform (1BB) Sorcery Momentum. Each player loses 5 life. Thought: Somatoform does not cause you to lose life. Odyssey (1UU) Instant Momentum. Search your library for any number of cards and remove them from the game. Shuffle your library. Thought: After you shuffle your library, you may draw a card. Engrave Thought (U) Instant Target spell gains Momentum. If that spell already has Momentum, you may counter it instead. Draw a card. Shield Master (2W) Creature – Guardian Momentum. Thought: As Shield Master comes into play, choose a color. Shield Master gains protection from that color. 2/4 Myth (RRR) Creature – Myth Momentum, Haste, Trample. Sacrifice Myth at the end of the turn. Thought: Myth loses “Sacrifice Myth at the end of the turn,” and gains First Strike. 6/1 I was gonna post what the abilities do...but I wanna see if any of you guys is insightful enough to maybe..."get it."