Aww, that sucks, Spidey. Here, text spoilers just for you.
Fireball of the Ages - 6RR - Legendary Creature: Elemental - Rare - 6/3
Trample, Haste. R: Fireball of the Ages gains +1/+0 until end of turn.
It does not know allegiance. It does not know alignment. It only knows how to burn.
Rekop Fiend - 4R - Creatire: Fiend - Rare - 2/3
When Rekop Fiend comes into play, all players reveal the top 5 cards of their library and use those cards to play a hand of 5-card Poker
(Treat converted mana costs as numbers and colors as suits, lands are considered “wild”). The player with the best possible hand puts his or her cards into their hand. All other cards are placed into their owner’s graveyards.
Wanna bet?
Paradoxodarap - WUBRG - Legendary Creature: Shapeshifter - Mythic Rare - 0/1
Any Auras that affect the power and/or toughness of Paradoxodarap this turn are destroyed at the end of the turn.Any instants or sorceries that affect the power and/or toughness of Paradoxodarap remain in play and are treated as Auras until Paradoxodarap is removed from the battlefield.
Megaton Hammer - 3 - Legendary Artifact - Rare
XX3, remove Megaton Hammer from the game: Destroy X target non-land permanents in play. They cannot be regenerated. Use this ability only during your turn.
...and that was the last time Roth was told to put the hammer down.
Prismatic Lotus - 1 - Artifact - Rare
Prismatic Lotus comes into play tapped. 1, T, Remove Prismatic Lotus from the game: Add three mana of the color used to activate this ability to your mana pool.
“Something so pristine should never be spoiled.”—Madam Obmulen, Tolarian Botanist
Then, I decided to make Dictates of the Praetors, and spoiled one:
Dictate of Elesh Norn - 2WW - Legendary Enchantment - Rare
Flash. Creatures on the battlefield get +2/-2.
“We shall silence the Hidden and the Whispers, and we will prevail in honoring the Father of Machines.”—Elesh Norn, Grand Cenobite
Finally, possible shard charms, though I may only just have this one:
Hellkite Charm - BRG - Instant - Uncommon
Choose target creature, then choose three - That creature gains deathtouch until end of turn; or that creature gains intimidate until end of turn; or that creature gains first strike until end of turn; or that creature gains haste until end of turn; or that creature gains trample until end of turn; or that creature gains reach until end of turn.