M
Mikeymike
Guest
I think including white in here is worth it. Isty pointed out Hanna, and its almost worth splashing white for her alone - especially if we give our creatures haste.
But white also gives us Second Sunrise, which has 2 very significant uses in here.
1 - Its defensive use. Changes are people in your group are playing WoGs, Shatterstorm, Akoma's Vengeance, etc etc. Its almost necessary.
2 - Its combo use. Both S-S and Bosh can be used as instants, which means we can very easily end the game in a half-turn. Here's a pretty easy example:
8 total mana needed, Bosh and Gilded Lotus out. At your opponent's End of Turn, Sac Bosh to himself for 8 damage, cast S-S to bring back Bosh.
During your turn, sac Gilded Lotus and Bosh. That is 21 damage.
Add some more mana and another big artifact to the equation, and you're looking at 30+ damage.
White also has some pretty strong Artifact friendly cards, like Enlightened Tutor, Argivian Archaeologist, Treasure Hunter, and Argivian Find.
I'm not crazy about Gilded Lotus, but it works in here. This deck is colored-mana hungry, and with Bosh it's also good for 5 damage.
Other artifacts worth considering are Draco (just because its a quick 16 damage), Junk Diver (or Myr Retriever, depends if JD's cost is better with Bosh - both are a 2for1 with the Welder), and Quicksilver Amulet (it's not easy casting a lot of these creatures).
I'd be wary of Goblin Welder and Trash for Treasure. They are probably worth playing in here, but the focus of the deck is sacrificing to Bosh, not to the Welder. Pentavus was a great idea (Thopter Squadron too), and chances are we'll need to run 4+ if we want to support both Bosh and the Welder.
On a side note, my favorite part of Bosh is that you can attack with his big beefy butt and then he can self-sacrifice for 8 direct damage. That's doubly huge b/c not only is it crazily efficient, but it allows us to get around the Legend rule as well.
But white also gives us Second Sunrise, which has 2 very significant uses in here.
1 - Its defensive use. Changes are people in your group are playing WoGs, Shatterstorm, Akoma's Vengeance, etc etc. Its almost necessary.
2 - Its combo use. Both S-S and Bosh can be used as instants, which means we can very easily end the game in a half-turn. Here's a pretty easy example:
8 total mana needed, Bosh and Gilded Lotus out. At your opponent's End of Turn, Sac Bosh to himself for 8 damage, cast S-S to bring back Bosh.
During your turn, sac Gilded Lotus and Bosh. That is 21 damage.
Add some more mana and another big artifact to the equation, and you're looking at 30+ damage.
White also has some pretty strong Artifact friendly cards, like Enlightened Tutor, Argivian Archaeologist, Treasure Hunter, and Argivian Find.
I'm not crazy about Gilded Lotus, but it works in here. This deck is colored-mana hungry, and with Bosh it's also good for 5 damage.
Other artifacts worth considering are Draco (just because its a quick 16 damage), Junk Diver (or Myr Retriever, depends if JD's cost is better with Bosh - both are a 2for1 with the Welder), and Quicksilver Amulet (it's not easy casting a lot of these creatures).
I'd be wary of Goblin Welder and Trash for Treasure. They are probably worth playing in here, but the focus of the deck is sacrificing to Bosh, not to the Welder. Pentavus was a great idea (Thopter Squadron too), and chances are we'll need to run 4+ if we want to support both Bosh and the Welder.
On a side note, my favorite part of Bosh is that you can attack with his big beefy butt and then he can self-sacrifice for 8 direct damage. That's doubly huge b/c not only is it crazily efficient, but it allows us to get around the Legend rule as well.