Legend's

  • Thread starter Captain Caveman
  • Start date
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Captain Caveman

Guest
We're going to try something fun next week. Play with legends
of ourselves and others. Please list a legend for yourself here
if you would like me to try it out. "Please" make it within reason.
I won't play something totally broken. Feel free to suggest any
colors or artifact creature you would like.

"Broken" is rather subjective, my Legend might be broken.


Captain Caveman
2RW
2/2
Creature-Nomad Legend
Nomad's get a +1+1
Threshhold: Captain Caveman gets a +1+1 for each nomad in play.
 
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Istanbul

Guest
Istanbul (3UR)
Creature - Wizard Legend
Flying
UR, T: Choose three target permanents your opponent controls. You gain control of a random one of those permanents. Choose three target permanents you control. Your opponent gains control of a random one of those permanents.
3/3
Fair trader, purveyor of randomness, scholars argue whether he is a genius or insane. Sages realize that he is both.
 
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DÛke

Guest
Duke the Fatalist (3BB)
Creature - Legend
As Duke comes into play, pay any amount of life.
For each 2 life you paid, all other creatures gain -1/-1 until end of the turn; for each 3 life you paid, your opponent discards a card from his or her hand and you draw a card.
3/3
At the end, and from where I stand, it is a lonely, lonely world...indeed.
 

Spiderman

Administrator
Staff member
I've never done a card before so who knows if this is even playable.

Spiderman (2RG)
Creature - Hero Legend
Can block creatures with flying.
R,G, X (tap?): tap target creature and put X web counters on it. As long as the creature as a web counter on it, it does not untap as normal. At the beginning of the your? creature's controller?'s upkeep, remove a web counter.
I'd like it to be 3/3, but for the cost and ability right now, it probably should be 2/2 or some mismatch thing like 1/3. Maybe 2/4. Who knows (I don't like the mismatch as I'm not a spider per se and I didn't want to make a "spider lord", just something that more reflects the superhero).
 
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DÛke

Guest
...

Spiderman (3RG)
Creature - Hero Legend
Spiderman may block creatures with flying.
Creatures with Web counters don't untap during their controller's untap step. At the beginning of your upkeep step, remove a Web counter from a creature.
1G: Put a Web counter on target creature.
1R: Spiderman deals 1 damage to target creature for each Web counter on it.
3/3
"Thwip!"

Nothing against your version Spiderman, but I'm a card creator, so I just could not help myself. In this version, I removed the "tap" for the abilities, but increased the cost of activation; to me, this reflects Spiderman's ability to function in "tight" places - he doesn't really need to tap because he is constantly aware of his surroundings and can deal with multiple threats at the same time. You could easily decrease his total mana cost into 2RG or even 1RG. 2RG would leave you with two options: you either make hima 2/3 or a 3/2 (the 2/3 being the better choice), or you could leave him at a 3/3 but add "Tap" to his damage dealing ability. You can, even more, reduce his price into a mere 1RG; all you have to do is make him a 2/2, but that sounds wimpy for even Spiderman. ;) You could also have him cost 1RG, have him as a 3/2 or 2/3 or even 3/3, but then you will have to increase the activation cost for the abilities by 1 each, which would make it too pricy, in my opinion. The best choices you have are the current version, or, if you feel daring, the 1RG - 3/3 version. Mana costs are, although important, less critical in Green's case due to all the mana generating abilities, so a 3RG isn't bad at all, and I would leave him at that, if my version is suiting enough, that is...
 
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Izaryo

Guest
Izaryo, Dark Ronin
Creature- Ronin Legend
4BW
Double Strike
Equip costs that target Izaryo cost 1 less to play
You may play equip abilities on Izaryo whenever you could play an instant
3/1
(flavor text)
 

Ransac

CPA Trash Man
Ransac, CPA Trash Man
4GG
Creature- Politically Assinine Legend
Whenever Ransac, CPA Trash Man comes into play, you may search your library, graveyard, and hand for a creature card and put it into play.
If you control any creature has the creature type Monkey(s), Gorilla(s), or Ape(s), Ransac, CPA Trash Man gains +4/+3 and trample.
If you control both Ransac, CPA Trash Man and Monkey, Presidential Running Mate, you win target country's Presidential Election.

"I'm sorry, but my running mate assures me that we can", Ransac, referring to a previous comment about not being able to solve all of the country's problems with cheese.

1/2
 

Oversoul

The Tentacled One
Oversoul
4WWUUUBBB
Creature -- Avatar
You may put 10 poison counters on all opponents instead of paying Oversoul's mana cost.
Gain 4 poison counters: return Oversoul from your graveyard to your hand.
Gain 1 poision counter: until end of turn you may play Oversoul as an instant.
Oversoul has power and toughness equal to the total of all poison counters on all players.
(stupid reminder text about players with ten poison counters losing the game)
*/*

:p
 

Spiderman

Administrator
Staff member
Maybe this is intentional, but the alternate cc of your guy isn't very balanced (to say the least :) ) I mean, when would you pay the real cc? If you really want it to be balanced, I'm thinking it should be you who gains the poison counters.

Of course, if this is just a "I win" card, that's fine too... :)
 
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Captain Caveman

Guest
You know, the whole poison counter thing is kind of interesting.



my version of Oversoul

Hope you don't mind.....


Oversoul, carrier of the Plague
4WUB
X/X
Creature-Avatar Legend
At the beginning of each players unkeep that player gets a
poison counter. At the end of each players turn that player may
pay 4 to give any player one of his poison counters. Oversoul,
carrier of the Plague has power and toughness equal to the
number of poison counters all players have.
The controller of Oversoul, carrier of the Plague may remove a
poison counter from target player at the end of his turn.
 

Ransac

CPA Trash Man
*Ransac is bummed and depressed over no one commenting on his blatant plug for his campaign. That and the fact that Monkey just threw poo at him.*





Ransac, cpa trash man
 

Oversoul

The Tentacled One
Okay yeah, I created it to be about as unbalanced as possible while still bearing a resemblance to real cards. So yeah, basically an "I win" card in the extreme...

Captain Caveman's version is interesting too though, if a bit less powerful...

But it might be nice to see the poison counter mechanic revamped, as it's just too weak right now even for casual play...

Well, I guess that maybe nothing is too weak for casual play...

But still...
 
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Captain Caveman

Guest
Your so right about the poison mech.

Why don't we try to develop a cycle of cards with that mech.
something we think should be playable.


Some rares, uncommons and commons;

Black
Blue
Green
Red
White: remove poison counters(healer)?
Gold:
Artifact:
 

Oversoul

The Tentacled One
White had Leeches I know, but it's VERY bad (which is why it found a spot as a secondary kill condition in Relentless Pony)...

Black had some poisonous attackers, but they were only mildly evasive and pretty weak too. Um, Crypt Cobra, Swamp Mosquito, Pit Scorpion, and Suq'Ata Assassin (I think) were the ones I remember. Something like Pit Scorpion could kill really quickly with something like Mind over Matter and Quicksilver Dagger, but that was redundant...

The green ones were better sometimes. Sabertooth Cobra was slightly more dangerous than the black poisoners and then there was Marsh Viper. Marsh Viper is more along the lines of an actual good card, if it had been more supported by the other poison cards. It's tiny for its cost, but it only needs to swing five times by itself to kill, and it doesn't need to do the damage in combat either...

Serpent Generator was the artifact, but it was a silly card...

I can remember all of these, because Al0ysiusHWWW used to have all of them (except Leeches) in his B/G "Arabian Venom" deck. He even thought up a U/G "Poison-Gro" deck to try to capitalize on Marsh Viper and Sabertooth Cobra, but didn't have a lot of the cards he needed and the thing never got tested anyway...

I've seen quite a few people try poison builds, mostly without success, since the cards just aren't good worth it, mainly...

I like the idea of making the poison mechanic more elaborate, maybe by expanding it to the other colors (perhaps blue could move the counters). And there could be some black cards that give you poison counters (in larger numbers than one, of course) as a drawback. Or a sorcery that just adds a poison counter directly onto an opponent...

I can't think of what red would do though, as nothing seems to fit the flavor, except maybe some sort of poison purging Leeches type card (but not as sucky)...
 
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Captain Caveman

Guest
Ok, I did a quick search for poisonous creatures and found these.
The "*" means its pretty dangerous. Maybe we can get enough
ideas from these to make some play worthy poison creatures.

Please help me divide them up into the color wheel.

Invertebrates:
Caterpillar
Filaria

Marine Animals:
Cone Shell
Blue Bottle
Blue-ringed Octopus
Box Jellyfish*
Lion-fish
Sea Scorpion
Stingray
Stonefish*

Amphibians:
Poison dart frog
Salamander

Reptiles:
Coral snake
Gila monster
Rattlesnake
Sea snake

Arachinds:
Black widow
Brown recluse spider
Latrodectas*
Scorpion
Trantula
Sydney Funnel web*

Insects:
Ant
Beetle-bombardier
Honeybee
Scolopendra*
Spanish fly
Termite
Wasp

Mammal:
Platypus
Soricidae

Other Snakes:
Cobra
Mamba
Kraits
Elapids
 

Oversoul

The Tentacled One
Looking at your list and the ones marked with * as most dangerous, I can see that it's probably based primarily on which ones are more viscious than which ones are more poisonous...


Filaria are parasitic worms and I don't know anything about them being poisonous, but I wouldn't doubt it...

The octopus by the way is very cool. It's relatively deadly. It has fast acting poison, and the wound is almost impossible to find because the bite is practically an injection...

Box jellies are extremely deadly. Although one silly thing I remember reading said that the stinging cells they have can't penetrate women's hosiary...

As far as fishies go, you're dead on about putting * on the stonefish. It's highly aggresive, and basically kills whatever it stings. A fully grown human could probably survive the others assuming s/he were pulled out of the water or something, but the stonefish is very lethal...

The amphibians don't have any *'s on them I notice, but FYI, the kokoi poison dart frog is the most poisonous animal on the planet, I think...

As far as the reptiles go, the sea snake is far more poisonous than the others. This is because it needs concentrated venom, since it lives in the water and it doesn't want the venom diluted after an attack...

I do not know what Lactrodectas is, but the Brazilian huntsman (wandering spider) is the most poisonous if I remember correctly. The Funnel web is another nasty one. Black widows really aren't that toxic and brown recluses are even less so (although the widows can be rather fatal if they bite multiple times and the recluses can make some nasty permanent damage and all that) but they're famous because they're the only potentially deadly spiders in the United States. I really don't know that much about scorpions...

Tarantulas would probably only make you sick...

Bulldog ants are the toxic ones...

Not sure about the other insects really. There's the famed tseste(SP) fly though...

Might as well give up on mammals though. The platypus is mildly poisonous as is some type of shrew, but nothing really cool...
 
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Doombringer

Guest
I made a card for Master cheif, because I can't think of one for myself. Also, I wouldn't mind being master cheif so it isn't that outa place:D. I am trying to show his abilitys, not make him very playable

Master Cheif 5RW
creature - spartan legend
Master cheif comes into play with five life counters and five charge counters on it.
if Master Cheif would ever be removed from play by lethal damage, remove a life counter. if master cheif ever has no life counters on it, remove it from the game
2, remove a charge counter: master cheif deals 3 damage to target creature.
3/4

I made his toughness like his sheilds, so when you bring them down he gets hurt. Also, his damage ability is like his gun, when he runs outa ammo he can only melee, as his power. but he can pick up more ammo, just like you can put more counters on with coretapper or something. i made his color red because of his damage ability, and white because of his being the last hope for the human race and all, but I think these colors would be hard to get together in a legitimate deck.

also, on this pioson cycle thing, when one pro won the invitationals, he submitted this card:

asps grasp G
sorcery(or instant, im not sure)
put 9 poison counters on target player

Wizards didn't allow it(mean old fruits), so the guy had to come up with another one.
 
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Captain Caveman

Guest
From the information you've added and what I checked out this
morning we can compile this list of potential poison creatures, to
create magic cards.

Where do they if on the color wheel?


octopus...(blue)

Box jellies...(blue)

stonefish...(blue)

poison dart frog

wandering spider

Funnel web

Bulldog ant


Filaria
In Guatemala and Mexico there is a similar
parasite which can reach a length up to
50 cm. Its poison causes visual impairments,
even loss of sight, convulsions, muscle pain,
sleeplessness.



Latrodectas spider
The bite causes a little red spot, which disappears
quickly. In 10-15 min occurs a strong sharp pain
accompanied by vomiting, fever, tingling of the limbs,
dizziness, panicking, shortage of breath, and seizures.
The face turns blue, the pulse gets arrhythmic and
the urine contains albumen/ proteins and blood. If no
treatment is received, the bitten one dies within 1-2 days.



Beetle-bombardier...(red)
When the beetle is in danger, great amount of
substances secreted in the both chambers get
into the antechamber, where runs a rapid
chemical reaction. The temperature rises to
100º and the beetle fires the liquid through
his anus in up to 30 cm distance with an
enviable archery skill. Some species can produce
15-20 consequent shots. The poison is extremely
dangerous for the eyes and the mucous membrane.



Termite...(white)
(The secretion contains benzochinon and triens
and quickly reacts with the air and gets thick.
The limbs of the victim clot so it is paralysed.)
Their collective defense is incredible.



Proteroglyphs are some of the deadliest snakes in the world.
Cobras
mambas....(black)
kraits
taipans
coral snakes
sea snakes...(blue)

potentially deadly snakes
Boomslang
Mangrove snake...(blue & green)
pitvipers...(black & red?)


Hopefully we can get all of the creative CPA minds on this and
come up with some new poison cards and possible mech.
 
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