This deck is for anyone who hates to lose due to mana screw. I guarantee that will never happen with this deck. Plus, when else do you get to see a decklist with the lands first?
Lands
4 Ghitu Encanmpment
4 Faerie Conclave
4 Forbidden Watchtower
4 Treetop Village
4 City of Brass
4 Brushland
4 Karplusan Forest
4 Adakar Wastes
5 Forest
2 Mountain
1 Dustbowl
Other
4 Clear The Land
4 Exploration
4 Trade Routes
4 Faultline
1 Earthquake
3 Abundance
Sideboard:
1 Dustbowl
4 Crumbling Sanctuary
2 Rishadan Pawnshop
4 Worship
2 Zur's Weirding
2 Exile
Many of you may be wondering what this pile does. The main deck attempts to get lands out extremely fast, clear the board of creatures with a faultline or earthquake, then rush in the following turn for the kill.
The sideboard contains two types of locks. The first is artifact based with sanctuary and pawnshop. After not seeing any artifacts in game one, nothing will come in from the sideboard to deal with them, but there's a good chance anything that was maindeck will leave.
The second lock is with worship and the man lands. It has incredible synergy with the self-burn lands as well as faultline.
What do people think?