Isochron Scepter

Discussion in 'Single Card Strategies' started by Mikeymike, Oct 3, 2003.

  1. Mikeymike Captain Hiatus

    This isn't so much of a strategy thread as is a whine-N-gripe thread.

    Simply put, what the hell were they thinking?

    Putting aside all of of the crazy brokeness with stuff like Ancestrall Recall and Accumulated Knowledge

    Imagine this with Counterspell? In a Red or Black deck?. You get a 2 mana COLORLESS counter every freaking turn.

    Or even more scary, it gives B/U decks a way to have access to a Naturalize every turn. That's just not right.

    It gets around stuff like Rule of Law I believe as well.

    Seriously, this card is going to create some serious problems. Its no wonder that they are already $5+ each on Ebay (for an uncommon mind you).

    Attached Files:

  2. Nightstalkers Creature — Nightstalker

    My only thoughts:

    Scepter + time walk = great fun for me :D

    Attached Files:

  3. 13NoVa The Ruins That We Hold

    scepter is gunna get restricted in type 1....


    think about it....


    scepter+


    ancestral recall
    lightning bolt
    Vampiric tutor(yeah... ill fetch what i want, EVERY TURN!!!)
    mystical tutor
    enlightened tutor
    naturalize
    dissenchant
    orims chant (so what the kicker cant be paid, you still stop them from fricken casting spells)
    scent of jasmine could be a lot of fun too


    just to name a few
  4. Nightstalkers Creature — Nightstalker

    Whats so wrong about it is the fact its an artifact, so it can be used in any color of deck.

    Another thing, x costs are 0 for you n00bis out there, so you cannot throw in a fireball for 1 dmg. The fireball would be reduced down to 0, and you'd practically be wasting your scepter.


    *is laughing...*


    Hey n00bis, wanna play a game? I'll play using my magic wand deck...
  5. Captain Caveman New Member

    Please don't forget that the Scepter only imprints "Instants" so
    the Recall will not work. Counterspell is pretty mean though as
    well as a Chant.

    :eek:
  6. Mikeymike Captain Hiatus

    Ancestral Recall is an instant so it would work. Time Walk on the other hand is a sorcery (Thank goodness). Be interesting with Seedtime though I suppose.

    I'm just thinking about this in a Cunning Wish deck. You can't Imprint the Wish, but you can go get whatever instant silver bullet you need and lock down just about any deck. Peace and Quiet vs. combo, Respite vs. any type of beatdown, etc etc etc etc etc

    This is crazy with Memory Lapse as well. Well not as strong as a Chant lock, but almost as annoying.

    Too strong, way too strong.
  7. Reverend Love New Member

    Mikeymike

    No card has ever been banned or restricted in my play group. No matter how dirty the combo or stupidly powerful the card we'll keep on playing because:

    A: We've all got answers available
    B: Multiplayer gang-bangs are not unheard of

    However this card just might warrant a banning. Here's a list of four cards I've already heard quitely mumbled when referencing the scepter:

    1. Mana Drain
    2. Tangle
    3. Diabolic Edict
    4. Lightning Bolt <---Cursed Scroll ain't got nuthin on you baby

    All I can say is Aaaagh Crap
  8. Nightstalkers Creature — Nightstalker

    Me list of funny uses:

    Tainted Pact
    Fog
    Ancestral Recall
    Boomerang
    Brain Freeze
    Eladamri's Call
    Eye for an Eye
    Heroes' Reunion
    Humble
    Hurkyl's Recall (for Mirrodin :D )
    Incinerate
    Jolt (infinite mana + this = biggie brain freeze)
    Pale Moon
    Respite
  9. train The Wildcard!!!...

    Isn't there an instant that adds turns...

    "still without crystalkeep...":mad:
  10. Nightstalkers Creature — Nightstalker

    Seedtime against blue?
  11. train The Wildcard!!!...

    are all the blue "add-a-turns" sorceries?...
  12. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Probably... they probably realized making them instants would be way too unbalancing early on :)
  13. train The Wildcard!!!...

    That's kind of odd for them to think about something like that... way ahead of time...

    :rolleyes:

    I really thought something would be an instant turn giver for blue...

    But seedtime works...
  14. Nightstalkers Creature — Nightstalker

    Makes you wonder whats in Mr. Garfields famous notes he gave to WotC....



    Hey, I haven't been able to get a copy either, so bugger off.
  15. Rooser Thread Necromancer

    Ja, ja. This is way too strong. In this case, the strongest counterspell to put on it is Memory Lapse, because you eat their draw too. Boomerang, of course, also locks down the board. Orim's chant works too, but you still have to pay the extra W for the kicker each time if you want it, (Small price really).

    Now we all understand the REAL reason counterspell wasn't reprinted in 8th...

    Something you might not have considered is Vision Charm. EOT, mill them for 4. If they try and destroy the scepter, just activate it to phase it out, (It'll still remember the imprint in this case).

    In Type 2, watch out for Raise the Alarm. Two extra soldiers each turn....... (Works great in the new T2 Proteus staff decks).

    In the end, all that can be said is: Argle-Bargle and Foo-Furrah.
  16. train The Wildcard!!!...

    Vision Charm... It's tempting to play BLue - but I dare say - it would not be fun for my opponent.

    got one of these scepters yesterday...

    Bought 4 packs of Mirrodin and came away with over 150 mirrodin cards...

    Anyone looking for a Foil Gilded Lotus or Chrome Mox... Sale only not trade... sorry guys...
  17. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Bought 4 but came away with 150 cards? Was there some heavy trading going on? If so, that's pretty impressive... :)
  18. train The Wildcard!!!...

    I do have a unique way of trading... I'm also trying to get a good start on my sets here...

    It went something like this...

    Bought 4 packs - opened 3...
    Pulled my rares and uncommons and commons and sorted them - that way i knew what I did and didn't have...

    Walked to the back room and made an announcement:

    "Anyone here interested in a sealed pack of Mirrodin, I'm trading it for a stack of commons, uncommons, and a crap rare from Mirrodin that you don't want..."

    This netted about 70 cards - 1 rare, 9 uncommons, and about 60 commons...

    Sorted cards...

    Then someone told me they were looking for an uncommon, and wondered if I had any - I did.
    He offered me an uncommon I didn't have and that I was interested in - but this was for sets so I needed as much as possible......
    I countered with "How about 6 uncommons, that you don't want, and some commons you don't want..."

    Deal settled bringing in another 20 cards...

    Then I traded a rare for another rare, 3 uncommons, and 5 commons...

    People don't want all the cards - just certain ones... So I take advantage of it...

    It's a great way to get tons of cards - quick and cheap...

    that's how you turn 4 packs into 10 pack's worth...;) Best thing about it - I got about 110 different cards for the set - already...
  19. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    It's great to get trades like those :)
  20. train The Wildcard!!!...

    Try it... people always have extra cards they don't want/need...

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