T
Thallid Ice Cream Man
Guest
About a week ago I discovered the following combo while sorting my cards:
Intruder Alarm
2U
Enchantment (Stronghold)
Creatures don't untap during their controller's untap steps.
Whenever a creature comes into play, untap all creatures.
Thopter Squadron
5
Artifact Creature (Exodus)
Flying
Thopter Squadron comes into play with three +1/+1 counters on it.
1, Remove a +1/+1 counter on Thopter Squadron: Put a 1/1 Thopter artifact creature token with flying into play. Play this ability as a sorcery.
1, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron.
Now, it should be obvious that with both cards in play, I can produce a Thopter and put a +1/+1 counter back on Thopter Squadron for 2, untapping all creatures in the process.
So I have two ideas for decks.
One (the obvious one) is a U/G deck with many elves to get infinite mana.
Ideas for creatures:
Llanowar Elves
Urborg Elf
Priest of Titania
Citanul Hierophants (unfortunately, it's not an elf, but all creatures I control gain "Tap: Add G to your mana pool.")
Quirion Elves
Deranged Hermit (possibly, but would require more effort. Probably I would only use this with the Hierophants, so I can tap the Squirrels for mana.)
What else?
Note that I do not want to use Birds of Paradise, because it's not an elf.
However, when thinking about the U/G deck I hit upon the idea of using Symbiotic Deployment to draw cards on the turn when I go off.
Also, what do I do when I go off? Stroke of Genius is too trite for my tastes. Maybe I should swarm my opponent with tokens from Master of the Hunt.
The other deck idea was a U/R deck with a bunch of Tims, something like this:
4 Prodigal Sorcerer
4 Rootwater Hunter
2 Thornwind Faeries
2 Shrieking Mogg
4 Moggcatcher
4 Thopter Squadron
4 Intruder Alarm
4 Rishadan Pawnshop
4 Curiosity
3 Statecraft
17 Island
4 Volcanic Island
4 Shivan Reef
Which deck concept is better?
Intruder Alarm
2U
Enchantment (Stronghold)
Creatures don't untap during their controller's untap steps.
Whenever a creature comes into play, untap all creatures.
Thopter Squadron
5
Artifact Creature (Exodus)
Flying
Thopter Squadron comes into play with three +1/+1 counters on it.
1, Remove a +1/+1 counter on Thopter Squadron: Put a 1/1 Thopter artifact creature token with flying into play. Play this ability as a sorcery.
1, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron.
Now, it should be obvious that with both cards in play, I can produce a Thopter and put a +1/+1 counter back on Thopter Squadron for 2, untapping all creatures in the process.
So I have two ideas for decks.
One (the obvious one) is a U/G deck with many elves to get infinite mana.
Ideas for creatures:
Llanowar Elves
Urborg Elf
Priest of Titania
Citanul Hierophants (unfortunately, it's not an elf, but all creatures I control gain "Tap: Add G to your mana pool.")
Quirion Elves
Deranged Hermit (possibly, but would require more effort. Probably I would only use this with the Hierophants, so I can tap the Squirrels for mana.)
What else?
Note that I do not want to use Birds of Paradise, because it's not an elf.
However, when thinking about the U/G deck I hit upon the idea of using Symbiotic Deployment to draw cards on the turn when I go off.
Also, what do I do when I go off? Stroke of Genius is too trite for my tastes. Maybe I should swarm my opponent with tokens from Master of the Hunt.
The other deck idea was a U/R deck with a bunch of Tims, something like this:
4 Prodigal Sorcerer
4 Rootwater Hunter
2 Thornwind Faeries
2 Shrieking Mogg
4 Moggcatcher
4 Thopter Squadron
4 Intruder Alarm
4 Rishadan Pawnshop
4 Curiosity
3 Statecraft
17 Island
4 Volcanic Island
4 Shivan Reef
Which deck concept is better?