Help the CPA design the ULTIMATE Casual Card!

Discussion in 'Home Made Cards' started by Cateran Emperor, Nov 14, 2000.

  1. Ransac CPA Trash Man

    Whatever it is, it needs plainswalk, no buts about it. If you disagree, I'll be over to your house with castration scissors in the morning.


    Ransac, plainswalk
  2. Hawaiian mage CPA symbiod

    An artifact with plainswalk, eh..? :rolleyes:
  3. K9Archmage He Might Be Giants

    The ultimate casual card has to be the first artifact enchantment. Something like this:

    WOV Omega 1
    enchantment-artifact

    2: Put a saprolling token into play under target player's control.Treat this as a 1/1 green creature Any player may use this ability.

    2: Target creature gets +3/-10. If this decreases a creature's toughness below 1, that creature's toughness becomes 1.Any player may use this ability.

    2: WOV Omega deals 2 damage to target creature or player. Any player may use this ability.

    2: Target opponent gains 3 life.Any player may use this ability.

    2: Sacrifice one of your permanents. Any player may use this ability.

    2: Counter target artifact spell. Any player may use this ability.

    2: Look at target opponents hand. That opponent may then play any card in it without paying its mana cost. Any player may use this ability.

    Hoipa
  4. Hawaiian mage CPA symbiod

    Artifacts can allready be used as enchantments...
  5. K9Archmage He Might Be Giants

    you're not getting the point! the whole point of this is to have a totally unique card!

    Hoipa
  6. Griffion2000 New Member

    Hows this for fun?

    Extreame Escilation
    4
    Artifact
    Any player may play any of these abilities:
    2: 1 creature of each players choice gains +1/+1
    2: 1 creature of each players choice gains +2/+0
    2: 1 creature of each players choice gains +0/+2
    2: 1 creature of each players choice gains -1/-1
    2: 1 creature of each players choice gains -2/-0
    2: 1 creature of each players choice gains -0/-2
  7. Griffion2000 New Member

    Or how about this?

    Ultra Escilation
    4
    Artifact
    Any player may play any of these abilities:
    XX: 1 creature of each players choice gains +X/+X
    XX: 1 creature of each players choice gains +X/+0
    XX: 1 creature of each players choice gains +0/+X
    XX: 1 creature of each players choice gains -X/-X
    XX: 1 creature of each players choice gains -X/-0
    XX: 1 creature of each players choice gains -0/-X
    All effects last until end of turn
  8. Hawaiian mage CPA symbiod

    Those would cirtainly be chaotic... :)
  9. Griffion2000 New Member

    I am soooooo retarded

    The two artifacts I posted are the same!!

    I feel so stupid....:(
  10. Hawaiian mage CPA symbiod

    Except the second one is harder to keep track of. ;)
  11. Cateran Emperor Passed On

    How about this?

    Orb of the Multiverse
    Artifact
    1
    Orb of the Multiverse may not be played unless at least one of each basic land type is in play.
    Orb of the Multiverse may not be the target of spells or effects.
    Any player may play and of Orb of the Multiverse's abilities.
    1: Add one mana of any color to your mana pool.
    W: Target creature gets protection from a color of your choice until end of turn unless any player pays R.
    R: Deal 3 damage to target creature or player unless any player pays U.
    U: Counter target spell unless any player pays G.
    G: Target creature gets +2/+2 until end of turn unless any player pays B.
    B: Put a -1/-1 counter on target creature unless any player pays W.
  12. Mordecai New Member

    Perhaps it should be something that follows an already-existing series of spells?

    For example, the 1cc buyback spells from Tempest (Whispers of the Muse, Elvish Fury, etc.) Or the abilities of the Apprentices or Guildmages.

    Apprentice's Talisman
    Legendary Artifact
    2
    Any player may play these abilities:
    WW: Tap target creature.
    UU: Place target permanent you control on top of owner's library.
    BB: Target player loses 1 life.
    RR: Target creature gains first strike until end of turn.
    GG: Target creature gets +1/+1 until end of turn.

    Just an idea.

    Or:

    Orb of Cessation
    Legendary Artifact
    3
    Orb of Cessation may not be the target of spells or abilities.
    Any player may play these abilities:
    UU: Return target permanent to owner's hand.
    1W: Destroy target artifact or enchantment.
    2GG: Destroy target artifact, enchantment, or land. Play this ability only when you could play a sorcery.
    2R: Destroy target land. Play this ability only when you could play a sorcery.
    2B: Destroy target nonblack creature.

    The ULTIMATE Casual card is a great idea to come up with. Nice work.
  13. K9Archmage He Might Be Giants

    Stupidity 0
    instant

    if you have stupidity in your hand, you must play it.
    if stupidity is in any graveyard, return it to owner's hand
    stupidity cannot be countered
    Players must combine there decks, and shuffle them together. Players must each draw from this deck. If a player can't draw, that player loses the game.


    Hehhehehehhe. Hows that for fun? That will make some interesting games...

    Hoipa
  14. Griffion2000 New Member

    Artifact of Disruption
    Legendary Artifact
    Any player may play these abilities:
    U: All players add one mana of any color to their mana pool
    R: All players gain 2 life
    G: All creatures gain a -1/-1 counter
    W: All playeres are delt 2 damage
    B: All creatures gain a +1/+1 counter


    I feel so special :D
  15. Thallid Ice Cream Man 21sT CeNTuRy sChIZoId MaN

    Whatever the five abilities are, they should require mana of two colors (as this befits casualness) and should make it so that abilities of that permanent that share a color with the enemy color of the two colors used in that can't be played that turn. However, we don't want these abilities to be used multiple times per turn by one player. Something like this could do:

    Mr. Untitled (name in progress)
    5
    While on the stack and in play, Mr. Untitled shares a color with every color of mana used to pay its mana cost, if you played it from your hand.
    WU: Unless any player pays R or 2, counter target spell. Red activated abilities of Mr. Untitled can't be played this turn. Any player may play this ability, but only once per turn.
    UB: Unless any player pays G or 2, target player discards a card. Draw a card. Green activated abilities of Mr. Untitled can't be played this turn. Any player may play this ability, but only when he or she could play a sorcery and only once per turn.
    BR: Unless any player pays W or 2, Mr. Untitled deals 2 damage to target creature or player. Gain 1 life. White activated abilities of Mr. Untitled can't be played this turn. Any player may play this ability, but only once per turn.
    RG: Unless any player pays U or 2, destroy target tapped land. Blue activated abilities of Mr. Untitled can't be played this turn. Any player may play this ability, but only once per turn.
    GW:Unless any player pays B or 2, target creature gets +1/+1 and has first strike until end of turn. Black activated abilities of Mr. Untitled can't be played this turn. Any player may play this ability but only once per turn.
    2/2

    Some of the abilities might be more powerful than others, but I'm searching for a balance. What do you think?

    Besides the fact that it's too long. :)

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