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Dark_Tira
Guest
This poll goes back to the age old argument of Martyrdom Vs. Greater Good between Zadok and I. This isn't about most powerful or most useful,though they that does play a role, this is more about which card is the neatest and most fun. To make it more interesting I asked some other friends to contribute their favorite cards. Out of the 5 cards available I would like to know which card you would pick.
The Cards Are:
Greater Good
Martyrdom
Phelddagrif
Zur's Weirding
Aku Djinn
For those who don't know those cards read below everyone else can just vote.
Greater Good
Enchantment
2GG
Sacrifice a creature: Draw cards equal to the sacrificed
creature's power, then choose and discard three cards.
Martyrdom
Instant
1WW
Until end of turn, you may redirect to target creature you
control any amount of damage.
Phelddagrif
Summon Legend
4/4
1WUG
W: Flying until end of turn. Target opponent gains 2 life.
U: Return Phelddagrif to owner's hand. Target opponent may
draw a card.
G: Trample until end of turn. Put a Hippo token into play
under target opponent's control. Treat this token as a 1/1
green creature.
Zur's Weirding
Enchantment
3U
Players play with their hands revealed.
Whenever a player would draw a card, instead reveal it. Any other player may pay 2 life to put that card into its owner's graveyard. If no one does, that player then draws the card.
Aku Djinn
Summon Djinn
3BB
5/6
Trample
During your upkeep, each opponent puts a +1/+1
counter on each creature he or she controls.
*for the record my vote is for Martyrdom.
The Cards Are:
Greater Good
Martyrdom
Phelddagrif
Zur's Weirding
Aku Djinn
For those who don't know those cards read below everyone else can just vote.
Greater Good
Enchantment
2GG
Sacrifice a creature: Draw cards equal to the sacrificed
creature's power, then choose and discard three cards.
Martyrdom
Instant
1WW
Until end of turn, you may redirect to target creature you
control any amount of damage.
Phelddagrif
Summon Legend
4/4
1WUG
W: Flying until end of turn. Target opponent gains 2 life.
U: Return Phelddagrif to owner's hand. Target opponent may
draw a card.
G: Trample until end of turn. Put a Hippo token into play
under target opponent's control. Treat this token as a 1/1
green creature.
Zur's Weirding
Enchantment
3U
Players play with their hands revealed.
Whenever a player would draw a card, instead reveal it. Any other player may pay 2 life to put that card into its owner's graveyard. If no one does, that player then draws the card.
Aku Djinn
Summon Djinn
3BB
5/6
Trample
During your upkeep, each opponent puts a +1/+1
counter on each creature he or she controls.
*for the record my vote is for Martyrdom.