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Akroma's Devoted 3W Creature — Cleric 2/4
Attacking doesn’t cause Clerics to tap.
Uncommon
Akroma, Angel of Wrath 5WWW Creature — Angel Legend 6/6
Flying, first strike, trample, haste, protection from black, protection from red
Attacking doesn’t cause Akroma, Angel of Wrath to tap.
Rare
Aphetto Exterminator 2B Creature — Wizard 3/1
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
Uncommon
Aven Envoy U Creature — Bird Soldier 0/2
Flying
Common
Aven Redeemer 3W Creature — Bird Cleric 2/2
Flying
T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Common
Aven Warhawk 4W Creature — Bird Soldier 2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying
Uncommon
Bane of the Living 2BB Creature — Insect 4/3
Morph XBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
Rare
Beacon of Destiny 1W Creature — Cleric 1/3
T: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Rare
Berserk Murlodont 4G Creature — Beast 3/3
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Common
Blade Sliver 2R Creature — Sliver 2/2
All Slivers get +1/+0.
Uncommon
Blood Celebrant B Creature — Cleric 1/1
B, Pay 1 life: Add one mana of any color to your mana pool.
Common
Bloodstoke Howler 5R Creature — Beast 3/4
Morph 6R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Bloodstoke Howler is turned face up, Beasts you control get +3/+0 until end of turn.
Common
Branchsnap Lorian 1GG Creature — Beast 4/1
Trample
Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Uncommon
Brontotherium 4GG Creature — Beast 5/3
Trample
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Uncommon
Brood Sliver 4G Creature — Sliver 3/3
Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play.
Rare
Caller of the Claw 2G Creature — Elf 2/2
You may play Caller of the Claw any time you could play an instant.
When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn.
Rare
Canopy Crawler 3G Creature — Beast 2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
T: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
Uncommon
Celestial Gatekeeper 3WW Creature — Bird Cleric 2/2
Flying
When Celestial Gatekeeper is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric cards from your graveyard to play.
Rare
Cephalid Pathmage 2U Creature — Cephalid Wizard 1/2
Cephalid Pathmage is unblockable.
T, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
Common
Chromeshell Crab 4U Creature — Beast 3/3
Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Rare
Clickslither 1RRR Creature — Insect 3/3
Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
Rare
Cloudreach Cavalry 1W Creature — Soldier 1/1
Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird.
Uncommon
Corpse Harvester 3BB Creature — Zombie Wizard 3/3
1B, T, Sacrifice a creature: Search your library for a Zombie card and a swamp card, reveal them, and put them into your hand. Then shuffle your library.
Uncommon
Covert Operative 4U Creature — Wizard 3/2
Covert Operative is unblockable.
Common
Crested Craghorn 4R Creature — Beast 4/1
Haste
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Common
Crookclaw Elder 5U Creature — Bird Wizard 3/2
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Uncommon
Crypt Sliver 1B Creature — Sliver 1/1
All Slivers have “T: Regenerate target Sliver.”
Common
Dark Supplicant B Creature — Cleric 1/1
T, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it.
Uncommon
Daru Mender W Creature — Cleric 1/1
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
Uncommon
Daru Sanctifier 3W Creature — Cleric 1/4
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.
Common
Daru Stinger 3W Creature — Soldier 1/1
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
T: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Common
Deathmark Prelate 3B Creature — Cleric 2/3
2B, T, Sacrifice a Zombie: Destroy target non-Zombie creature. It can’t be regenerated. Play this ability only any time you could play a sorcery.
Uncommon
Defender of the Order 3W Creature — Cleric 2/4
Morph WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
Rare
Defiant Elf G Creature — Elf 1/1
Trample
Common
Deftblade Elite W Creature — Soldier 1/1
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Common
Dermoplasm 2U Creature — Shapeshifter 1/1
Flying
Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with morph from your hand into play face up. If you do, return Dermoplasm to its owner’s hand.
Rare
Dreamborn Muse 2UU Creature — Spirit 2/2
At the beginning of each player’s upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand.
Rare
Drinker of Sorrow 2B Creature — Horror 5/3
Drinker of Sorrow can’t block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
Rare
Dripping Dead 4BB Creature — Zombie 4/1
Dripping Dead can’t block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can’t be regenerated.
Common
Earthblighter 1B Creature — Cleric 1/1
2B, T, Sacrifice a Goblin: Destroy target land.
Uncommon
Echo Tracer 2U Creature — Wizard 2/2
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner’s hand.
Common
Elvish Soultiller 3GG Creature — Elf Mutant 5/4
When Elvish Soultiller is put into a graveyard from play, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
Rare
Embalmed Brawler 2B Creature — Zombie 2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
Common
Enormous Baloth 6G Creature — Beast
7/7
Uncommon
Essence Sliver 3W Creature — Sliver 3/3
Whenever a Sliver deals damage, its controller gains that much life.
Rare
Feral Throwback 4GG Creature — Beast 3/3
Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Rare
Flamewave Invoker 2R Creature — Goblin Mutant 2/2
7R: Flamewave Invoker deals 5 damage to target player.
Common
Frenetic Raptor 5R Creature — Beast 6/6
Beasts can’t block.
Uncommon
Fugitive Wizard U Creature — Wizard 1/1
Common
Gempalm Avenger 5W Creature — Soldier 3/5
Cycling 2W (2W, Discard this card from your hand: Draw a card.)
When you cycle Gempalm Avenger, all Soldiers get +1/+1 and gain first strike until end of turn.
Common
Gempalm Incinerator 2R Creature — Goblin 2/1
Cycling 1R (1R, Discard this card from your hand: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play.
Uncommon
Gempalm Polluter 5B Creature — Zombie 4/3
Cycling BB (BB, Discard this card from your hand: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie in play.
Common
Gempalm Sorcerer 2U Creature — Wizard 2/2
Cycling 2U (2U, Discard this card from your hand: Draw a card.)
When you cycle Gempalm Sorcerer, all Wizards gain flying until end of turn.
Uncommon
Gempalm Strider 1G Creature — Elf 2/2
Cycling 2GG (2GG, Discard this card from your hand: Draw a card.)
When you cycle Gempalm Strider, all Elves get +2/+2 until end of turn.
Uncommon
Ghastly Remains BBB Creature — Zombie 0/0
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay BBB. If you do, return Ghastly Remains to your hand.
Rare
Glintwing Invoker 4U Creature — Wizard Mutant 3/3
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
Common
Glowering Rogon 5G Creature — Beast 4/4
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
Common
Glowrider 2W Creature — Cleric 2/1
Noncreature spells cost 1 more to play.
Rare
Goblin Assassin 3RR Creature — Goblin Assassin 2/2
Whenever Goblin Assassin or another Goblin comes into play, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
Uncommon
Goblin Clearcutter 3R Creature — Goblin 3/3
T, Sacrifice a forest: Add three mana in any combination of red and/or green to your mana pool.
Uncommon
Goblin Dynamo 5RR Creature — Goblin Mutant 4/4
T: Goblin Dynamo deals 1 damage to target creature or player.
XR, T, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
Uncommon
Goblin Firebug 1R Creature — Goblin 2/2
When Goblin Firebug leaves play, sacrifice a land.
Common
Goblin Goon 3R Creature — Goblin Mutant 6/6
Goblin Goon can’t attack unless you control more creatures than defending player.
Goblin Goon can’t block unless you control more creatures than attacking player.
Rare
Goblin Grappler R Creature — Goblin 1/1
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Common
Goblin Lookout 1R Creature — Goblin 1/2
T, Sacrifice a Goblin: All Goblins get +2/+0 until end of turn.
Common
Goblin Turncoat 1B Creature — Goblin Mercenary 2/1
Sacrifice a Goblin: Regenerate Goblin Turncoat.
Common
Graveborn Muse 2BB Creature — Zombie Spirit 3/3
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
Rare
Havoc Demon 5BB Creature — Demon 5/5
Flying
When Havoc Demon is put into a graveyard from play, all creatures get -5/-5 until end of turn.
Rare
Hollow Specter 1BB Creature — Specter 2/2
Flying
Whenever Hollow Specter deals combat damage to a player, you may pay X. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.
Rare
Hundroog 6G Creature — Beast 4/7
Cycling 3 (3, Discard this card from your hand: Draw a card.)
Common
Hunter Sliver 1R Creature — Sliver 1/1
All Slivers have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
Common
Imperial Hellkite 5RR Creature — Dragon 6/6
Flying
Morph 6RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.
Rare
Infernal Caretaker 3B Creature — Cleric 2/2
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners’ hands.
Common
Keeneye Aven 3U Creature — Bird Soldier 2/3
Flying
Cycling 2 (2, Discard this card from your hand: Draw a card.)
Common
Keeper of the Nine Gales 2U Creature — Bird Wizard 1/2
Flying
T, Tap two untapped Birds you control: Return target permanent to its owner’s hand.
Rare
Kilnmouth Dragon 5RR Creature — Dragon 5/5
Amplify 3 (As this card comes into play, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
T: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.
Rare
Krosan Cloudscraper 7GGG Creature — Beast Mutant 13/13
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG.
Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Rare
Krosan Vorine 3G Creature — Cat Beast 3/2
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Krosan Vorine can’t be blocked by more than one creature.
Common
Lavaborn Muse 3R Creature — Spirit 3/3
At the beginning of each opponent’s upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.
Rare
Liege of the Axe 3W Creature — Soldier 2/3
Attacking doesn’t cause Liege of the Axe to tap.
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Liege of the Axe is turned face up, untap it.
Uncommon
Lowland Tracker 4W Creature — Soldier 2/2
First strike
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Common
Macetail Hystrodon 6R Creature — Beast 4/4
First strike, haste
Cycling 3 (3, Discard this card from your hand: Draw a card.)
Common
Magma Sliver 3R Creature — Sliver 3/3
All Slivers have “T: Target Sliver gets +X/+0 until end of turn, where X is the number of Slivers in play.”
Rare
Master of the Veil 2UU Creature — Wizard 2/3
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Master of the Veil is turned face up, you may turn target creature with morph face down.
Uncommon
Merchant of Secrets 2U Creature — Wizard 1/1
When Merchant of Secrets comes into play, draw a card.
Common
Mistform Seaswift 3U Creature — Illusion 3/1
Flying
1: Mistform Seaswift’s type becomes the creature type of your choice until end of turn.
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Common
Mistform Sliver 1U Creature — Illusion Sliver 1/1
All Slivers have “1: This creature’s type becomes the creature type of your choice in addition to its other types until end of turn.”
Common
Mistform Ultimus 3U Creature — Illusion Legend 3/3
Mistform Ultimus is every creature type (even if this card isn’t in play).
Mistform Ultimus may attack as though it weren’t a Wall.
Rare
Mistform Wakecaster 4U Creature — Illusion 2/3
Flying
1: Mistform Wakecaster’s type becomes the creature type of your choice until end of turn.
2UU, T: Choose a creature type. The type of each creature you control becomes that type until end of turn.
Uncommon
Nantuko Vigilante 3G Creature — Insect Druid Mutant 3/2
Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
Common
Needleshot Gourna 4GG Creature — Beast 3/6
Needleshot Gourna may block as though it had flying.
Common
Noxious Ghoul 3BB Creature — Zombie 3/3
Whenever Noxious Ghoul or another Zombie comes into play, all non-Zombie creatures get -1/-1 until end of turn.
Uncommon
Patron of the Wild G Creature — Elf 1/1
Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
Common
Phage the Untouchable 3BBBB Creature — Minion Legend 4/4
When Phage the Untouchable comes into play, if you didn’t play it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can’t be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Rare
Planar Guide W Creature — Cleric 1/1
3W, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners’ control.
Rare
Plated Sliver W Creature — Sliver 1/1
All Slivers get +0/+1.
Common
Primal Whisperer 4G Creature — Elf Soldier 2/2
Primal Whisperer gets +2/+2 for each face-down creature in play.
Morph 3G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Rare
Primoc Escapee 6U Creature — Bird Beast 4/4
Flying
Cycling 2 (2, Discard this card from your hand: Draw a card.)
Uncommon
Quick Sliver 1G Creature — Sliver 1/1
You may play Quick Sliver any time you could play an instant.
Any player may play Sliver cards any time he or she could play an instant.
Common
Ridgetop Raptor 3R Creature — Beast 2/1
Double strike (This creature deals both first-strike and regular combat damage.)
Uncommon
Riptide Director 2UU Creature — Wizard 2/3
2UU, T: Draw a card for each Wizard you control.
Rare
Riptide Mangler 1U Creature — Beast 0/3
1U: Change Riptide Mangler’s power to target creature’s power. (It doesn’t change back at end of turn.)
Rare
Rockshard Elemental 5RR Creature — Elemental 4/3
Double strike (This creature deals both first-strike and regular combat damage.)
Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Rare
Root Sliver 3G Creature — Sliver 2/2
Root Sliver can’t be countered.
Sliver spells can’t be countered.
Uncommon
Scion of Darkness 5BBB Creature — Avatar 6/6
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player’s graveyard into play under your control.
Cycling 3 (3, Discard this card from your hand: Draw a card.)
Rare
Seedborn Muse 3GG Creature — Spirit 2/4
Untap all permanents you control during each other player’s untap step.
Rare
Shaleskin Plower 3R Creature — Beast 3/2
Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Shaleskin Plower is turned face up, destroy target land.
Common
Shifting Sliver 3U Creature — Sliver 2/2
Slivers can’t be blocked except by Slivers.
Uncommon
Skinthinner 1B Creature — Zombie 2/1
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Skinthinner is turned face up, destroy target nonblack creature. It can’t be regenerated.
Common
Skirk Alarmist 1R Creature — Wizard 1/2
Haste
T: Turn target face-down creature you control face up. At end of turn, sacrifice it.
Rare
Skirk Drill Sergeant 1R Creature — Goblin 2/1
Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay 2R. If you do, reveal the top card of your library. If it’s a Goblin card, put it into play. Otherwise, put it into your graveyard.
Uncommon
Skirk Marauder 1R Creature — Goblin 2/1
Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.
Common
Skirk Outrider 3R Creature — Goblin 2/2
Skirk Outrider gets +2/+2 and has trample as long as you control a Beast.
Common
Smokespew Invoker 2B Creature — Zombie Mutant 3/1
7B: Target creature gets -3/-3 until end of turn.
Common
Sootfeather Flock 4B Creature — Bird 3/2
Flying
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Common
Spectral Sliver 2B Creature — Sliver 2/2
All Slivers have “2: This creature gets +1/+1 until end of turn.”
Uncommon
Starlight Invoker 1W Creature — Cleric Mutant 1/3
7W: You gain 5 life.
Common
Stoic Champion WW Creature — Soldier 2/2
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Uncommon
Stonewood Invoker 1G Creature — Elf Mutant 2/2
7G: Stonewood Invoker gets +5/+5 until end of turn.
Common
Sunstrike Legionnaire 1W Creature — Soldier 1/2
Sunstrike Legionnaire doesn’t untap during your untap step.
Whenever another creature comes into play, untap Sunstrike Legionnaire.
T: Tap target creature with converted mana cost 3 or less.
Rare
Swooping Talon 4WW Creature — Bird Soldier 2/6
Flying
1: Swooping Talon loses flying until end of turn.
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Uncommon
Synapse Sliver 4U Creature — Sliver 3/3
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
Rare
Timberwatch Elf 2G Creature — Elf 1/2
T: Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
Common
Totem Speaker 4G Creature — Elf Druid 3/3
Whenever a Beast comes into play, you may gain 3 life.
Uncommon
Toxin Sliver 3B Creature — Sliver 3/3
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can’t be regenerated.
Rare
Tribal Forcemage 1G Creature — Elf Wizard 1/1
Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Tribal Forcemage is turned face up, creatures of the type of your choice get +2/+2 and gain trample until end of turn.
Rare
Unstable Hulk 1RR Creature — Goblin Mutant 2/2
Morph 3RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
Rare
Vexing Beetle 4G Creature — Insect 3/3
Vexing Beetle can’t be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
Rare
Vile Deacon 2BB Creature — Cleric 2/2
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics in play.
Common
Voidmage Apprentice 1U Creature — Wizard 1/1
Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Voidmage Apprentice is turned face up, counter target spell.
Common
Wall of Deceit 1U Creature — Wall 0/5
(Walls can’t attack.)
3: Turn Wall of Deceit face down.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Uncommon
Wall of Hope W Creature — Wall 0/3
(Walls can’t attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
Common
Warbreak Trumpeter R Creature — Goblin 1/1
Morph XXR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens into play.
Uncommon
Ward Sliver 4W Creature — Sliver 2/2
As Ward Sliver comes into play, choose a color.
All Slivers have protection from the chosen color.
Uncommon
Warped Researcher 4U Creature — Wizard Mutant 3/4
Whenever a player cycles a card, Warped Researcher gains flying until end of turn and can’t be the target of spells or abilities this turn.
Uncommon
Weaver of Lies 5UU Creature — Beast 4/4
Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.
Rare
Whipgrass Entangler 2W Creature — Cleric 1/3
1W: Until end of turn, target creature gains “This creature can’t attack or block unless its controller pays 1 for each Cleric in play. (This cost is paid as attackers or blockers are declared.)”
Common
White Knight WW Creature — Knight 2/2
First strike, protection from black
Uncommon
Willbender 1U Creature — Wizard 1/2
Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
Uncommon
Windborn Muse 3W Creature — Spirit 2/3
Flying
Creatures can’t attack you unless their controller pays 2 for each creature attacking you. (This cost is paid as attackers are declared.)
Rare
Wingbeat Warrior 2W Creature — Bird Soldier 2/1
Flying
Morph 2W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
Common
Wirewood Channeler 3G Creature — Elf 2/2
T: Add X mana of any one color to your mana pool, where X is the number of Elves in play.
Uncommon
Wirewood Hivemaster 1G Creature — Elf 1/1
Whenever another nontoken Elf comes into play, you may put a 1/1 green Insect creature token into play.
Uncommon
Withered Wretch BB Creature — Zombie Cleric 2/2
1: Remove target card in a graveyard from the game.
Uncommon
Zombie Brute 6B Creature — Zombie 5/4
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample
Uncommon