Yeah i have some floating ideas around in my head... you betta watchout.. cause im coming home soon where i actually have old templates to work with....plus i have the playtest group RIGHT there...
yeah man.. the only reason the card isnt made is because i need a pic to go with a name....
I dunno about the fling part... i think the card has the potential to do some really screwy things.. partially why it has all those words attempting to NOT make it crazy... plus... people will let me use Sea Kraken and Open Mic and Jus' Kickin it...
If i go totally overboard then they wouldn't let me use it... hehe
but im working on several "targeting player" cards...
im all going to give them cantrips of drawing cards.. so they arent totally worthless..
but some of them raise a lot of questions...
all artwork and names are up in the air but here are some ideas:
Return target player to it's owner's hand.
Shuffles your library, draw a card, then shuffles your library.
Target Player gains flying until end of turn. (this one is actually already done.. called bounce)
Tap target player, that player does not untap as normal.
Return target player from any graveyard to play under your control. You make all decisions for that player.. (this one might actually be playable if i word it so if a player is about to lose the game i essentially control their hand, library, permanents, and um... *ahem* mind.. i guess. It would also have to require a game of 3 or more players.. Many of these require more than 2 players..)
Creatures all players control take on all characteristics of their controller including
power, toughness, creature type, upkeep costs, evasion, and color.
(this one is practically impossible unless you declare what each player is... how tough
and how powerful... and what creature they are.. Could be funny though.)
Choose target game. You enter that game and draw cards equal to the combinaed number of cards in all player's hands.
(This way you can interrupt a game right in the middle.. and you get a decent amount of cards.. You'll still lose if they want to kill you .. but you at least get a little bit of tutoring.. again a potential card..)
Switch places with target opponent. Exchange control of life totals, cards in hands, graveyards, libraries, and permanents in play. This may only be played in a game with 3 or more players.