Escalator to Nowehere

M

MrPapersHead

Guest
So, I was being wierd and wacky and me, and I came up with this nonsense. I won't introduce it, just here it is:

Artifacts (18)
4 Altar of Dementia
4 Genesis Chamber
3 Lifeline
4 Skullclamp
3 Talisman of Progress

Creatures (14)
3 Bottle Gnomes
4 False Prophet
3 Rout
4 Shrieking Drake

Spells (8)
4 Fabricate
4 Override

Manas (20)
4 Ancient Den
4 Island
4 Mishra's Factory
4 Plains
4 Seat of the Synod

Basically what I do is speed into a Lifeline and a Alter of Dementia and then Sacrifice a False Prophet to it. All other creatures in play get removed from the game and the False Prophet gets put back into play at the end of the turn (making guyses). I looked into it, and this wackiness works because Lifeline is worded retardedly to say that the a creature has to be in the play at the time the dead creature in question comes back. Since there was due to state based checking effects weirdness, it works. And even if someone was being ornery about it, I could just activate a Mishra's Facotry. Also, I kinda hijacked a combo that I saw TheRooser using with the whole Shrieking Drake, Genesis Chamber, Skullclamp, Lots of creature card draw tomfollery. But it works well in here, so I use it too.

What say you people's to my nutsery? It probably could use a tweak or two, but the first playtest with TheRooser went freakin' crazy. I was all like 'BLAM!' and he was all like 'OW!' and I was all like 'THAT'S RIGHT, YOU ARE GONNA PAY A LOT FOR THAT MUFFLER, AND IT'S GONNA BE PRO-RATED!'
 
M

MrPapersHead

Guest
Radiants Dragoons?

I think those would be some good in the Bottle Gnomes spot because I wouldn't have to pay for the echo and they would come right back from the Lifline and the hilarity. That also means that Raven Familiar is some awesomeness

I am taking out the Overrides because they take away from the overall fun factor to me, and am putting in siad cards abaove as well as Walls of Glare because they crazy stupid with the Lifeline.
 
M

MrPapersHead

Guest
Also, Raven Familiar is pretty stupid in this build as well. He is the crazy sauce.

I also noticed that I have defense against Shared Fate in this deck randomly because the Altar of Dementia lets me target a player, not just an opponent. Its super wacky and dumb.
 

Oversoul

The Tentacled One
I'm not sure why you'd be worried about Shared Fate, but that is pretty cool.

Does someone out there actually use Shared Fate in a deck that doesn't die when it tries to get its combo (like the cute little Leveler/Shared Fate decks)?
 
R

Rooser

Guest
He's worried about Shared Fate because I play with Shared Fate. And my Shared Fate deck actually has threats and stuff, not just, "Der, I'm not playing with any good cards, derrrrrrrrrrrrrrr....."
 
T

train

Guest
I think you could easily tinker or welder for a fatter creature to mill the opponent faster... any colossus should do...;)
 

Oversoul

The Tentacled One
But that would mean the inclusion of such creatures and Tinkers. The deck has neither at this point...
 
T

train

Guest
The question isn't whether or not they are there now - it is how much better would it run with them?, and if better, does the builder own them or can get them to add them...
 

Oversoul

The Tentacled One
It would drastically change the deck though. I guess the question is whether or not it is a superior strategy (and if the deckbuilder has access to those cards).
 
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