Well, this deck won a game, which it is not supposed to do. I have been thinking about that game a lot. And I'm not changing anything for now. But I'll probably keep fussing over it...
I kept a two-land hand because it had Sol Ring and Wedding Ring, so I figured I'd have enough early mana to hold me over until I could draw more lands, which Wedding Ring should enable. So yeah, second turn Wedding Ring started me drawing extra cards right away, and I just couldn't find a third land! I cast Greater Auramancy, but from there I was stuck. Well, my opponents were building up some scary attackers, and I had Spore Frog, but I knew that might not be enough. Against my better judgment, I deployed Humility. This was met with resounding boos, but no one had removal for it, and they'd need to either blow up Greater Auramancy first or use a board wipe for enchantments. All three opponents began swinging in with all of their 1/1 creatures against me, lacking any other options to deal with Humility. So then I cast Moat. At this point they were "locked out" but I still couldn't find a third land. So I used Peerless Recycling to get back my fetchland, which let me cast Abundance, which let me force the issue. I slowly built up enough mana to hardcast Divine Intervention, but my opponents all scooped out of frustration at being locked out before I got the chance. All of them hated me for this.
I initially protested some of the bitterness thrown my way, but I recognized almost right away that I wasn't going to win them over. I can argue all day that plopping Humility + Moat with shroud onto the battlefield fairly quickly is not a normal play pattern for this deck, but I couldn't force these guys to see all the games where this deck led to fun experiences and was complimented on its ingenuity. It's a group hug deck. It's not a stax deck. Really, truly, it's not. But how do I convey that? Much of the EDH community apparently doesn't understand the difference between stax decks, prison decks, and pillowfort decks. But the time to educate them is not in the immediate aftermath of their concession to any of those.
Humility was added to the "gamechangers" list by WotC, which has bolstered the idea that some players have that its presence in a deck should be disclosed pre-game. I'll do some longer writeup with my thoughts on the whole gamechanger issue, but what these players couldn't really know was that this kind of methodology is incompatible with my deck. It's a group hug deck with enchantment synergies and numerous ways to protect players from each other, with the eventual goal of using Enduring Ideal to set up a draw with Divine Intervention. If I come out of the gate and say, "Hey, I need to warn everyone that this deck has Humility" then I set up highly misleading expectations.
I'm not thrilled with how this game went, but I do want the deck itself to be capable of threatening to cause draws even against medium-to-high-power opposition. And it might not be possible to do that without including cards that sometimes lead to busted starts like this one. It might be an unsolvable problem. Well, cutting Sol Ring might help. Sol Ring did sort of cause the problem in this case.