M
Mikeymike
Guest
OK, so I'm going to build this goofy deck and I've got a few ideas.
Mandatory item #1: 3-4 Brothers
Mandatory item #2: 1-3 Dual Nature (which by the way, is going to be very evil in this new Legend heavy environment)
I have an idea I might want to run with: Rector utility. Here is a very rough decklist
Creatures 25
4 Wall of Blossoms
4 Wood Elves
4 Academy Rector
3 Brothers
3 Uktabi Organgutan
4 FTK
2 Deranged Hermit
1 Duplicant
Enchantments 9
3 Dual Nature
3 Goblin Bombardment
1 Sigil of the New Dawn (Bombardment tricks)
1 Defense of the Heart
1 Martyr's Cause
Spells 3
3 Winnow (Dual Nature tech)
Lands
1 Sol Ring
1 Strip Mine
1 Diamond Valley
2 Wasteland
3 Moxen
4 Taiga
4 Savannah
4 Plateau
4 Forests
The idea of the deck:
Every creature in the deck is good on it's own, but great with Dual Nature. Nature helps me keep opposing Legends in check (which are sure to be an issue soon), and allows me to do neat tricks with my creatures.
The FTK and Duplicants can hopefully allow me to catch 4-for-1's by killing the creature card.
The Rectors duplicate, and can be sacked to any of 5 cards (or killed with FTK)
Deranged Hermit makes perma-squirrels
Goblin Bombardment is general utility, from creature consolidation to Rector, to loops with Sigil.
Sigil allows me to do recursive loops with the Bombardment
Defense of the Heart should be able to activate pretty easily, and get key pieces I need, though I don't love it.
Martyr's Cause is a precaution, in case I get 2 fatties I can't deal with.
Diamond Valley is another Rector Outlet, along with just-in-case lifegain.
---
I'm open to all ideas and alternate builds. Thanks!
Mandatory item #1: 3-4 Brothers
Mandatory item #2: 1-3 Dual Nature (which by the way, is going to be very evil in this new Legend heavy environment)
I have an idea I might want to run with: Rector utility. Here is a very rough decklist
Creatures 25
4 Wall of Blossoms
4 Wood Elves
4 Academy Rector
3 Brothers
3 Uktabi Organgutan
4 FTK
2 Deranged Hermit
1 Duplicant
Enchantments 9
3 Dual Nature
3 Goblin Bombardment
1 Sigil of the New Dawn (Bombardment tricks)
1 Defense of the Heart
1 Martyr's Cause
Spells 3
3 Winnow (Dual Nature tech)
Lands
1 Sol Ring
1 Strip Mine
1 Diamond Valley
2 Wasteland
3 Moxen
4 Taiga
4 Savannah
4 Plateau
4 Forests
The idea of the deck:
Every creature in the deck is good on it's own, but great with Dual Nature. Nature helps me keep opposing Legends in check (which are sure to be an issue soon), and allows me to do neat tricks with my creatures.
The FTK and Duplicants can hopefully allow me to catch 4-for-1's by killing the creature card.
The Rectors duplicate, and can be sacked to any of 5 cards (or killed with FTK)
Deranged Hermit makes perma-squirrels
Goblin Bombardment is general utility, from creature consolidation to Rector, to loops with Sigil.
Sigil allows me to do recursive loops with the Bombardment
Defense of the Heart should be able to activate pretty easily, and get key pieces I need, though I don't love it.
Martyr's Cause is a precaution, in case I get 2 fatties I can't deal with.
Diamond Valley is another Rector Outlet, along with just-in-case lifegain.
---
I'm open to all ideas and alternate builds. Thanks!