Tsabo's Web
2
Artifact
Lands with activated abilities that don't produce mana do not untap during their controllers' untap steps.
When Tsabo's Web comes into play, draw a card.
I think this is almost exactly correct.
But you could have found that out without asking. At least you should have said whether you liked it or not, even if you didn't know! .... just kidding.
Pros: Stops Rishadan Port, Maze of Ith, Dust Bowl, Sorrow's Path, Safe Haven, Maze of Shadows, Terminal Moraine, High Market, Mishra's Factory, Forbidden Watchtower, Faerie Conclave, Spawning Pool, Ghitu Encampment, Treetop Vilage, Kjeldoran Outpost, Balduvian Trading Post, Soldevi Excavations, Heart of Yavimaya, Yavimaya Hollow, Shivan Gorge, Thawing Glaciers, City of Shadows, Hammerheim, Urborg, Tolaria, Pendelhaven, Karakas, Strip Mine, Oasis, Desert, Elephant Graveyard, Library of Alexandria, Bazaar of Baghdad, Island of Wak-Wak, Diamond Valley, Ice Floe, Bad River, Mountain Valley, Grasslands, Rocky Tar Pit, Flood Plain, Quicksand, Griffin Canyon, Winding Canyons, Ghost Town (well, not really), Reflecting Pool (when it is the only land), Stalking Stones, Wasteland, Volrath's Stronghold, Fountain of Cho, Saprazzan Cove, Subterrenean Hangar, Mercadian Bazaar, Rushwood Grove, Tower of the Magistrate, Kor Haven, Rath's Edge, Terrain Generator, Wintermoon Mesa, Meteor Crater (when you control no colored permanents), and Keldon Necropolis (did I miss any?)
Cons: sux
My levels of eloquence are fluctuating wildly.
To repeat: I talk good and bad today.