The Important Set:
CardName: Acidic Sliver 
Cost: BR 
Type: Creature - Sliver 
Pow/Tgh: 2/2 
Rules Text: All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." 
Set/Rarity: Stronghold Uncommon 
    
CardName: Amok 
Cost: 1R 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: 1, Discard a card at random: Put a +1/+1 counter on target creature. 
Set/Rarity: Stronghold Rare 
    
CardName: Awakening 
Cost: 2GG 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: At the beginning of each upkeep, untap all creatures and lands. 
Set/Rarity: Stronghold Rare 
    
CardName: Bandage 
Cost: W 
Type: Instant 
Pow/Tgh: / 
Rules Text: Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. 
Set/Rarity: Tenth Edition Common, Stronghold Common 
    
CardName: Bottomless Pit 
Cost: 1BB 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: At the beginning of each player's upkeep, that player discards a card at random. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Brush with Death 
Cost: 2B 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Buyback 2BB (You may pay an additional 2BB as you play this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. 
Set/Rarity: Stronghold Common 
    
CardName: Bullwhip 
Cost: 4 
Type: Artifact 
Pow/Tgh: / 
Rules Text: 2, T Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Burgeoning 
Cost: G 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: Whenever an opponent plays a land, you may put a land card from your hand into play. 
Set/Rarity: Stronghold Rare 
    
CardName: Calming Licid 
Cost: 2W 
Type: Creature - Licid 
Pow/Tgh: 2/2 
Rules Text: W, T Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay W to end this effect. Enchanted creature can't attack. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Cannibalize 
Cost: 1B 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Choose two target creatures controlled by the same player. Remove one of those creatures from the game and put two +1/+1 counters on the other. 
Set/Rarity: Stronghold Common 
    
CardName: Carnassid 
Cost: 4GG 
Type: Creature - Beast 
Pow/Tgh: 5/4 
Rules Text: Trample 1G: Regenerate Carnassid. 
Set/Rarity: Stronghold Rare 
    
CardName: Change of Heart 
Cost: W 
Type: Instant 
Pow/Tgh: / 
Rules Text: Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn. 
Set/Rarity: Stronghold Common 
    
CardName: Cloud Spirit 
Cost: 2U 
Type: Creature - Spirit 
Pow/Tgh: 3/1 
Rules Text: Flying Cloud Spirit can block only creatures with flying. 
Set/Rarity: Stronghold Common, Portal Uncommon 
    
CardName: Constant Mists 
Cost: 1G 
Type: Instant 
Pow/Tgh: / 
Rules Text: Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Contemplation 
Cost: 1WW 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: Whenever you play a spell, you gain 1 life. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Contempt 
Cost: 1U 
Type: Enchantment - Aura 
Pow/Tgh: / 
Rules Text: Enchant creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. 
Set/Rarity: Stronghold Common 
    
CardName: Conviction 
Cost: 1W 
Type: Enchantment - Aura 
Pow/Tgh: / 
Rules Text: Enchant creature Enchanted creature gets +1/+3. W: Return Conviction to its owner's hand. 
Set/Rarity: Stronghold Common 
    
CardName: Convulsing Licid 
Cost: 2R 
Type: Creature - Licid 
Pow/Tgh: 2/2 
Rules Text: R, T Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay R to end this effect. Enchanted creature can't block. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Corrupting Licid 
Cost: 2B 
Type: Creature - Licid 
Pow/Tgh: 2/2 
Rules Text: B, T Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect. Enchanted creature has fear. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Craven Giant 
Cost: 2R 
Type: Creature - Giant 
Pow/Tgh: 4/1 
Rules Text: Craven Giant can't block. 
Set/Rarity: Stronghold Common, Portal Common 
    
CardName: Crossbow Ambush 
Cost: G 
Type: Instant 
Pow/Tgh: / 
Rules Text: Creatures you control gain reach until end of turn. (They can block creatures with flying.) 
Set/Rarity: Stronghold Common 
    
CardName: Crovax the Cursed 
Cost: 2BB 
Type: Legendary Creature - Vampire 
Pow/Tgh: 0/0 
Rules Text: Crovax the Cursed comes into play with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. B: Crovax gains flying until end of turn. 
Set/Rarity: Stronghold Rare 
    
CardName: Crystalline Sliver 
Cost: WU 
Type: Creature - Sliver 
Pow/Tgh: 2/2 
Rules Text: All Slivers have shroud. (They can't be the targets of spells or abilities.) 
Set/Rarity: Stronghold Uncommon 
    
CardName: Dauthi Trapper 
Cost: 2B 
Type: Creature - Dauthi Minion 
Pow/Tgh: 1/1 
Rules Text: T Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 
Set/Rarity: Stronghold Uncommon 
    
CardName: Death Stroke 
Cost: BB 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Destroy target tapped creature. 
Set/Rarity: Beatdown Box Set Common, Stronghold Common 
    
CardName: Dream Halls 
Cost: 3UU 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. 
Set/Rarity: Stronghold Rare 
    
CardName: Dream Prowler 
Cost: 2UU 
Type: Creature - Illusion 
Pow/Tgh: 1/5 
Rules Text: Dream Prowler is unblockable as long as it's attacking alone. 
Set/Rarity: Ninth Edition Uncommon, Stronghold Common 
    
CardName: Duct Crawler 
Cost: R 
Type: Creature - Insect 
Pow/Tgh: 1/1 
Rules Text: 1R: Target creature can't block Duct Crawler this turn. 
Set/Rarity: Tenth Edition Common, Stronghold Common 
    
CardName: Dungeon Shade 
Cost: 3B 
Type: Creature - Shade Spirit 
Pow/Tgh: 1/1 
Rules Text: Flying B: Dungeon Shade gets +1/+1 until end of turn. 
Set/Rarity: Stronghold Common 
    
CardName: Elven Rite 
Cost: 1G 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Distribute two +1/+1 counters among one or two target creatures. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Endangered Armodon 
Cost: 2GG 
Type: Creature - Elephant 
Pow/Tgh: 4/5 
Rules Text: When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. 
Set/Rarity: Stronghold Common 
    
CardName: Ensnaring Bridge 
Cost: 3 
Type: Artifact 
Pow/Tgh: / 
Rules Text: Creatures with power greater than the number of cards in your hand can't attack. 
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare 
    
CardName: Evacuation 
Cost: 3UU 
Type: Instant 
Pow/Tgh: / 
Rules Text: Return all creatures to their owners' hands. 
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare 
    
CardName: Fanning the Flames 
Cost: XRR 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Flame Wave 
Cost: 3RRRR 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Flame Wave deals 4 damage to target player and each creature he or she controls. 
Set/Rarity: Ninth Edition Uncommon, Stronghold Uncommon 
    
CardName: Fling 
Cost: 1R 
Type: Instant 
Pow/Tgh: / 
Rules Text: As an additional cost to play Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. 
Set/Rarity: Stronghold Common 
    
CardName: Flowstone Blade 
Cost: R 
Type: Enchantment - Aura 
Pow/Tgh: / 
Rules Text: Enchant creature R: Enchanted creature gets +1/-1 until end of turn. 
Set/Rarity: Stronghold Common 
    
CardName: Flowstone Hellion 
Cost: 4R 
Type: Creature - Hellion Beast 
Pow/Tgh: 3/3 
Rules Text: Haste 0: Flowstone Hellion gets +1/-1 until end of turn. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Flowstone Mauler 
Cost: 4RR 
Type: Creature - Beast 
Pow/Tgh: 4/5 
Rules Text: Trample R: Flowstone Mauler gets +1/-1 until end of turn. 
Set/Rarity: Stronghold Rare 
    
CardName: Flowstone Shambler 
Cost: 2R 
Type: Creature - Beast 
Pow/Tgh: 2/2 
Rules Text: R: Flowstone Shambler gets +1/-1 until end of turn. 
Set/Rarity: Ninth Edition Common, Stronghold Common 
    
CardName: Foul Imp 
Cost: BB 
Type: Creature - Imp 
Pow/Tgh: 2/2 
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) When Foul Imp comes into play, you lose 2 life. 
Set/Rarity: Ninth Edition Common, Seventh Edition Uncommon, Stronghold Common 
    
CardName: Furnace Spirit 
Cost: 2R 
Type: Creature - Spirit 
Pow/Tgh: 1/1 
Rules Text: Haste R: Furnace Spirit gets +1/+0 until end of turn. 
Set/Rarity: Stronghold Common 
    
CardName: Gliding Licid 
Cost: 2U 
Type: Creature - Licid 
Pow/Tgh: 2/2 
Rules Text: U, T Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect. Enchanted creature has flying. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Grave Pact 
Cost: 1BBB 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. 
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Stronghold Rare 
    
CardName: Hammerhead Shark 
Cost: 1U 
Type: Creature - Fish 
Pow/Tgh: 2/3 
Rules Text: Hammerhead Shark can't attack unless defending player controls an Island. 
Set/Rarity: Stronghold Common 
    
CardName: Heartstone 
Cost: 3 
Type: Artifact 
Pow/Tgh: / 
Rules Text: Activated abilities of creatures cost 1 less to play. This effect can't reduce the amount of mana an ability costs to play to less than 1 mana. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Heat of Battle 
Cost: 1R 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Hermit Druid 
Cost: 1G 
Type: Creature - Human Druid 
Pow/Tgh: 1/1 
Rules Text: G, T Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. 
Set/Rarity: Stronghold Rare 
    
CardName: Hesitation 
Cost: 1U 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: When a spell is played, sacrifice Hesitation. If you do, counter that spell. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Hibernation Sliver 
Cost: UB 
Type: Creature - Sliver 
Pow/Tgh: 2/2 
Rules Text: All Slivers have "Pay 2 life: Return this permanent to its owner's hand." 
Set/Rarity: Stronghold Uncommon 
    
CardName: Hidden Retreat 
Cost: 2W 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. 
Set/Rarity: Stronghold Rare 
    
CardName: Honor Guard 
Cost: W 
Type: Creature - Human Soldier 
Pow/Tgh: 1/1 
Rules Text: W: Honor Guard gets +0/+1 until end of turn. 
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Stronghold Common 
    
CardName: Horn of Greed 
Cost: 3 
Type: Artifact 
Pow/Tgh: / 
Rules Text: Whenever a player plays a land, that player draws a card. 
Set/Rarity: Stronghold Rare 
    
CardName: Hornet Cannon 
Cost: 4 
Type: Artifact 
Pow/Tgh: / 
Rules Text: 3, T Put a 1/1 Insect artifact creature token with flying and haste named Hornet into play. Destroy that creature at end of turn. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Intruder Alarm 
Cost: 2U 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: Creatures don't untap during their controllers' untap steps. Whenever a creature comes into play, untap all creatures. 
Set/Rarity: Eighth Edition Rare, Stronghold Rare 
    
CardName: Invasion Plans 
Cost: 2R 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: All creatures block each turn if able. The attacking player chooses how each creature blocks each turn. 
Set/Rarity: Stronghold Rare 
    
CardName: Jinxed Ring 
Cost: 2 
Type: Artifact 
Pow/Tgh: / 
Rules Text: Whenever a nontoken permanent is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.) 
Set/Rarity: Stronghold Rare 
    
CardName: Lab Rats 
Cost: B 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Buyback 4 (You may pay an additional 4 as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 black Rat creature token into play. 
Set/Rarity: Stronghold Common 
    
CardName: Lancers en-Kor 
Cost: 3WW 
Type: Creature - Kor Soldier 
Pow/Tgh: 3/3 
Rules Text: Trample 0: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Leap 
Cost: U 
Type: Instant 
Pow/Tgh: / 
Rules Text: Target creature gains flying until end of turn. Draw a card. 
Set/Rarity: Stronghold Common 
    
CardName: Lowland Basilisk 
Cost: 2G 
Type: Creature - Basilisk 
Pow/Tgh: 1/3 
Rules Text: Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. 
Set/Rarity: Stronghold Common 
    
CardName: Mana Leak 
Cost: 1U 
Type: Instant 
Pow/Tgh: / 
Rules Text: Counter target spell unless its controller pays 3. 
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Battle Royale Box Set Common, Stronghold Common 
    
CardName: Mask of the Mimic 
Cost: U 
Type: Instant 
Pow/Tgh: / 
Rules Text: As an additional cost to play Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card into play. Then shuffle your library. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Megrim 
Cost: 2B 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: Whenever an opponent discards a card, Megrim deals 2 damage to that player. 
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Stronghold Uncommon 
    
CardName: Mind Games 
Cost: U 
Type: Instant 
Pow/Tgh: / 
Rules Text: Buyback 2U (You may pay an additional 2U as you play this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. 
Set/Rarity: Stronghold Common 
    
CardName: Mind Peel 
Cost: B 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Buyback 2BB (You may pay an additional 2BB as you play this spell. If you do, put this card into your hand as it resolves.) Target player discards a card. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Mindwarper 
Cost: 2BB 
Type: Creature - Spirit 
Pow/Tgh: 0/0 
Rules Text: Mindwarper comes into play with three +1/+1 counters on it. 2B, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Play this ability only any time you could play a sorcery. 
Set/Rarity: Stronghold Rare 
    
CardName: Mob Justice 
Cost: 1R 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Mob Justice deals damage to target player equal to the number of creatures you control. 
Set/Rarity: Stronghold Common 
    
CardName: Mogg Bombers 
Cost: 3R 
Type: Creature - Goblin 
Pow/Tgh: 3/4 
Rules Text: When another creature comes into play, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. 
Set/Rarity: Stronghold Common 
    
CardName: Mogg Flunkies 
Cost: 1R 
Type: Creature - Goblin 
Pow/Tgh: 3/3 
Rules Text: Mogg Flunkies can't attack or block alone. 
Set/Rarity: Stronghold Common 
    
CardName: Mogg Infestation 
Cost: 3RR 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control. 
Set/Rarity: Stronghold Rare 
    
CardName: Mogg Maniac 
Cost: 1R 
Type: Creature - Goblin 
Pow/Tgh: 1/1 
Rules Text: Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Morgue Thrull 
Cost: 2B 
Type: Creature - Thrull 
Pow/Tgh: 2/2 
Rules Text: Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. 
Set/Rarity: Stronghold Common 
    
CardName: Mortuary 
Cost: 3B 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: Whenever a creature is put into your graveyard from play, put that card on top of your library. 
Set/Rarity: Stronghold Rare 
    
CardName: Mox Diamond 
Cost: 0 
Type: Artifact 
Pow/Tgh: / 
Rules Text: If Mox Diamond would come into play, you may discard a land card instead. If you do, put Mox Diamond into play. If you don't, put it into its owner's graveyard. T Add one mana of any color to your mana pool. 
Set/Rarity: Stronghold Rare 
    
CardName: Mulch 
Cost: 1G 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard. 
Set/Rarity: Stronghold Common 
    
CardName: Nomads en-Kor 
Cost: W 
Type: Creature - Kor Nomad Soldier 
Pow/Tgh: 1/1 
Rules Text: 0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. 
Set/Rarity: Stronghold Common 
    
CardName: Overgrowth 
Cost: 2G 
Type: Enchantment - Aura 
Pow/Tgh: / 
Rules Text: Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool (in addition to the mana the land produces). 
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Stronghold Common 
    
CardName: Portcullis 
Cost: 4 
Type: Artifact 
Pow/Tgh: / 
Rules Text: Whenever a creature comes into play, if there are two or more other creatures in play, remove that creature from the game. When Portcullis leaves play, return to play under their owners' control all creatures removed from the game with Portcullis. 
Set/Rarity: Stronghold Rare 
    
CardName: Primal Rage 
Cost: 1G 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) 
Set/Rarity: Tenth Edition Uncommon, Stronghold Uncommon 
    
CardName: Provoke 
Cost: 1G 
Type: Instant 
Pow/Tgh: / 
Rules Text: Untap target creature you don't control. That creature blocks this turn if able. Draw a card. 
Set/Rarity: Stronghold Common 
    
CardName: Pursuit of Knowledge 
Cost: 3W 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. 
Set/Rarity: Stronghold Rare 
    
CardName: Rabid Rats 
Cost: 1B 
Type: Creature - Rat 
Pow/Tgh: 1/1 
Rules Text: T Target blocking creature gets -1/-1 until end of turn. 
Set/Rarity: Stronghold Common 
    
CardName: Ransack 
Cost: 3U 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. 
Set/Rarity: Starter 1999 Rare, Stronghold Uncommon 
    
CardName: Rebound 
Cost: 1U 
Type: Instant 
Pow/Tgh: / 
Rules Text: Change the target of target spell that targets only a player. The new target must be a player. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Reins of Power 
Cost: 2UU 
Type: Instant 
Pow/Tgh: / 
Rules Text: Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. 
Set/Rarity: Stronghold Rare 
    
CardName: Revenant 
Cost: 4B 
Type: Creature - Spirit 
Pow/Tgh: */* 
Rules Text: Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. 
Set/Rarity: Seventh Edition Rare, Stronghold Rare, Promo set for Gatherer Rare 
    
CardName: Rolling Stones 
Cost: 1W 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: Wall creatures can attack as though they didn't have defender. 
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare 
    
CardName: Ruination 
Cost: 3R 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Destroy all nonbasic lands. 
Set/Rarity: Stronghold Rare 
    
CardName: Sacred Ground 
Cost: 1W 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play. 
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare 
    
CardName: Samite Blessing 
Cost: W 
Type: Enchantment - Aura 
Pow/Tgh: / 
Rules Text: Enchant creature Enchanted creature has "T The next time a source of your choice would deal damage to target creature this turn, prevent that damage." 
Set/Rarity: Stronghold Common 
    
CardName: Scapegoat 
Cost: W 
Type: Instant 
Pow/Tgh: / 
Rules Text: As an additional cost to play Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Seething Anger 
Cost: R 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn. 
Set/Rarity: Stronghold Common 
    
CardName: Serpent Warrior 
Cost: 2B 
Type: Creature - Snake Warrior 
Pow/Tgh: 3/3 
Rules Text: When Serpent Warrior comes into play, you lose 3 life. 
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Stronghold Common, Portal Common 
    
CardName: Shaman en-Kor 
Cost: 1W 
Type: Creature - Kor Shaman Cleric 
Pow/Tgh: 1/2 
Rules Text: 0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. 1W: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 
Set/Rarity: Stronghold Rare 
    
CardName: Shard Phoenix 
Cost: 4R 
Type: Creature - Phoenix 
Pow/Tgh: 2/2 
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. RRR: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep. 
Set/Rarity: Ninth Edition Rare, Stronghold Rare 
    
CardName: Shifting Wall 
Cost: X 
Type: Artifact Creature - Wall 
Pow/Tgh: 0/0 
Rules Text: Defender (This creature can't attack.) Shifting Wall comes into play with X +1/+1 counters on it. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Shock 
Cost: R 
Type: Instant 
Pow/Tgh: / 
Rules Text: Shock deals 2 damage to target creature or player. 
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Onslaught Common, Seventh Edition Common, Beatdown Box Set Common, Starter 2000 Common, Classic Sixth Edition Common, Stronghold Common 
    
CardName: Sift 
Cost: 3U 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Draw three cards, then discard a card. 
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Stronghold Common 
    
CardName: Silver Wyvern 
Cost: 3UU 
Type: Creature - Drake 
Pow/Tgh: 4/3 
Rules Text: Flying U: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. 
Set/Rarity: Stronghold Rare 
    
CardName: Skeleton Scavengers 
Cost: 2B 
Type: Creature - Skeleton 
Pow/Tgh: 0/0 
Rules Text: Skeleton Scavengers comes into play with a +1/+1 counter on it. Pay 1 for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. 
Set/Rarity: Stronghold Rare 
    
CardName: Skyshroud Archer 
Cost: G 
Type: Creature - Elf Archer 
Pow/Tgh: 1/1 
Rules Text: T Target creature with flying gets -1/-1 until end of turn. 
Set/Rarity: Stronghold Common 
    
CardName: Skyshroud Falcon 
Cost: 1W 
Type: Creature - Bird 
Pow/Tgh: 1/1 
Rules Text: Flying, vigilance 
Set/Rarity: Seventh Edition Common, Stronghold Common 
    
CardName: Skyshroud Troopers 
Cost: 3G 
Type: Creature - Elf Druid Warrior 
Pow/Tgh: 3/3 
Rules Text: T Add G to your mana pool. 
Set/Rarity: Stronghold Common 
    
CardName: Sliver Queen 
Cost: WUBRG 
Type: Legendary Creature - Sliver 
Pow/Tgh: 7/7 
Rules Text: 2: Put a 1/1 colorless Sliver creature token into play. 
Set/Rarity: Stronghold Rare 
    
CardName: Smite 
Cost: W 
Type: Instant 
Pow/Tgh: / 
Rules Text: Destroy target blocked creature. 
Set/Rarity: Stronghold Common 
    
CardName: Soltari Champion 
Cost: 2W 
Type: Creature - Soltari Soldier 
Pow/Tgh: 2/2 
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. 
Set/Rarity: Stronghold Rare 
    
CardName: Spike Breeder 
Cost: 3G 
Type: Creature - Spike 
Pow/Tgh: 0/0 
Rules Text: Spike Breeder comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play. 
Set/Rarity: Stronghold Rare 
    
CardName: Spike Colony 
Cost: 4G 
Type: Creature - Spike 
Pow/Tgh: 0/0 
Rules Text: Spike Colony comes into play with four +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. 
Set/Rarity: Battle Royale Box Set Common, Stronghold Common 
    
CardName: Spike Feeder 
Cost: 1GG 
Type: Creature - Spike 
Pow/Tgh: 0/0 
Rules Text: Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. 
Set/Rarity: Time Spiral "Timeshifted" Special, Battle Royale Box Set Uncommon, Stronghold Uncommon 
    
CardName: Spike Soldier 
Cost: 2GG 
Type: Creature - Spike Soldier 
Pow/Tgh: 0/0 
Rules Text: Spike Soldier comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Spike Worker 
Cost: 2G 
Type: Creature - Spike 
Pow/Tgh: 0/0 
Rules Text: Spike Worker comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. 
Set/Rarity: Battle Royale Box Set Common, Stronghold Common 
    
CardName: Spindrift Drake 
Cost: U 
Type: Creature - Drake 
Pow/Tgh: 2/1 
Rules Text: Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay U. 
Set/Rarity: Stronghold Common 
    
CardName: Spined Sliver 
Cost: RG 
Type: Creature - Sliver 
Pow/Tgh: 2/2 
Rules Text: Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. 
Set/Rarity: Time Spiral "Timeshifted" Special, Stronghold Uncommon 
    
CardName: Spined Wurm 
Cost: 4G 
Type: Creature - Wurm 
Pow/Tgh: 5/4 
Rules Text:  
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Stronghold Common, Portal Common 
    
CardName: Spirit en-Kor 
Cost: 3W 
Type: Creature - Kor Spirit 
Pow/Tgh: 2/2 
Rules Text: Flying 0: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. 
Set/Rarity: Stronghold Common 
    
CardName: Spitting Hydra 
Cost: 3RR 
Type: Creature - Hydra 
Pow/Tgh: 0/0 
Rules Text: Spitting Hydra comes into play with four +1/+1 counters on it. 1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. 
Set/Rarity: Stronghold Rare 
    
CardName: Stronghold Assassin 
Cost: 1BB 
Type: Creature - Zombie Assassin 
Pow/Tgh: 2/1 
Rules Text: T, Sacrifice a creature: Destroy target nonblack creature. 
Set/Rarity: Seventh Edition Rare, Stronghold Rare 
    
CardName: Stronghold Taskmaster 
Cost: 2BB 
Type: Creature - Giant Minion 
Pow/Tgh: 4/3 
Rules Text: Other black creatures get -1/-1. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Sword of the Chosen 
Cost: 2 
Type: Legendary Artifact 
Pow/Tgh: / 
Rules Text: T Target legendary creature gets +2/+2 until end of turn. 
Set/Rarity: Stronghold Rare 
    
CardName: Temper 
Cost: X1W 
Type: Instant 
Pow/Tgh: / 
Rules Text: Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Tempting Licid 
Cost: 2G 
Type: Creature - Licid 
Pow/Tgh: 2/2 
Rules Text: G, T Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay G to end this effect. All creatures able to block enchanted creature do so. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Thalakos Deceiver 
Cost: 3U 
Type: Creature - Thalakos Wizard 
Pow/Tgh: 1/1 
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.) 
Set/Rarity: Stronghold Rare 
    
CardName: Tidal Surge 
Cost: 1U 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Tap up to three target creatures without flying. 
Set/Rarity: Classic Sixth Edition Common, Portal Second Age Common, Stronghold Common, Portal Common 
    
CardName: Tidal Warrior 
Cost: U 
Type: Creature - Merfolk Warrior 
Pow/Tgh: 1/1 
Rules Text: T Target land becomes an Island until end of turn. 
Set/Rarity: Stronghold Common 
    
CardName: Torment 
Cost: 1B 
Type: Enchantment - Aura 
Pow/Tgh: / 
Rules Text: Enchant creature Enchanted creature gets -3/-0. 
Set/Rarity: Stronghold Common 
    
CardName: Tortured Existence 
Cost: B 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: B, Discard a creature card: Return target creature card from your graveyard to your hand. 
Set/Rarity: Stronghold Common 
    
CardName: Venerable Monk 
Cost: 2W 
Type: Creature - Human Monk Cleric 
Pow/Tgh: 2/2 
Rules Text: When Venerable Monk comes into play, you gain 2 life. 
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Classic Sixth Edition Common, Stronghold Common, Portal Uncommon 
    
CardName: Verdant Touch 
Cost: 1G 
Type: Sorcery 
Pow/Tgh: / 
Rules Text: Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect doesn't end at end of turn.) 
Set/Rarity: Stronghold Rare 
    
CardName: Victual Sliver 
Cost: GW 
Type: Creature - Sliver 
Pow/Tgh: 2/2 
Rules Text: All Slivers have "2, Sacrifice this permanent: You gain 4 life." 
Set/Rarity: Stronghold Uncommon 
    
CardName: Volrath's Gardens 
Cost: 1G 
Type: Enchantment 
Pow/Tgh: / 
Rules Text: 2, Tap an untapped creature you control: You gain 2 life. Play this ability only any time you could play a sorcery. 
Set/Rarity: Stronghold Rare 
    
CardName: Volrath's Laboratory 
Cost: 5 
Type: Artifact 
Pow/Tgh: / 
Rules Text: As Volrath's Laboratory comes into play, choose a color and a creature type. 5, T Put a 2/2 creature token of the chosen color and type into play . 
Set/Rarity: Stronghold Rare 
    
CardName: Volrath's Shapeshifter 
Cost: 1UU 
Type: Creature - Shapeshifter 
Pow/Tgh: 0/1 
Rules Text: As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "2: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) 2: Discard a card. 
Set/Rarity: Stronghold Rare 
    
CardName: Volrath's Stronghold 
Cost:  
Type: Legendary Land 
Pow/Tgh: / 
Rules Text: T Add 1 to your mana pool. 1B, T Put target creature card from your graveyard on top of your library. 
Set/Rarity: Stronghold Rare 
    
CardName: Walking Dream 
Cost: 3U 
Type: Creature - Illusion 
Pow/Tgh: 3/3 
Rules Text: Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Wall of Blossoms 
Cost: 1G 
Type: Creature - Plant Wall 
Pow/Tgh: 0/4 
Rules Text: Defender (This creature can't attack.) When Wall of Blossoms comes into play, draw a card. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Wall of Essence 
Cost: 1W 
Type: Creature - Wall 
Pow/Tgh: 0/4 
Rules Text: Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Wall of Razors 
Cost: 1R 
Type: Creature - Wall 
Pow/Tgh: 4/1 
Rules Text: Defender (This creature can't attack.) First strike 
Set/Rarity: Stronghold Uncommon 
    
CardName: Wall of Souls 
Cost: 1B 
Type: Creature - Wall 
Pow/Tgh: 0/4 
Rules Text: Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Wall of Tears 
Cost: 1U 
Type: Creature - Wall 
Pow/Tgh: 0/4 
Rules Text: Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Warrior Angel 
Cost: 4WW 
Type: Creature - Angel Warrior 
Pow/Tgh: 3/4 
Rules Text: Flying; lifelink (Whenever this creature deals damage, you gain that much life.) 
Set/Rarity: Stronghold Rare 
    
CardName: Warrior en-Kor 
Cost: WW 
Type: Creature - Kor Warrior Knight 
Pow/Tgh: 2/2 
Rules Text: 0: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. 
Set/Rarity: Stronghold Uncommon 
    
CardName: Youthful Knight 
Cost: 1W 
Type: Creature - Human Knight 
Pow/Tgh: 2/1 
Rules Text: First strike (This creature deals combat damage before creatures without first strike.) 
Set/Rarity: Tenth Edition Common, Stronghold Common