Design a Stronghold precon.

Ransac

CPA Trash Man
Here're the Classic Quarter rules.


Classic Quarter said:
The Timeline:

Deck building contest: All decks must be submitted by Monday, March 2nd at 9:00AM PST. Any decks submitted after that will not be considered. The winning deck will be announced no later than Thursday, March 5th.

Deck naming contest: After the winning deck is announced, all deck names must be submitted by Monday, March 9th at 9:00AM PST. The winner will be announced by Friday, March 13.

Prizes for each contest will be delivered when Stronghold releases.

The Rules:

Rare Deck

The deck must be exactly 60 cards
The deck must be exactly 2 colors.
The deck cannot be G/R, B/W, U/R since these are the color combinations of the existing Stronghold theme decks
The deck may contain up to 5 total rares with the following limitations:
1 rare must be Volrath’s Laboratory
Only 1 copy of each rare
Only 1 rare may be from the Tempest set
Only 1 rare in this deck can be included in any other Tempest or Stronghold theme deck (player created or otherwise)
The deck may not include more than 3 copies of any given card (excluding basic lands, of course)
The deck may only include 5 cards that have more than 2 copies
The deck may not contain more than 15 total copies of cards from Tempest (excluding basic lands, of course)
How To:

Submit your decklist through our deck database: In order to use our deck database, you must have a forum login (with an email address filled out in the appropriate section). The key here is to select from the tournament dropdown the "Stronghold Precon Project". This will hide your deck from view from anyone, so that they can't see your submissions.

To submit a name and only a name, send a private message to the forum user: SPP_Naming_Contest through our forums with the subject SPP Submission. This user is controlled by me (Dangerlinto).

Prizes:

Deck Naming:
4 Copies of the Deck
1 standard set of Stronghold
1 standard Tempest Release Card
1 standard Stronghold Release Card

Deck Creation:
4 Copies of the Deck
1 premium foil set of Stronghold
1 premium foil Tempest Release Card
1 Premium foil Stronghold Release Card

Regulations:

The winners will need to provide their name, email, and Magic Online user name to validate their Magic Online accounts before receiving their prizes. Employees of Hasbro, Wizards of the Coast, and the hosting sites are not eligible to win.
Because you must be able to use the forums to submit the name in a Private Message, you must register in the forums to enter the contest. If you do not use your MTGO user name as your forum name, make sure you also enter your MTGO user name in the field provided or you will not be able to claim your prize.
There is no upper limit on the characters you can use for the name, but having a look at the other Theme Decks from Tempest should give you an idea about what looks nice on a box, and fits well in advertisements. So "The Really Cool Deck That Abuses Tribal Themes" is probably not going to cut it based solely on it's length (never mind how lame it is)
Wizards of the Coast will choose the winners based on the lists, and it is at their sole discretion.
Obviously foul or abusive words will not be considered for the name, but they may gain you a warning or banning from the CQ site at the discretion of the administrator.
The administrator of the the CQ site (Dangerlinto) and employees of Wizards of the Coast are ineligible for the contest. Entrants are not restricted by location.
Wizards of the Coast will choose the winners based on the list, and it is at their sole discretion.
That's it! There is also a sister contest being run by our good friends on PureMTGO, so check that out as well.

So get your creative juices flowing, your thinking cap on, and good luck to all!
Sounds like fun. G/R, B/W and U/R are out and we need to utilize the Token creating Laboratory...... What were the actual themes for the first three decks. Spikes? Slivers? etc.?

Ransac, cpa trash man
 
B

BigBlue

Guest
This sounds like a lot of fun actually...

Very tight timeline though! Next Monday!
 

Mooseman

Isengar Tussle
Sounds good:
What goes with this card?
Volrath's Laboratory
cc=5
artifact
As Volrath's Laboratory comes into play, choose a color and creature type.
5, T Put into play a 2/2 creature token of the chosen color and type.

Besides Slivers and spikes, what is a good tribe from Stronghold(and Tempus)?
 
B

BigBlue

Guest
The Important Set:

CardName: Acidic Sliver
Cost: BR
Type: Creature - Sliver
Pow/Tgh: 2/2
Rules Text: All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
Set/Rarity: Stronghold Uncommon

CardName: Amok
Cost: 1R
Type: Enchantment
Pow/Tgh: /
Rules Text: 1, Discard a card at random: Put a +1/+1 counter on target creature.
Set/Rarity: Stronghold Rare

CardName: Awakening
Cost: 2GG
Type: Enchantment
Pow/Tgh: /
Rules Text: At the beginning of each upkeep, untap all creatures and lands.
Set/Rarity: Stronghold Rare

CardName: Bandage
Cost: W
Type: Instant
Pow/Tgh: /
Rules Text: Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card.
Set/Rarity: Tenth Edition Common, Stronghold Common

CardName: Bottomless Pit
Cost: 1BB
Type: Enchantment
Pow/Tgh: /
Rules Text: At the beginning of each player's upkeep, that player discards a card at random.
Set/Rarity: Stronghold Uncommon

CardName: Brush with Death
Cost: 2B
Type: Sorcery
Pow/Tgh: /
Rules Text: Buyback 2BB (You may pay an additional 2BB as you play this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life.
Set/Rarity: Stronghold Common

CardName: Bullwhip
Cost: 4
Type: Artifact
Pow/Tgh: /
Rules Text: 2, T Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
Set/Rarity: Stronghold Uncommon

CardName: Burgeoning
Cost: G
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever an opponent plays a land, you may put a land card from your hand into play.
Set/Rarity: Stronghold Rare

CardName: Calming Licid
Cost: 2W
Type: Creature - Licid
Pow/Tgh: 2/2
Rules Text: W, T Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay W to end this effect. Enchanted creature can't attack.
Set/Rarity: Stronghold Uncommon

CardName: Cannibalize
Cost: 1B
Type: Sorcery
Pow/Tgh: /
Rules Text: Choose two target creatures controlled by the same player. Remove one of those creatures from the game and put two +1/+1 counters on the other.
Set/Rarity: Stronghold Common

CardName: Carnassid
Cost: 4GG
Type: Creature - Beast
Pow/Tgh: 5/4
Rules Text: Trample 1G: Regenerate Carnassid.
Set/Rarity: Stronghold Rare

CardName: Change of Heart
Cost: W
Type: Instant
Pow/Tgh: /
Rules Text: Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.
Set/Rarity: Stronghold Common

CardName: Cloud Spirit
Cost: 2U
Type: Creature - Spirit
Pow/Tgh: 3/1
Rules Text: Flying Cloud Spirit can block only creatures with flying.
Set/Rarity: Stronghold Common, Portal Uncommon

CardName: Constant Mists
Cost: 1G
Type: Instant
Pow/Tgh: /
Rules Text: Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.
Set/Rarity: Stronghold Uncommon

CardName: Contemplation
Cost: 1WW
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever you play a spell, you gain 1 life.
Set/Rarity: Stronghold Uncommon

CardName: Contempt
Cost: 1U
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
Set/Rarity: Stronghold Common

CardName: Conviction
Cost: 1W
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature Enchanted creature gets +1/+3. W: Return Conviction to its owner's hand.
Set/Rarity: Stronghold Common

CardName: Convulsing Licid
Cost: 2R
Type: Creature - Licid
Pow/Tgh: 2/2
Rules Text: R, T Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay R to end this effect. Enchanted creature can't block.
Set/Rarity: Stronghold Uncommon

CardName: Corrupting Licid
Cost: 2B
Type: Creature - Licid
Pow/Tgh: 2/2
Rules Text: B, T Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect. Enchanted creature has fear.
Set/Rarity: Stronghold Uncommon

CardName: Craven Giant
Cost: 2R
Type: Creature - Giant
Pow/Tgh: 4/1
Rules Text: Craven Giant can't block.
Set/Rarity: Stronghold Common, Portal Common

CardName: Crossbow Ambush
Cost: G
Type: Instant
Pow/Tgh: /
Rules Text: Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Set/Rarity: Stronghold Common

CardName: Crovax the Cursed
Cost: 2BB
Type: Legendary Creature - Vampire
Pow/Tgh: 0/0
Rules Text: Crovax the Cursed comes into play with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. B: Crovax gains flying until end of turn.
Set/Rarity: Stronghold Rare

CardName: Crystalline Sliver
Cost: WU
Type: Creature - Sliver
Pow/Tgh: 2/2
Rules Text: All Slivers have shroud. (They can't be the targets of spells or abilities.)
Set/Rarity: Stronghold Uncommon

CardName: Dauthi Trapper
Cost: 2B
Type: Creature - Dauthi Minion
Pow/Tgh: 1/1
Rules Text: T Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Set/Rarity: Stronghold Uncommon

CardName: Death Stroke
Cost: BB
Type: Sorcery
Pow/Tgh: /
Rules Text: Destroy target tapped creature.
Set/Rarity: Beatdown Box Set Common, Stronghold Common

CardName: Dream Halls
Cost: 3UU
Type: Enchantment
Pow/Tgh: /
Rules Text: Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Set/Rarity: Stronghold Rare

CardName: Dream Prowler
Cost: 2UU
Type: Creature - Illusion
Pow/Tgh: 1/5
Rules Text: Dream Prowler is unblockable as long as it's attacking alone.
Set/Rarity: Ninth Edition Uncommon, Stronghold Common

CardName: Duct Crawler
Cost: R
Type: Creature - Insect
Pow/Tgh: 1/1
Rules Text: 1R: Target creature can't block Duct Crawler this turn.
Set/Rarity: Tenth Edition Common, Stronghold Common

CardName: Dungeon Shade
Cost: 3B
Type: Creature - Shade Spirit
Pow/Tgh: 1/1
Rules Text: Flying B: Dungeon Shade gets +1/+1 until end of turn.
Set/Rarity: Stronghold Common

CardName: Elven Rite
Cost: 1G
Type: Sorcery
Pow/Tgh: /
Rules Text: Distribute two +1/+1 counters among one or two target creatures.
Set/Rarity: Stronghold Uncommon

CardName: Endangered Armodon
Cost: 2GG
Type: Creature - Elephant
Pow/Tgh: 4/5
Rules Text: When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
Set/Rarity: Stronghold Common

CardName: Ensnaring Bridge
Cost: 3
Type: Artifact
Pow/Tgh: /
Rules Text: Creatures with power greater than the number of cards in your hand can't attack.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare

CardName: Evacuation
Cost: 3UU
Type: Instant
Pow/Tgh: /
Rules Text: Return all creatures to their owners' hands.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare

CardName: Fanning the Flames
Cost: XRR
Type: Sorcery
Pow/Tgh: /
Rules Text: Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player.
Set/Rarity: Stronghold Uncommon

CardName: Flame Wave
Cost: 3RRRR
Type: Sorcery
Pow/Tgh: /
Rules Text: Flame Wave deals 4 damage to target player and each creature he or she controls.
Set/Rarity: Ninth Edition Uncommon, Stronghold Uncommon

CardName: Fling
Cost: 1R
Type: Instant
Pow/Tgh: /
Rules Text: As an additional cost to play Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player.
Set/Rarity: Stronghold Common

CardName: Flowstone Blade
Cost: R
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature R: Enchanted creature gets +1/-1 until end of turn.
Set/Rarity: Stronghold Common

CardName: Flowstone Hellion
Cost: 4R
Type: Creature - Hellion Beast
Pow/Tgh: 3/3
Rules Text: Haste 0: Flowstone Hellion gets +1/-1 until end of turn.
Set/Rarity: Stronghold Uncommon

CardName: Flowstone Mauler
Cost: 4RR
Type: Creature - Beast
Pow/Tgh: 4/5
Rules Text: Trample R: Flowstone Mauler gets +1/-1 until end of turn.
Set/Rarity: Stronghold Rare

CardName: Flowstone Shambler
Cost: 2R
Type: Creature - Beast
Pow/Tgh: 2/2
Rules Text: R: Flowstone Shambler gets +1/-1 until end of turn.
Set/Rarity: Ninth Edition Common, Stronghold Common

CardName: Foul Imp
Cost: BB
Type: Creature - Imp
Pow/Tgh: 2/2
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) When Foul Imp comes into play, you lose 2 life.
Set/Rarity: Ninth Edition Common, Seventh Edition Uncommon, Stronghold Common

CardName: Furnace Spirit
Cost: 2R
Type: Creature - Spirit
Pow/Tgh: 1/1
Rules Text: Haste R: Furnace Spirit gets +1/+0 until end of turn.
Set/Rarity: Stronghold Common

CardName: Gliding Licid
Cost: 2U
Type: Creature - Licid
Pow/Tgh: 2/2
Rules Text: U, T Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect. Enchanted creature has flying.
Set/Rarity: Stronghold Uncommon

CardName: Grave Pact
Cost: 1BBB
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Stronghold Rare

CardName: Hammerhead Shark
Cost: 1U
Type: Creature - Fish
Pow/Tgh: 2/3
Rules Text: Hammerhead Shark can't attack unless defending player controls an Island.
Set/Rarity: Stronghold Common

CardName: Heartstone
Cost: 3
Type: Artifact
Pow/Tgh: /
Rules Text: Activated abilities of creatures cost 1 less to play. This effect can't reduce the amount of mana an ability costs to play to less than 1 mana.
Set/Rarity: Stronghold Uncommon

CardName: Heat of Battle
Cost: 1R
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
Set/Rarity: Stronghold Uncommon

CardName: Hermit Druid
Cost: 1G
Type: Creature - Human Druid
Pow/Tgh: 1/1
Rules Text: G, T Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Set/Rarity: Stronghold Rare

CardName: Hesitation
Cost: 1U
Type: Enchantment
Pow/Tgh: /
Rules Text: When a spell is played, sacrifice Hesitation. If you do, counter that spell.
Set/Rarity: Stronghold Uncommon

CardName: Hibernation Sliver
Cost: UB
Type: Creature - Sliver
Pow/Tgh: 2/2
Rules Text: All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Set/Rarity: Stronghold Uncommon

CardName: Hidden Retreat
Cost: 2W
Type: Enchantment
Pow/Tgh: /
Rules Text: Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Set/Rarity: Stronghold Rare

CardName: Honor Guard
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Rules Text: W: Honor Guard gets +0/+1 until end of turn.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Stronghold Common

CardName: Horn of Greed
Cost: 3
Type: Artifact
Pow/Tgh: /
Rules Text: Whenever a player plays a land, that player draws a card.
Set/Rarity: Stronghold Rare

CardName: Hornet Cannon
Cost: 4
Type: Artifact
Pow/Tgh: /
Rules Text: 3, T Put a 1/1 Insect artifact creature token with flying and haste named Hornet into play. Destroy that creature at end of turn.
Set/Rarity: Stronghold Uncommon

CardName: Intruder Alarm
Cost: 2U
Type: Enchantment
Pow/Tgh: /
Rules Text: Creatures don't untap during their controllers' untap steps. Whenever a creature comes into play, untap all creatures.
Set/Rarity: Eighth Edition Rare, Stronghold Rare

CardName: Invasion Plans
Cost: 2R
Type: Enchantment
Pow/Tgh: /
Rules Text: All creatures block each turn if able. The attacking player chooses how each creature blocks each turn.
Set/Rarity: Stronghold Rare

CardName: Jinxed Ring
Cost: 2
Type: Artifact
Pow/Tgh: /
Rules Text: Whenever a nontoken permanent is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.)
Set/Rarity: Stronghold Rare

CardName: Lab Rats
Cost: B
Type: Sorcery
Pow/Tgh: /
Rules Text: Buyback 4 (You may pay an additional 4 as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 black Rat creature token into play.
Set/Rarity: Stronghold Common

CardName: Lancers en-Kor
Cost: 3WW
Type: Creature - Kor Soldier
Pow/Tgh: 3/3
Rules Text: Trample 0: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Stronghold Uncommon

CardName: Leap
Cost: U
Type: Instant
Pow/Tgh: /
Rules Text: Target creature gains flying until end of turn. Draw a card.
Set/Rarity: Stronghold Common

CardName: Lowland Basilisk
Cost: 2G
Type: Creature - Basilisk
Pow/Tgh: 1/3
Rules Text: Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Set/Rarity: Stronghold Common

CardName: Mana Leak
Cost: 1U
Type: Instant
Pow/Tgh: /
Rules Text: Counter target spell unless its controller pays 3.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Battle Royale Box Set Common, Stronghold Common

CardName: Mask of the Mimic
Cost: U
Type: Instant
Pow/Tgh: /
Rules Text: As an additional cost to play Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card into play. Then shuffle your library.
Set/Rarity: Stronghold Uncommon

CardName: Megrim
Cost: 2B
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Stronghold Uncommon

CardName: Mind Games
Cost: U
Type: Instant
Pow/Tgh: /
Rules Text: Buyback 2U (You may pay an additional 2U as you play this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land.
Set/Rarity: Stronghold Common

CardName: Mind Peel
Cost: B
Type: Sorcery
Pow/Tgh: /
Rules Text: Buyback 2BB (You may pay an additional 2BB as you play this spell. If you do, put this card into your hand as it resolves.) Target player discards a card.
Set/Rarity: Stronghold Uncommon

CardName: Mindwarper
Cost: 2BB
Type: Creature - Spirit
Pow/Tgh: 0/0
Rules Text: Mindwarper comes into play with three +1/+1 counters on it. 2B, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Play this ability only any time you could play a sorcery.
Set/Rarity: Stronghold Rare

CardName: Mob Justice
Cost: 1R
Type: Sorcery
Pow/Tgh: /
Rules Text: Mob Justice deals damage to target player equal to the number of creatures you control.
Set/Rarity: Stronghold Common

CardName: Mogg Bombers
Cost: 3R
Type: Creature - Goblin
Pow/Tgh: 3/4
Rules Text: When another creature comes into play, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player.
Set/Rarity: Stronghold Common

CardName: Mogg Flunkies
Cost: 1R
Type: Creature - Goblin
Pow/Tgh: 3/3
Rules Text: Mogg Flunkies can't attack or block alone.
Set/Rarity: Stronghold Common

CardName: Mogg Infestation
Cost: 3RR
Type: Sorcery
Pow/Tgh: /
Rules Text: Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control.
Set/Rarity: Stronghold Rare

CardName: Mogg Maniac
Cost: 1R
Type: Creature - Goblin
Pow/Tgh: 1/1
Rules Text: Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.
Set/Rarity: Stronghold Uncommon

CardName: Morgue Thrull
Cost: 2B
Type: Creature - Thrull
Pow/Tgh: 2/2
Rules Text: Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
Set/Rarity: Stronghold Common

CardName: Mortuary
Cost: 3B
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever a creature is put into your graveyard from play, put that card on top of your library.
Set/Rarity: Stronghold Rare

CardName: Mox Diamond
Cost: 0
Type: Artifact
Pow/Tgh: /
Rules Text: If Mox Diamond would come into play, you may discard a land card instead. If you do, put Mox Diamond into play. If you don't, put it into its owner's graveyard. T Add one mana of any color to your mana pool.
Set/Rarity: Stronghold Rare

CardName: Mulch
Cost: 1G
Type: Sorcery
Pow/Tgh: /
Rules Text: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard.
Set/Rarity: Stronghold Common

CardName: Nomads en-Kor
Cost: W
Type: Creature - Kor Nomad Soldier
Pow/Tgh: 1/1
Rules Text: 0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Stronghold Common

CardName: Overgrowth
Cost: 2G
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Stronghold Common

CardName: Portcullis
Cost: 4
Type: Artifact
Pow/Tgh: /
Rules Text: Whenever a creature comes into play, if there are two or more other creatures in play, remove that creature from the game. When Portcullis leaves play, return to play under their owners' control all creatures removed from the game with Portcullis.
Set/Rarity: Stronghold Rare

CardName: Primal Rage
Cost: 1G
Type: Enchantment
Pow/Tgh: /
Rules Text: Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Set/Rarity: Tenth Edition Uncommon, Stronghold Uncommon

CardName: Provoke
Cost: 1G
Type: Instant
Pow/Tgh: /
Rules Text: Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
Set/Rarity: Stronghold Common

CardName: Pursuit of Knowledge
Cost: 3W
Type: Enchantment
Pow/Tgh: /
Rules Text: If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
Set/Rarity: Stronghold Rare

CardName: Rabid Rats
Cost: 1B
Type: Creature - Rat
Pow/Tgh: 1/1
Rules Text: T Target blocking creature gets -1/-1 until end of turn.
Set/Rarity: Stronghold Common

CardName: Ransack
Cost: 3U
Type: Sorcery
Pow/Tgh: /
Rules Text: Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Set/Rarity: Starter 1999 Rare, Stronghold Uncommon

CardName: Rebound
Cost: 1U
Type: Instant
Pow/Tgh: /
Rules Text: Change the target of target spell that targets only a player. The new target must be a player.
Set/Rarity: Stronghold Uncommon

CardName: Reins of Power
Cost: 2UU
Type: Instant
Pow/Tgh: /
Rules Text: Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Set/Rarity: Stronghold Rare

CardName: Revenant
Cost: 4B
Type: Creature - Spirit
Pow/Tgh: */*
Rules Text: Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Set/Rarity: Seventh Edition Rare, Stronghold Rare, Promo set for Gatherer Rare

CardName: Rolling Stones
Cost: 1W
Type: Enchantment
Pow/Tgh: /
Rules Text: Wall creatures can attack as though they didn't have defender.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare

CardName: Ruination
Cost: 3R
Type: Sorcery
Pow/Tgh: /
Rules Text: Destroy all nonbasic lands.
Set/Rarity: Stronghold Rare

CardName: Sacred Ground
Cost: 1W
Type: Enchantment
Pow/Tgh: /
Rules Text: Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare

CardName: Samite Blessing
Cost: W
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature Enchanted creature has "T The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Set/Rarity: Stronghold Common

CardName: Scapegoat
Cost: W
Type: Instant
Pow/Tgh: /
Rules Text: As an additional cost to play Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
Set/Rarity: Stronghold Uncommon

CardName: Seething Anger
Cost: R
Type: Sorcery
Pow/Tgh: /
Rules Text: Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.
Set/Rarity: Stronghold Common

CardName: Serpent Warrior
Cost: 2B
Type: Creature - Snake Warrior
Pow/Tgh: 3/3
Rules Text: When Serpent Warrior comes into play, you lose 3 life.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Stronghold Common, Portal Common

CardName: Shaman en-Kor
Cost: 1W
Type: Creature - Kor Shaman Cleric
Pow/Tgh: 1/2
Rules Text: 0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. 1W: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
Set/Rarity: Stronghold Rare

CardName: Shard Phoenix
Cost: 4R
Type: Creature - Phoenix
Pow/Tgh: 2/2
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. RRR: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep.
Set/Rarity: Ninth Edition Rare, Stronghold Rare

CardName: Shifting Wall
Cost: X
Type: Artifact Creature - Wall
Pow/Tgh: 0/0
Rules Text: Defender (This creature can't attack.) Shifting Wall comes into play with X +1/+1 counters on it.
Set/Rarity: Stronghold Uncommon

CardName: Shock
Cost: R
Type: Instant
Pow/Tgh: /
Rules Text: Shock deals 2 damage to target creature or player.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Onslaught Common, Seventh Edition Common, Beatdown Box Set Common, Starter 2000 Common, Classic Sixth Edition Common, Stronghold Common

CardName: Sift
Cost: 3U
Type: Sorcery
Pow/Tgh: /
Rules Text: Draw three cards, then discard a card.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Stronghold Common

CardName: Silver Wyvern
Cost: 3UU
Type: Creature - Drake
Pow/Tgh: 4/3
Rules Text: Flying U: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
Set/Rarity: Stronghold Rare

CardName: Skeleton Scavengers
Cost: 2B
Type: Creature - Skeleton
Pow/Tgh: 0/0
Rules Text: Skeleton Scavengers comes into play with a +1/+1 counter on it. Pay 1 for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
Set/Rarity: Stronghold Rare

CardName: Skyshroud Archer
Cost: G
Type: Creature - Elf Archer
Pow/Tgh: 1/1
Rules Text: T Target creature with flying gets -1/-1 until end of turn.
Set/Rarity: Stronghold Common

CardName: Skyshroud Falcon
Cost: 1W
Type: Creature - Bird
Pow/Tgh: 1/1
Rules Text: Flying, vigilance
Set/Rarity: Seventh Edition Common, Stronghold Common

CardName: Skyshroud Troopers
Cost: 3G
Type: Creature - Elf Druid Warrior
Pow/Tgh: 3/3
Rules Text: T Add G to your mana pool.
Set/Rarity: Stronghold Common

CardName: Sliver Queen
Cost: WUBRG
Type: Legendary Creature - Sliver
Pow/Tgh: 7/7
Rules Text: 2: Put a 1/1 colorless Sliver creature token into play.
Set/Rarity: Stronghold Rare

CardName: Smite
Cost: W
Type: Instant
Pow/Tgh: /
Rules Text: Destroy target blocked creature.
Set/Rarity: Stronghold Common

CardName: Soltari Champion
Cost: 2W
Type: Creature - Soltari Soldier
Pow/Tgh: 2/2
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
Set/Rarity: Stronghold Rare

CardName: Spike Breeder
Cost: 3G
Type: Creature - Spike
Pow/Tgh: 0/0
Rules Text: Spike Breeder comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play.
Set/Rarity: Stronghold Rare

CardName: Spike Colony
Cost: 4G
Type: Creature - Spike
Pow/Tgh: 0/0
Rules Text: Spike Colony comes into play with four +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Set/Rarity: Battle Royale Box Set Common, Stronghold Common

CardName: Spike Feeder
Cost: 1GG
Type: Creature - Spike
Pow/Tgh: 0/0
Rules Text: Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
Set/Rarity: Time Spiral "Timeshifted" Special, Battle Royale Box Set Uncommon, Stronghold Uncommon

CardName: Spike Soldier
Cost: 2GG
Type: Creature - Spike Soldier
Pow/Tgh: 0/0
Rules Text: Spike Soldier comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
Set/Rarity: Stronghold Uncommon

CardName: Spike Worker
Cost: 2G
Type: Creature - Spike
Pow/Tgh: 0/0
Rules Text: Spike Worker comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
Set/Rarity: Battle Royale Box Set Common, Stronghold Common

CardName: Spindrift Drake
Cost: U
Type: Creature - Drake
Pow/Tgh: 2/1
Rules Text: Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay U.
Set/Rarity: Stronghold Common

CardName: Spined Sliver
Cost: RG
Type: Creature - Sliver
Pow/Tgh: 2/2
Rules Text: Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Time Spiral "Timeshifted" Special, Stronghold Uncommon

CardName: Spined Wurm
Cost: 4G
Type: Creature - Wurm
Pow/Tgh: 5/4
Rules Text:
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Stronghold Common, Portal Common

CardName: Spirit en-Kor
Cost: 3W
Type: Creature - Kor Spirit
Pow/Tgh: 2/2
Rules Text: Flying 0: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Stronghold Common

CardName: Spitting Hydra
Cost: 3RR
Type: Creature - Hydra
Pow/Tgh: 0/0
Rules Text: Spitting Hydra comes into play with four +1/+1 counters on it. 1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
Set/Rarity: Stronghold Rare

CardName: Stronghold Assassin
Cost: 1BB
Type: Creature - Zombie Assassin
Pow/Tgh: 2/1
Rules Text: T, Sacrifice a creature: Destroy target nonblack creature.
Set/Rarity: Seventh Edition Rare, Stronghold Rare

CardName: Stronghold Taskmaster
Cost: 2BB
Type: Creature - Giant Minion
Pow/Tgh: 4/3
Rules Text: Other black creatures get -1/-1.
Set/Rarity: Stronghold Uncommon

CardName: Sword of the Chosen
Cost: 2
Type: Legendary Artifact
Pow/Tgh: /
Rules Text: T Target legendary creature gets +2/+2 until end of turn.
Set/Rarity: Stronghold Rare

CardName: Temper
Cost: X1W
Type: Instant
Pow/Tgh: /
Rules Text: Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Set/Rarity: Stronghold Uncommon

CardName: Tempting Licid
Cost: 2G
Type: Creature - Licid
Pow/Tgh: 2/2
Rules Text: G, T Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay G to end this effect. All creatures able to block enchanted creature do so.
Set/Rarity: Stronghold Uncommon

CardName: Thalakos Deceiver
Cost: 3U
Type: Creature - Thalakos Wizard
Pow/Tgh: 1/1
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.)
Set/Rarity: Stronghold Rare

CardName: Tidal Surge
Cost: 1U
Type: Sorcery
Pow/Tgh: /
Rules Text: Tap up to three target creatures without flying.
Set/Rarity: Classic Sixth Edition Common, Portal Second Age Common, Stronghold Common, Portal Common

CardName: Tidal Warrior
Cost: U
Type: Creature - Merfolk Warrior
Pow/Tgh: 1/1
Rules Text: T Target land becomes an Island until end of turn.
Set/Rarity: Stronghold Common

CardName: Torment
Cost: 1B
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature Enchanted creature gets -3/-0.
Set/Rarity: Stronghold Common

CardName: Tortured Existence
Cost: B
Type: Enchantment
Pow/Tgh: /
Rules Text: B, Discard a creature card: Return target creature card from your graveyard to your hand.
Set/Rarity: Stronghold Common

CardName: Venerable Monk
Cost: 2W
Type: Creature - Human Monk Cleric
Pow/Tgh: 2/2
Rules Text: When Venerable Monk comes into play, you gain 2 life.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Classic Sixth Edition Common, Stronghold Common, Portal Uncommon

CardName: Verdant Touch
Cost: 1G
Type: Sorcery
Pow/Tgh: /
Rules Text: Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect doesn't end at end of turn.)
Set/Rarity: Stronghold Rare

CardName: Victual Sliver
Cost: GW
Type: Creature - Sliver
Pow/Tgh: 2/2
Rules Text: All Slivers have "2, Sacrifice this permanent: You gain 4 life."
Set/Rarity: Stronghold Uncommon

CardName: Volrath's Gardens
Cost: 1G
Type: Enchantment
Pow/Tgh: /
Rules Text: 2, Tap an untapped creature you control: You gain 2 life. Play this ability only any time you could play a sorcery.
Set/Rarity: Stronghold Rare

CardName: Volrath's Laboratory
Cost: 5
Type: Artifact
Pow/Tgh: /
Rules Text: As Volrath's Laboratory comes into play, choose a color and a creature type. 5, T Put a 2/2 creature token of the chosen color and type into play .
Set/Rarity: Stronghold Rare

CardName: Volrath's Shapeshifter
Cost: 1UU
Type: Creature - Shapeshifter
Pow/Tgh: 0/1
Rules Text: As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "2: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) 2: Discard a card.
Set/Rarity: Stronghold Rare

CardName: Volrath's Stronghold
Cost:
Type: Legendary Land
Pow/Tgh: /
Rules Text: T Add 1 to your mana pool. 1B, T Put target creature card from your graveyard on top of your library.
Set/Rarity: Stronghold Rare

CardName: Walking Dream
Cost: 3U
Type: Creature - Illusion
Pow/Tgh: 3/3
Rules Text: Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
Set/Rarity: Stronghold Uncommon

CardName: Wall of Blossoms
Cost: 1G
Type: Creature - Plant Wall
Pow/Tgh: 0/4
Rules Text: Defender (This creature can't attack.) When Wall of Blossoms comes into play, draw a card.
Set/Rarity: Stronghold Uncommon

CardName: Wall of Essence
Cost: 1W
Type: Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
Set/Rarity: Stronghold Uncommon

CardName: Wall of Razors
Cost: 1R
Type: Creature - Wall
Pow/Tgh: 4/1
Rules Text: Defender (This creature can't attack.) First strike
Set/Rarity: Stronghold Uncommon

CardName: Wall of Souls
Cost: 1B
Type: Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
Set/Rarity: Stronghold Uncommon

CardName: Wall of Tears
Cost: 1U
Type: Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Set/Rarity: Stronghold Uncommon

CardName: Warrior Angel
Cost: 4WW
Type: Creature - Angel Warrior
Pow/Tgh: 3/4
Rules Text: Flying; lifelink (Whenever this creature deals damage, you gain that much life.)
Set/Rarity: Stronghold Rare

CardName: Warrior en-Kor
Cost: WW
Type: Creature - Kor Warrior Knight
Pow/Tgh: 2/2
Rules Text: 0: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Stronghold Uncommon

CardName: Youthful Knight
Cost: 1W
Type: Creature - Human Knight
Pow/Tgh: 2/1
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Common, Stronghold Common
 
B

BigBlue

Guest
After a quick perusal of the set...

I'm thinking B/R.

I'm thinking Crovax, Stronghold Assassin as rares...

I'm thinking Hornet Cannon as an uncommon to supplement the Stronghold.

Mob Justice would be decent too...

Acidic Sliver would be fun...

Cannibalize...

Mogg Infestation would allow you to double your tokens (albeit they come back as goblins)

From Tempest:

Goblin Bombardment

Mogg Raider
 

Mooseman

Isengar Tussle
Dauthi Trapper
Fling
Cannibalize
Dark Banishing
Dauthi Horror
Dauthi Marauder
Disturbed Burial
Goblin Bombardment
Mob Justice
Wall of Souls
 

Shabbaman

insert avatar here
BigBlue;279736 said:
After a quick perusal of the set...

I'm thinking B/R.
Well, there are already two precons with red in it. I think we'd stand a better chance if the deck has as little as possible overlap with the other precons. You can find those decklists here.

I tend to go with Grave pact, because that's one of my favorite cards of all time. It should be good with a token producer. But there already is a monoblack deck (not mentioned in wizards' text). Green, white and blue are the least represented colors. Green is heavy on spikes (already in a precon) and white is heavy on kors (already in a precon). Which leaves blue, but all the good blue cards are in the blue/red precon... including intruder alarm, which also should be good with a token producer.

Argh.

Usually precons suck, but the ones from Stronghold are pretty good. We could make a licid deck, just to rub it in ;)

Another thing of note: there are actually two contests, the other one is a pauper deck contest.
 

Spiderman

Administrator
Staff member
Good luck guys. Seeing as how the deadline is next Monday and I'm off weekends, I doubt I'll be able to contribute. But I hope the CPA can get something in!
 

Mooseman

Isengar Tussle
Okay
I'm seeing black and red using gravepact and goblin bombardment to control the board of creatures and deal direct damage. So what else is needed?
How about the black shadow creatures?

Dauthi Trapper STRONG U
Dauthi Ghoul TEMPEST U
Death Stroke STRONG C
Fanning the Flames STRONG U
Mob Justice STRONG C
Mogg Infestation STRONG R
Goblin Bombardment TEMPEST U
Volrath's Laboratory STRONG R
Grave Pact STRONG R
mogg maniac STRONG C
Shock STRONG C
Wall of Souls STRONG U
Lab Rats STRONG C
Diabolic Edict TEMPEST C
 
B

BigBlue

Guest
Ah... rereading the rules, this is for MOL users only... who has an MOL account? The prize is for MOL cards, not actual cards.

Well, I still think B/R would make the best deck w/ the requirements...

A U/B licid deck would be interesting too - and include buyback.

I would include Crovax and the Assassin as the B Rares. Needs 2 U Rares then.

There is a lot of recursion possibilities in this set it seems.
 

Mooseman

Isengar Tussle
turgy22;279804 said:
I have an account. You guys come up with a precon and I'll take the prizes.

:D
Works for me....

BB can you start the deck?
Do you like the gravepact/goblin bombardment combo?

HMMM
5 cards that have 3 copies (Max by rules) = 15
5 single copies of rares = 5
Land = 21 to 24?
So 21 to 23 cards left (like 11 cards at 2 each)
total unique cards is about 21 not including land
 
B

BigBlue

Guest
There are no limits other than those imposed by the rules of the contest for this deck.

(Those rules are laid out in the other thread)

Rares (up to 5 w/ other restrictions)

1 Volrath's Laboratory
1 Grave Pact
1 (Stronghold Assassin or Crovax)

Tempest (up to 15)

2 Goblin Bombardment

I'm busy enough right now that I can't really work on this at the moment.
 

Spiderman

Administrator
Staff member
So did we ever finish a deck and get it submitted? It kind of stopped after Friday, it looks like...
 
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