Well, people, I've come up with a milling deck that is based on Denying Wind. I tried it out in an online game, and it did pretty well, winning against a Type I Grindstone deck running all the Moxes and Black Lotus, 3 Howling Mines and 2 Feldon's Canes. The Deck: Counterspells: 4x Counterspell 4x Daze 4x Miscalculation 2x Foil Other Blue: 4x Rhystic Scrying 4x Denying Wind Artifacts: 4x Voltaic Key 4x Grim Monolith 4x Millstone 4x Thran Dynamo Lands: 4x Saprazzan Skerry 4x Crystal Vein 14xIsland The object, of course, is to run a huge artifact mana engine, playing Denying Wind as soon as possible to throw off your opponent's strategy and thin out their deck. If left unchecked, the Denying Winds can strip a deck almost completely of nonland cards. Once the major threats of the deck have been either countered or Denied, Millstone goes to work, boosted by the Keys and the artifact mana. In the game I played against the Type I deck, I managed to mill 12 cards off his library in one turn, forcing him to deck himself with his own Howling Mine. In practice, I was able to cast a Denying Wind on the third turn, so this deck can churn out the mana pretty fast, too. I would like to include Turnabout, or some bouncing spells, but I don't know what to take out. Plus, I think the counterspell mix is weak, and I would appreciate any suggestions on what to use in that area. Also, I don't play Morphling or Masticore, so don't ask. Other than that, feel free to suggest anything, as I can probably get my hands on it somehow. Some sideboard suggestions may be helpful, too. Whoo-hoo! It's my 100th post!