Death Cookie Challenge

  • Thread starter Shiro, Time Devourer
  • Start date
W

WickedBoy6

Guest
Cool! So, the effects go as follows:

Sacrifice all artifacts and enchantments (no creatures) to the Claws, as much as mana will allow.
Sac all creatures to the Bombardment.
Then Sac the Bombardment & Claws to itself, mana permiting.
Disk.
 
M

mythosx

Guest
doesn't the disk just say destroy? use karn the silver golem and a jhoria's tool box. mwuhahahahaha
 
N

Nightstalkers

Guest
why can't there be a death muffin??? that is just stupid eh?
 
W

WickedBoy6

Guest
Using a Dispursing Orb, you could sac your permanents to return your opponent's land to his hand, then disk away, leaving you with land, the only cards on the board. The Orb is a bit expensive, requiring 3U to even use it once.

Read the Runes is another possibility to draw fat amounts of cards before you Disk. Why not sac your gonna-be-destroyed-anyway permanents to keep all those newly drawn cards?
 
N

Nightstalkers

Guest
the only way to really keep critters on the field is with regeneration... so use slivers???
 
W

WickedBoy6

Guest
A Sliver deck could be VERY broken with a Disk, all you need is one Clot Sliver...

Better yet, the Legion's Crypt Sliver. That way, then can all save each other without expending Mana. it leaves them all tapped, though, so best to do it during an opponent's turn.
 
N

Nightstalkers

Guest
if we remember correctly the original m:tg game did a little deck with the cookie based around a bunch of zombies... we'll have to hack the program to get a decklisting.
 
N

Nightstalkers

Guest
here it is directly from the coding itself:

Witch (Bl, 4th)

.239 23 Swamp
.246 3 Throne of Bone
.173 4 Nevinyrral's Disk
.268 2 Wall of Bone
.70 4 Drudge Skeletons
.286 4 Will-O-The-Wisp
.661 2 Greed
.483 3 Clay Statue
.376 3 Diabolic Machine
.259 4 Unholy Strength
.55 2 Dark Ritual
.215 3 Scavenging Ghoul
.68 2 Drain Life

.vNone
.280 3 Weakness
.vBlack
.280 3 Weakness
.vBlue
.280 3 Weakness
.vGreen
.280 3 Weakness
.vRed
.280 3 Weakness
.vWhite
.100 1 Gloom
.280 2 Weakness
 
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