D&D: Palace of the Silver Princess Level 2

T

train

Guest
SiNat

(I'm taking the time to check them all... this might also allow our fellows a little more "recupe" time - and we would be on guard better than normal...)
 

Spiderman

Administrator
Staff member
Okaaaay...

You travel 40' east, checking all the way but not finding any secret doors. At the 40' mark, you come to a door in the north and a door in the south. The passage continues east for at least 30'. Standard checks at the north and south doors reveal no traps on the doors and no noises behind the doors.

This all takes 5 turns total, so you need to rest a turn. As you are resting, the south door opens and the first two of several ugly, larger versions of the gray-skinned humanoids you fought on the first level come strolling through. They see you and do a double-take, grabbing their weapons. However, neither is surprised.

Round 1 - Party has initiative.

(You were in the middle of resting so you have a -1 and all "to hit and damage" rolls)
 

Attachments

B

BigBlue

Guest
Patrick

I will throw daggers as often as I can... I can cast 1 magic Missile if the time seems dire (like a character takes a mighty hit or something to try to hold the line.)
 
T

train

Guest
Si'Nat

(Question - if we were resting - would they be opening the door between us? So we would be on two sides of them - some of us on each side of the door way?)
 

Spiderman

Administrator
Staff member
** Good question. Hmm... I guess it's possible. So yeah, they'd be in between you guys.

However, this also means that they're too close for missile fire, so the guys doing missile fire are going to have to "move back" to get out of melee range. It doesn't cost anything though in terms of initiative or weapon swapping, but you basically only get this "free line of sight" attack now; once melee happens, the combat will once again be pretty confusing to do missile. I'll allow it though with a -4 to hit (in addition to the -1 for fighting while not rested).


Si'Nat looses an arrow and takes one right in the throat!
Cugel fires and hits the one next to it in the shoulder. Patrick throws his dagger at the same guy and hits him in the eye! It goes down!

Rondo's arrow goes wide.

Kurik closes to melee but his blow is parried.

His opponent scratches him on a return blow.
The last creature spots Si'Nat and roars something and closes for melee but misses him.

Round 2: Party has initiative.

(Now that there's only two left, any missile fire is at -2 instead of -4)
 
D

DarthFerret

Guest
Woll attempt another Turning...then will switch to my mace at round 3
 
B

BigBlue

Guest
If there's a chance of hitting a party member, I won't throw, but otherwise I'll take a steady aim and throw at -2...
 

Spiderman

Administrator
Staff member
** This is Basic, so there's not really a chance to hit another party member, just the -2 penalty for them being "partially covered" due to melee combat
 
T

train

Guest
Si'Nat

(As the battle continues - others see a change in Si'Nat's normal battle demeanor to more of a bloodlust for his foes...)

"@%$ @$%4 @###$@ " (he curses in elven tongue...)
 

Spiderman

Administrator
Staff member
Cugel fires and misses. Patrick throws a dagger and misses.

Si'Nat swings with his sword but is too enthusiastic and goes wide. Bertrem holds out his holy symbol in an attempt to turn but nothing seems to happen. Rondo's axe creates sparks as it clashes against his opponent's sword. Kurik is unable to get through his opponent's guard.

Both creatures are unable to hit Rondo or Kurik.

Round 3 - Party has initiative.

Cugel scores a hit with an arrow! Bright blood spurts from a wound in Rondo's opponent's leg. The action is too confusing for Patrick to score a hit though.

Si'Nat again misses. Bertrem swings and goes wide. Rondo brings down his opponent. Kurik misses.

Kurik dodges his opponent's blow.

Round 4 - Party gets initiative.

Cugel brings down the last opponent with a well-placed arrow in the eye.

Cugel is able to recover only two arrows.
 
T

train

Guest
Si'Nat

(begins searching this trash...)

"Let's see if they have anything for us... can someone watch the door the came from for others... Seems we might head in there to surprise anymore of them..."
 
T

train

Guest
Si'Nat

(If there longsword is in better condition than mine - I take it... then head into the room...)

"Oh well... Let's see what else is in here..."
 

Spiderman

Administrator
Staff member
Eh, not really... yours is better.

Reminder that you still need to rest for a turn since you were interrupted...

Which room, the door to the north or the door to the south?
 
T

train

Guest
Si'Nat

(South... We'll see where they were coming from... we can rest once entering the room... this way we aren't in the hallway... Can we rest in there?...)
 
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