D
DÛke
Guest
Hey.
This deck is dedicated to Istanbul, the counter guy. You know it or not, he challenged me to build a legal Extended deck that was mono Blue. The trick about it was that it is supposed to be counter-less; not having any single countermagic card in it.
Well, I took my time, and looked at the unfimiliar environment of Extended, and came up with a deck that has everything Istanbul asked for; however, mean while my search for the cards, I have found that Blue has a lot of other 'unexplord' strategies that doesn't have to use countermagic as part of the design.
Yes, I do agree with you all that this deck is not the greatest Extended deck you'll ever see, but guess what, it wins, and it has a chance of winning almost against any type of decks in Extended.
The point was (I think) that the deck has a fair chance at winning, and that's exactly what this deck is all about.
Here it is, Counter-Istanbul:
Spells:
4x Boomerang
4x Hoodwink
4x Mystical Tutor
4x Impulse
1x Sunder
1x Mind Games
Enchantments:
4x Propaganda
4x Volrath's Curse
Artifacts:
4x The Rack
4x Tamgle Wire
2x Sphere or Resistance
Lands:
4x Rishadan Port
24x Island
(Note that I don't know if Rishadan Port is bannd/restricted in Extended, so I just added, if it is banned/restricted, then the 4x Rishadan Ports should be replaced with 3x Crystal Vein and 1x Island.)
Here's how the deck works:
Your first three turns should focus on disrupting the opponent with Mind Games, Hoodwink, and Boomerang. Return or tap their lands with these. If you don't get any of these, than use Mystical Tutor to get one ASAP. (Note that if you draw Mind Games earily, disrupt them, don't keep it until you could pay the Buy Back cost.)
After controling their mana supplies, it's time to play either Propaganda, Tangle Wire, Sphere of Resistance. Then play The Rack.
All these cards should be easy to find with the 4x Impulse.
They shouldn't have to have a lot of creatures and permenants at all in the first place, but just incase you do, Volrath's Curse and Porpaganda will take care of them in a snap.
The Rack combined with Tangle Wire is a game by itself, not to mention the combination of The Rack with Sunder. The Rack should proove too powerful in this deck because of the deck's own nature.
Opponent's hand should be filled with unplayable cards.
Sunder + Propaganda = creatures can't attack for a limited time.
Sunder + The Rack = you win the game.
Tangle Wire + The Rack = a lot of damage for the opponent.
Tangle Wire + Propaganda = creatures can't attack for some time.
Sphere or Resistance + The Rack = you kind of win the game.
All these combinations are easiy to find due to the 4 Impulse and 4 Mystical Tutor.
All in all, I think this deck is pretty great and powreful, and the most important of all, I didn't use counter magic, just like Istanbul asked.
The deck looks great, and now, I look great too
I need to know what you guys think...Do you think this deck is good or bad? Is it great, especially for not having any counter powr in it? How would you rate this deck in a scale of 1-5, 1 being the worst, and 5 being the best. How would you rate it's originality, on the same scale?
Thanks yall.
This deck is dedicated to Istanbul, the counter guy. You know it or not, he challenged me to build a legal Extended deck that was mono Blue. The trick about it was that it is supposed to be counter-less; not having any single countermagic card in it.
Well, I took my time, and looked at the unfimiliar environment of Extended, and came up with a deck that has everything Istanbul asked for; however, mean while my search for the cards, I have found that Blue has a lot of other 'unexplord' strategies that doesn't have to use countermagic as part of the design.
Yes, I do agree with you all that this deck is not the greatest Extended deck you'll ever see, but guess what, it wins, and it has a chance of winning almost against any type of decks in Extended.
The point was (I think) that the deck has a fair chance at winning, and that's exactly what this deck is all about.
Here it is, Counter-Istanbul:
Spells:
4x Boomerang
4x Hoodwink
4x Mystical Tutor
4x Impulse
1x Sunder
1x Mind Games
Enchantments:
4x Propaganda
4x Volrath's Curse
Artifacts:
4x The Rack
4x Tamgle Wire
2x Sphere or Resistance
Lands:
4x Rishadan Port
24x Island
(Note that I don't know if Rishadan Port is bannd/restricted in Extended, so I just added, if it is banned/restricted, then the 4x Rishadan Ports should be replaced with 3x Crystal Vein and 1x Island.)
Here's how the deck works:
Your first three turns should focus on disrupting the opponent with Mind Games, Hoodwink, and Boomerang. Return or tap their lands with these. If you don't get any of these, than use Mystical Tutor to get one ASAP. (Note that if you draw Mind Games earily, disrupt them, don't keep it until you could pay the Buy Back cost.)
After controling their mana supplies, it's time to play either Propaganda, Tangle Wire, Sphere of Resistance. Then play The Rack.
All these cards should be easy to find with the 4x Impulse.
They shouldn't have to have a lot of creatures and permenants at all in the first place, but just incase you do, Volrath's Curse and Porpaganda will take care of them in a snap.
The Rack combined with Tangle Wire is a game by itself, not to mention the combination of The Rack with Sunder. The Rack should proove too powerful in this deck because of the deck's own nature.
Opponent's hand should be filled with unplayable cards.
Sunder + Propaganda = creatures can't attack for a limited time.
Sunder + The Rack = you win the game.
Tangle Wire + The Rack = a lot of damage for the opponent.
Tangle Wire + Propaganda = creatures can't attack for some time.
Sphere or Resistance + The Rack = you kind of win the game.
All these combinations are easiy to find due to the 4 Impulse and 4 Mystical Tutor.
All in all, I think this deck is pretty great and powreful, and the most important of all, I didn't use counter magic, just like Istanbul asked.
The deck looks great, and now, I look great too
I need to know what you guys think...Do you think this deck is good or bad? Is it great, especially for not having any counter powr in it? How would you rate this deck in a scale of 1-5, 1 being the worst, and 5 being the best. How would you rate it's originality, on the same scale?
Thanks yall.