D
Duel
Guest
Okay, I'm here to break a card I hate: sleeper agent. I know, I know, it's versatile, fast, and viable, but nobody
yet has made a really cool sleeper agent deck! Why not? It's a portable donated thingamagig with creatures. Actually, this deck was originally blue creature-control but I threw in the agents as a kill method... Until the addition of rising waters, it was even fairly popular.
Lands:
12 Islands
8 Swamps
Spells:
4 Propoganda
2 Rising waters
2 War tax
4 Caltrops
2 Crawlspace
4 Meekstone
2 Dragon's blood (for the other guy's creatures)
4 Counterspell
2 Treachery (for anything you still can't handle)
Creatures
4 Sleeper agents
4 Tims
4 Thornwind faeries (Tim mach 2)
4 Stinging barriers
yet has made a really cool sleeper agent deck! Why not? It's a portable donated thingamagig with creatures. Actually, this deck was originally blue creature-control but I threw in the agents as a kill method... Until the addition of rising waters, it was even fairly popular.
Lands:
12 Islands
8 Swamps
Spells:
4 Propoganda
2 Rising waters
2 War tax
4 Caltrops
2 Crawlspace
4 Meekstone
2 Dragon's blood (for the other guy's creatures)
4 Counterspell
2 Treachery (for anything you still can't handle)
Creatures
4 Sleeper agents
4 Tims
4 Thornwind faeries (Tim mach 2)
4 Stinging barriers