Why not screw over a mage for playing a single color? The dual Grizzlies in Invasion got me thinking, how could we make this better? Yavimaya Hellkite 2RRGG Creature - Dragon Protection from Blue Haste, Trample Yavimaya Hellkite cannot be countered. 6/4 Benalish Wurm 2GGWW Creature - Wurm Protection from Black Trample, First Strike If a spell or effect causes you to discard Benalish Wurm, return Benalish Wurm to your hand. 7/3 Tolarian Crusader 2WWUU Creature - Knight Protection from Red First Strike, Flying Whenever Tolarian Crusader attacks, other creatures you control are unblockable until end of turn. 6/4 Urborg Phantasm 2UUBB Creature - Illusion Protection from Green Flying, Fear Creatures Urborg Phantasm blocks lose Trample 8/2 Shivan Negator 2BBRR Creature - Horror Protection from White Fear, Haste Whenever a White spell or effect would put Shivan Negator into the graveyard or remove Shivan Negator from the game, instead return Shivan Negator to your hand. 7/3 Care to try and make these more unfair?