Here I will start compiling cards from my other thread, cards that I think are solid, creative, fun, and playable, for my first attempt at a thematic, fully flushed out stand-alone. If everything works out, I do hope to compliment this set with at least 2 additional sets – (code name) Essence being the second set, and (code name) Abandonment the third and, perhaps, the last. I can’t make Green and Red cards, or even White cards, as I can for Blue and Black, so any one with creative ideas, even if one or two, is welcome to add them not to this thread, but to my other threat in this forum, so we can review it. Cards here are final; however, their mana cost, name, flavor text, effects and abilities are always open for suggestions - but the card at large, is final. I would like this set to be as casual as possible, with few good themes explored good enough but not to the extent of tediousness. A person who can come up even if with only 1 great casual card is greatly appreciated because it means one more person added their touch to this set, which is a casual set by all regards – this not meaning a weak set by any means! In fact, this set will be powerful, and all cards will be highly playable – the motto is, as anywhere else, No Vanilla For Me, Thank You. Basic Card Statistics: Set Code Name: Existence. Set Card Total: 311 cards. Gold Cards: 25. Artifacts: 15. Cards per Color: 52. --- Black: (7/52) Blue: (18/52) White: (17/52) Green: (5/52) Red: (9/52) Artifacts: (0/15) BR: (0/5) RG: (0/5) GW: (0/5) WU: (1/5) UB: (0/5) Non-Basic Lands: (0/8) Legendary Lands: (0/3) _-~*~-_-_-~*~-_-_-~*~-_-_-~*~-_-_-~*~-_-_-~*~-_ _-~*~-_-_-~*~-_-_-~*~-_-_-~*~-_-_-~*~-_-_-~*~-_ Consuming Shadow [1BB][Uncommon] Creature - Horror Fear As Consuming Shadow comes into play, you may have target player sacrifice a creature. If you do, sacrifice Consuming Shadow. (2/1) Duality [3UU][Rare] Instant Remove Duality from the game. For each other instant and sorcery played this turn, put a copy of that spell on the stack. Negative Inclination [Common] Instant Counter target spell. For the remainder of the game, the first spell you play after playing Negative Inclination is countered. Reflection [2U][Uncommon] Enchant Creature Enchanted creature gains "Tap: put a copy of this creature into play. Sacrifice that creature at the end of the turn." Hold in Time [Uncommon] Instant Target spell does not resolve this turn and resolves at the beginning of its caster's next upkeep. Haunting [3B][Uncommon] Instant Remove any number of creatures in your graveyard from the game. For each creature removed this way, target player sacrifices a creature. Unruhe [Uncommon] Instant As an additional cost to play Unruhe , sacrifice a creature. Unruhe deals 3 damage to target creature or player and you gain 1 life for each 1 damage dealt this way.