Here's the green...
===
I was quite surprised looking throuhg the green stuff, I tought that all the
Wakefieldians in the CPA would have come up with a whole host of innovative
new Green cards. Unfortunately Green remains about as imaginative as a
punch in the face and most cards are simple manipulations of existing
themes.
Bhodivan Granger
Uncommon
Creature - Elf
GG
1/3
Put a -0/-1 counter on Bhodivan Granger: Add one green mana to your mana
pool.
"WOW does this guy suck - an expensive and bad Wall Of Roots! G1, 1/1, adds
mana of any colour."
===
Point taken. It was of course intended to be a little better than Wall of
Roots, since the ability isn't limited to one use per turn. As is, it
serves to provide a net gain of G at sorcery speed.
The new version is a little easier to splash, and adds any color.
Bhodivan Granger
Uncommon
Creature - Elf
1G
1/3
Put a -0/-1 counter on Bhodivan Granger: Add one mana of any color to your
mana pool.
===
Bhodivan Herbalist
Uncommon
Creature - Druid
1GG
1/1
G, Tap: Regenerate target creature. If it regenerates this way this turn,
put a +1/+1 counter on it.
"GG activation cost"
===
Okay. I wonder if you mean "GG, tap" or just "GG?"
===
Bhodivan Hunter
Uncommon
Creature - Elf
1GG
2/2
You may play Bhodivan Hunter anytime you could play an instant. If you do,
when Bhodivan Hunter comes into play, counter target blue or black spell.
If this ability is countered, sacrifice Bhodivan Hunter. (#If there are no
blue or black spells to counter, this ability is countered.#)
(187 counterspell! An AMAZING idea, but extremely badly worded. I toyed
with taking this to blue as a generic counterspell, but instead I`ll just
manipulate it into a new card, below...
Forest Sanctuary
Rare
Instant
GG2
Counter target black spell. Put a Guardian token into play under your
control, treat this token as a 2/2 Green creature.
Finally Green has an answer to Perish!)
===
I'll try simplifying the effect a little.
This version allows the creature to be played as an instant without a target
to counter, so I raised to cost.
Bhodivan Hunter
Uncommon
Creature - Elf
2GG
2/2
You may play Bhodivan Hunter when you could play an instant. If you do,
counter target blue or black spell.
===
Bhodivan Song
Common
Instant
G
Target creature gets +4/+4. Each opponent may pay 2 to to give another
target creature +4/+4.
"!BaRoken! Much better than Wild Might, which was borderline broken, and I
don`t like the Rhystic ability here. Cut it as I have a ‘Welkin’ Giant
Growth spell"
===
Okay.
===
Bhodivan Taunt
Uncommon
Sorcery
1G
Deal 3 damage to each creature with flying and each player. Each player may
pay 2 to prevent the damage dealt to them.
"G2"
===
Done.
===
Buffer
Common
Sorcery
2G
Buffer can't be countered.
Until end of turn, spells you play can't be countered.
"RARE! RARE! RARE!"
===
Oops. Sorry 'bout that.
It also is supposed to apply only to green
spells.
===
Camouflaged Knight
Uncommon
Creature - Knight
1GG
2/2
Protection from blue.
Camouflaged Knight can't be countered.
"Not sure if this should be Prot:Blue or Untargetable. If Prot: Blue then
it will be VERY unpleasant, much worse than Scragnoth was so I think Blue
should at least be able to block it. With the power of colour hosers in
this set I fear making an environment dominated by ‘magic bullets’. I would
make it an untargetable and a Centaur because it reminds me of Jolrael`s."
===
I'll go along with that, but I think it should cost more (it should have
cost more in the first place.)
Camouflaged Knight
Uncommon
Creature - Knight
2GG
2/2
Camouflaged Knight can't be countered.
Camouflaged Knight can't be the target of spells or abilties.
===
Clover Charm
Uncommon
Instant
1G
Choose one - Creatures deal no combat damage this turn, or Clover Charm
deals 2 damage to target creature with Flying, or Target creature gains
+1/+1 and Trample until end of turn.
"The Green charm should be: +1/+1 or Target can block creatures with flying
until end of turn or Search for a forest and put it into your hand."
===
Clover Charm
Uncommon
Instant
1G
Choose one-
Target creature gets +1/+1 and gains trample until end of turn, or target
creature can block as if it had flying this turn, or search your library for
a forest card and put that card into your hand.
===
Foundation of Rancor
Rare
GGG
Legendary Enchantment
Creatures you control gain +2/+0 and "G: This creature gains trample."
When Foundation of Rancor is put into a graveyard from play, you may
sacrifice a Forest. If you do, return Foundation of Rancor to its owner's
hand."
"NO! Stop it! I know we need a Foundation Of Rancor card, but this is just
stupid - it`s a permanent Jyhad with Trample pretty much! Please come up
with a better idea..."
===
We get the point.
===
Gaea's Chosen
Common
Creature - Elf
G
0/1
Haste.
Tap: Add one green mana to your mana pool.
===
Is this too good? I wonder.
===
Game Warden
Rare
Creature - Druid
2GG
2/2
Tap, remove Game Warden from the game: Search your library for a creature
card with power no greater than the number of Forests you control and put
that card into play.
"Should be casting cost, not power. Possibly link this guy to Wakefield in
the name or flavor text?"
===
Game Warden
Rare
Creature - Druid
2GG
2/2
Tap, remove Game Warden from the game: Search your library for a creature
card with converted mana cost no greater than the number of Forests you
control and put that card into play.
"I mean, WTF!?!?!?"
===
Idolized Cat
Uncommon
Creature - Cat
2G
0/1
Idolized Cat comes into play with 9 Life counters.
Remove a life counter from Idolized Cat: Regenerate Idolized Cat.
"My god this is a bad card. It should be a 2/1."
===
I'd go with 1/1, maybe 1/2. Free regeneration is better than it seems. I
mean, what regenerates 9 times in a game?
===
Impressment
Rare
Enchantment
2GG
Whenever an opponent plays a creature, search his or library for another
copy of that card and put it into play under your control.
For every new ally, it seemed, Caspar gained a new enemy as well.
"The most broken card in the entire set by an absolute mile. This card is
the atom bomb of broken cards - the Death Star Superlaser of brokenness. I
have never ever seen a card, or idea for a card short of “B: I Win, this
spell cannot be countered and resolves at mana source speed” that was more
broken."
===
How's this?
Impressment
Rare
Sorcery
3GG
Search target player's library for a copy of target creature card that
player controls. Put that card into play under your control.
===
Natural Conquest
Common
Sorcery
G
You may play an addtional land this turn.
Draw a card.
"Make it G1, as it stands there is no reason not to play it and any cantrip
for G is pretty good. I mean I`d play with 'G: look at your own hand, draw
a card'"
===
Agreed. I'd like a better name for this card. "Conquest" doesn't seem
right.
===
Pack of Armodons
Rare
Creature - Elephants
4GG
4/5
When Pack of Armodons comes into play, if there is a Pack of Armodons card
in your hand, you may put it into play.
"Rare? I`d make it uncommon."
Pack of Squirrels
Common
Creature - Squirrels
1GG
2/1
When Pack of Squirrels comes into play, if there is a Pack of Squirrels card
in your hand, you may put it into play.
"Cut It"
Pack of Wolves
Uncommon
Creature - Wolves
2GG
3/2
When Pack of Wolves comes into play, if there is a Pack of Wolves card in
your hand, you may put it into play.
"2/3 for GG1, common"
===
Done. Done. Done.
===
Rabid Rage
Uncommon
Enchant Creature
1G
Enchanted Creature get +3/+3 and gains trample.
If enchanted creature becomes blocked, sacrifice it at end of combat.
"Way too good, haven`t you heard of Gaea`s Embrace? Same thing, only cost
twice as much. Cut it because there`s no real middle ground of balance
here -the Embraces were balanced, but this isn`t."
===
Well, it does kill the creature at end of turn if it's blocked. I see the
point though. How about if it only gives +2/+2 and trample? Maybe make it
2G to play as well.
===
Savannah Chant
Common
Instant
G
As an additional cost to play Savannah chant, sacrifice a Plains or pay 2.
Add GGG to your mana pool.
"Cut it, not a Green theme. Green gets reusable resources, black is the one
that trades for immediate power - haven`t you watched Empire Strikes Back?
Faster the dark side is..."
===
I don't think this one's as fast as it looks, but I understand about green
instant-mana. I'm cutting it unless there's a big show of support for it
from the mambers.
===
Signs of Life
Rare
Enchantment
G
At the beginning of each player's upkeep, that player reveals the top card
of his or her library. If that card is a creature card, he or she may put it
into his or her hand and gain 1 life.
"Hot on the heels of Impressment as ‘most broken card’ comes this daddy. At
least this guy`s fixable. He should cost GG1 and not give you life."
===
Hmm. At best it lets you and anyone else with creatures draw an extra card
and gain a life. The cost is obviously wrong though.
How about this:
Signs of Life
Rare
Enchantment
2GG
At the beginning of each player's upkeep, that player reveals the top card
of his or her library. If that card is a creature card, he or she may put it
into his or her hand and gain 1 life.
===
Snagging Vines
Uncommon
Creature - Wall
1G
0/2
Whenever Snagging Vines blocks a creature, you may draw a card.
"0/3"
===
Sure, why not?
===
Spindly Spider
Common
Creature - Spider
2G
1/5
Spindly Spider can block creatures with Flying.
"Well, since then we`ve just had Rib Cage Spider cut this, because I want to
put Woolly Spider back in."
===
===
Thieving Ferret
Common
Creature - Ferret
2G
1/2
When Thieving Ferret comes into play, reveal the top card of target
opponent's library. If that card is an artifact card, put it into play under
your control.
"Hey, where did you get that?" - Ertai, first-year Academy student
"Narrow, make it uncommon and steals land or artifacts."
===
Okay.
===
Treeline Grizzly
Common
Creature - Bear
GG
2/2
If you control a Plains, Treeline Grizzly has Plainswalk.
"Huh? This looks like a card from the The Dark, it`s that outdated. Cut
it."
===
We don't mind it being outdated, do we?
===
Treeline Snapper
Common
Creature - Beast
1G
1/1
Whenever Treeline Snapper deals combat damage, put a +1/+1 counter on
another target creature.
===
I'd like a better name for this card. It's not a turtle (or is it?) and it
doesn't go well with the "treeline" theme of the Grizzly.
===
Verdant Knight
Uncommon
Creature - Knight
1GG
2/2
First Strike.
Verdant Knight can't be the target of spells or effects.
"Doesn`t really work, First Strike is a White or red ability and
untargetability goes to the Camoflaged Knight/Centaur earlier. Cut it."
===
I shall refrain from listing all of the green creatures with first strike
and enchantments which grant it, but it is similar to the Camouflaged dude.
I simplified it, and weakened the first strike ability
Verdant Knight
Uncommon
Creature - Knight
1GG
2/2
First Strike when attacking, protection from black.
===
Wall of Sharpened Sticks
Common
3G
Creature - Wall
2/4
When Wall of Sharpened Sticks deals combat damage to a creature, destroy
that creature unless it's controller pays it's converted mana cost.
Watchers of the Wood
Uncommon
Creature - Elves
GG
1/1
Protection from black.
Black spells cost an additional 1 to play.
"Make it a partner to the blue Knight. 2/2, when an opponent casts a Black
spell you may draw a card."
===
and 1GG
===
REPRINTS
Wot, no tranquility? Some basic Green stuff is missing - fat and tranqs
most noticably.
Woolly Spider, Ice Age Common
(reprinted as a common)
Crash Of Rhinos, Mirage Common
(reprinted as a common)
Tranquil Domain, Mirage Common
(reprinted as a common)
Serene Heart, Mirage Common
(reprinted as a common)
Elvish Rite, Tempest Uncommon
(reprinted as an uncommon)
Forgotten Lore, Ice Age Uncommon
(reprinted as a rare)
NEW CARDS
Green isn`t my speciality I`m afraid. I find it really dull...
Pack Of Grizzlies
Common
G1
Creature - Bear
2/2
When Pack Of Grizzlies comes into play you may put a Pack Of Grizzlies card
into play from your hand.
===
Uh, wow.
===
Pack Of Dogs
Uncommon
G
Creature - Dog
2/1
If Pack Of Dogs becomes blocked it deals no combat damage that turn.
When Pack Of Dogs comes into play you may put a Pack Of Dogs card into play
from your hand.
Perpetual Fury
Common
G1
Instant
Target creature gets +2/+2 until end of the turn. You may search your
library for a copy of Perpetual Fury and put it into your hand, if you do so
shuffle your library.
Perpetual Mists
Common
G1
Instant
Creatures deal no combat damage this turn. You may search your library for
a copy of Perpetual Mists and put it into your hand, if you do so shuffle
your library.
Verdant Ekmar
Common
Creature - Spirit
G2
2/2
If you control a White permanent Verdant Ekmar has First Strike.
If you control a Red permanent Verdant Ekmar has Haste.
===
Common?
===
Kijj Vine
Uncommon
Creature - Wall
GG1
1/3
During your upkeep put a +1/+1 counter on Kijj Vine.
Remove a +1/+1 from Kijj Vine: Kijj Vine may block an additional creature
this turn.
Fungal Explosion
Rare
Sorcery
GG3
Sacrifice a creature: Put a number of 1/1 Green Saproling tokens into play
equal to that creature`s converted mana cost.
“What a way to go.”
Veriditas
Rare
Enchantment
G
All lands becomes basic Forests in addition to their normal type.
==
1G?
==
And I forgot this for the Blue set:
Ethereal Ekmar
Common
Creature - Spirit
G2
2/2
If you control a White permanent Etheral Ekmar has First Strike.
If you control a Black permanent Etheral Ekmar has “B: Regenerate”
-
David Sutcliffe
====
You hear that?
We need fat!