F
Force of Will Smith
Guest
I've always loved cards that create explosive conditions... even if they suck, like our friend the tempting wurm for example ..
Green seems to be just getting bigger and bigger with the number of lands you can fetch... first natures lore 1G for 1 land untapped was awesome, then comes along rampant growth, harrow, gaea's bounty, explosive vegetation and the new one from saviors to get you 3 lands in hand...
even now with hana kami and soulless revival, you can create loops to give you 10, 12 15 land. i figured why not go big and punish the caster... or let other colors have a shot at it as well.. it would heighten the game to a level of insanity..
player 1:ill pestilence for 19, wait,
player 2:ill fireball you for 26, or pulse of the forge you 8x
player 3:ill cast everything in my hand to prevent all damage
player 4:i'll beacon of creation for 25
player 5: ill sacrifice all my lands to zuran orb to gain 40
I didnt want green to get anything ridiculously cheesy from lands coming into play, so the first part of this spell is removing everything... secondly.. its a sorcery, so you have to play it on your turn, meaning your opponents all get every single basic land from their library in play for a whole turn before you do....
thoughts?
Green seems to be just getting bigger and bigger with the number of lands you can fetch... first natures lore 1G for 1 land untapped was awesome, then comes along rampant growth, harrow, gaea's bounty, explosive vegetation and the new one from saviors to get you 3 lands in hand...
even now with hana kami and soulless revival, you can create loops to give you 10, 12 15 land. i figured why not go big and punish the caster... or let other colors have a shot at it as well.. it would heighten the game to a level of insanity..
player 1:ill pestilence for 19, wait,
player 2:ill fireball you for 26, or pulse of the forge you 8x
player 3:ill cast everything in my hand to prevent all damage
player 4:i'll beacon of creation for 25
player 5: ill sacrifice all my lands to zuran orb to gain 40
I didnt want green to get anything ridiculously cheesy from lands coming into play, so the first part of this spell is removing everything... secondly.. its a sorcery, so you have to play it on your turn, meaning your opponents all get every single basic land from their library in play for a whole turn before you do....
thoughts?
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