Call for booster

Mooseman

Isengar Tussle
I do at work and I have gotten questions on the validity of the packs I generated.... I was wondering if this is an overall problem or just for my packs....
 

Spiderman

Administrator
Staff member
I generate through Apprentice also, but it could be that Suitcase's booster generator is "broken". What's the complaints?
 
R

rokapoke

Guest
For what it's worth, I may sit down in the forseeable future and create a pack-generating spreadsheet. It's simple enough, for most sets, since there's a fixed number of rares, uncommons, and commons in each set.

... unless there's a more complicated card selection algorithm, like BB had suggested before with some sort of color scheme...
 

Spiderman

Administrator
Staff member
The only sets that gave me problems in Suitcase was the Time Spiral block, since you could have the timeshifted cards replacing some slots, which weren't consistent from set to set.
 

Spiderman

Administrator
Staff member
I've gotten a couple of those, now that I think about it... and so has my opponents... both with double removal... I'll join your class-action lawsuit :)

Yeah, Suitcase's generator might be messed up. I only give it the numbers of rarities for the booster or Starter, the code does the rest. It's probably not as random as it should be.
 
B

BigBlue

Guest
Rokapoke - I actually have been kicking around the idea of a pack generating spreadsheet too.

My theory on the color rotation of commons may or may not be true - or may not be true for all sets... but when I open packs, I consistently see a WUBRG ordering in the commons (which rotates through)...

What I was doing to make boosters at work was sort by rarity then by random (for commons it was rarity, color, random).

To simulate a booster box, I used the same randomization for both packs and simply took the top rare, top 3 uncommons, then rotate through the commons in a color cycle. The next pack starts with the 2nd rare, 4th through 6th uncommons, and picks up where the common cycle left off...

It get's tricky when you have artifacts or lands in your commons... I think you could spread them out in the colors (which is what I think WOTC does) when you randomize.

If you have multiple cards in a set (like the 8 card packs) - you could adjust for that as well.

I think this also helps with time spiral - since you simply randomize the Time spiral cards - except I don't know if Wizards actually gave them a true rarity and if you'd want to treat the "common" spiral cards as 3, uncommons as 2, and rares only 1...

I actually have a partial box of Time Spiral left - so the best way for me to generate them is to open up a couple packs.... :) Trouble is it's a finite amount of packs...

I think with Google Docs, we could share the pack generator to make easy (and consistent) packs... It'd also be easy if we could "seed" the random number generator - so we could get the same results for a pack if we wanted... or use that to document each pack... Another option (a poorer option) would be to generate a booster box of packs - and have people take them one by one out... It would make for an interesting set with some spread out cards and less duplications... (You'd re-randomize commons when you ran out - and uncommons when you ran out).
 

Ransac

CPA Trash Man
About the 2 commons in one pack: I believe that apprentice and suitcase allow for the possibility of foils.

About the excel generating thing: Are you going to create a spreadsheet for every SET? 9000+ cards........ damn...

About Coldsnap: Spidey had asked me about this when I generated his pack. Each Coldsnap pack contains 1 snow-covered land. There shouldn't be a way around this.

Ransac, cpa trash man
 

Mooseman

Isengar Tussle
BB: Let me know what you need for Google docs and the generator.... I write VB code for Excel (and Powerpoint) at least once a week......

The TS cards did have a specific way they were inserted into packs, I know I read it some where... let me see if I can find it...
 
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