Build a Deck v2: Melkor v. BigBlue

Discussion in 'Games Run By CPA Members' started by Melkor, May 20, 2008.

  1. rokapoke Man Among Gods

    You can't do anything with 5 mana? Nothing at all?
  2. BigBlue Magic Jones

    Counters from the Prism were spent on Wanderer... (using the counters doesn't remove the prism - just the counters)
  3. rokapoke Man Among Gods

    My bad, I just assumed that counters hadn't been removed yet. Someday I'll use that "reading" skill I developed throughout childhood.
  4. Melkor Active Member

    Shouldn't I take 3 turns? It looks like you're taking a turn and then taking 2 more, I'll take 2 and then see where we are.

    Untap, Upkeep (Echo), Draw

    Island, done

    Untap, Upkeep, Draw

    Mountain, Invisibility on Plasma, attack with Plasma, done

    Melkor: 20
    Hand: 5
    Library: 50
    In Play:

    (U) (U) (U) (U) Mountain x4
    (T) (T) Island x2

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)
    (T) Primal Plasma (3/3, (when ~comes into play choose whether it is 3/3, 2/2 Flying, 1/6 Defender)
    (U) Avalanche Riders (2/2, Echo, Haste, when ~ comes into play, destroy target land)
    Invisibility Enchanting Primal Plasma (Enchanted Creature cannot be blocked except by walls)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20 (17?)
    Hand: 6
    Library: 49
    In Play:

    (U) Pentad Prism (Remove a counter: Add 1 Mana of any color) (0 Counters)
    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (T) Plains

    (T) Leaden Myr (1/1; T:B)
    (T) Iron Myr (1/1; T:R)
    (S) Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)

    Graveyard: Island
    RFG:
  5. BigBlue Magic Jones

    In between your two turns, I untap, upkeep, Draw, Done.

    I was actually off by a turn/card - so I do have a play this turn and I didn't have to discard... (This is my 9th turn as I count, correct?)

    I think what happend was I didn't account for the untap, draw, go... so it made my count off... but I'm certain this is correct... I'm equally certain your library count is off...

    After the turn you attack (right now), I play...

    Untap, Upkeep, Draw

    Play Swamp, Play Guardian Beast, Done

    Melkor: 20
    Hand: 5
    Library: 50
    In Play:

    (U) (U) (U) (U) Mountain x4
    (T) (T) Island x2

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)
    (T) Primal Plasma (3/3, (when ~comes into play choose whether it is 3/3, 2/2 Flying, 1/6 Defender)
    (U) Avalanche Riders (2/2, Echo, Haste, when ~ comes into play, destroy target land)
    Invisibility Enchanting Primal Plasma (Enchanted Creature cannot be blocked except by walls)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 17
    Hand: 6
    Library: 46
    In Play:

    (U) Pentad Prism (Remove a counter: Add 1 Mana of any color) (0 Counters)
    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (T) Plains
    (T) Swamp

    (T) Leaden Myr (1/1; T:B)
    (T) Iron Myr (1/1; T:R)
    (U) Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)
    (S) Guardian Beast (2/4; As long as ~ is untapped, Noncreature artifacts I control cannot be enchanted are indestructible and cannot be controlled by opponents)

    Graveyard: Island
    RFG:
  6. Melkor Active Member

    I'll correct the library count

    Untap, Upkeep, Draw

    Attack with Plasma . . .

    Melkor: 20
    Hand: 5
    Library: 45
    In Play:

    (U) (U) (U) (U) Mountain x4
    (U) (U) Island x2

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)
    (T) Primal Plasma (3/3, (when ~comes into play choose whether it is 3/3, 2/2 Flying, 1/6 Defender)
    (U) Avalanche Riders (2/2, Echo, Haste, when ~ comes into play, destroy target land)
    Invisibility Enchanting Primal Plasma (Enchanted Creature cannot be blocked except by walls)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 17
    Hand: 6
    Library: 46
    In Play:

    (U) Pentad Prism (Remove a counter: Add 1 Mana of any color) (0 Counters)
    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (T) Plains
    (T) Swamp

    (T) Leaden Myr (1/1; T:B)
    (T) Iron Myr (1/1; T:R)
    (U) Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)
    (S) Guardian Beast (2/4; As long as ~ is untapped, Noncreature artifacts I control cannot be enchanted are indestructible and cannot be controlled by opponents)

    Graveyard: Island
    RFG:
  7. BigBlue Magic Jones

    No blocks or responses
  8. Melkor Active Member

    Take 3, Done

    Melkor: 20
    Hand: 5
    Library: 45
    In Play:

    (U) (U) (U) (U) Mountain x4
    (U) (U) Island x2

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)
    (T) Primal Plasma (3/3, (when ~comes into play choose whether it is 3/3, 2/2 Flying, 1/6 Defender)
    (U) Avalanche Riders (2/2, Echo, Haste, when ~ comes into play, destroy target land)
    Invisibility Enchanting Primal Plasma (Enchanted Creature cannot be blocked except by walls)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 14
    Hand: 6
    Library: 46
    In Play:

    (U) Pentad Prism (Remove a counter: Add 1 Mana of any color) (0 Counters)
    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (T) Plains
    (T) Swamp

    (T) Leaden Myr (1/1; T:B)
    (T) Iron Myr (1/1; T:R)
    (U) Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)
    (S) Guardian Beast (2/4; As long as ~ is untapped, Noncreature artifacts I control cannot be enchanted are indestructible and cannot be controlled by opponents)

    Graveyard: Island
    RFG:
  9. BigBlue Magic Jones

    Untap, Draw, Play Masticore, Done.

    Melkor: 20
    Hand: 5
    Library: 45
    In Play:

    (U) (U) (U) (U) Mountain x4
    (U) (U) Island x2

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)
    (T) Primal Plasma (3/3, (when ~comes into play choose whether it is 3/3, 2/2 Flying, 1/6 Defender)
    (U) Avalanche Riders (2/2, Echo, Haste, when ~ comes into play, destroy target land)
    Invisibility Enchanting Primal Plasma (Enchanted Creature cannot be blocked except by walls)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 14
    Hand: 6
    Library: 45
    In Play:

    (U) Pentad Prism (Remove a counter: Add 1 Mana of any color) (0 Counters)
    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (T) Plains
    (T) Swamp

    (T) Leaden Myr (1/1; T:B)
    (T) Iron Myr (1/1; T:R)
    (U) Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)
    (U) Guardian Beast (2/4; As long as ~ is untapped, Noncreature artifacts I control cannot be enchanted are indestructible and cannot be controlled by opponents)
    (S) Masticore (4/4; 2: Regenerate; 2: ~ Deals 1 pt dmg to target creature; At the beginning of my upkeep I may discard a card, if I don't I sac ~)

    Graveyard: Island
    RFG:
  10. Melkor Active Member

    Untap, Draw, Play

    Island, Attack with Plasma . . .

    Melkor: 20
    Hand: 5
    Library: 44
    In Play:

    (U) (U) (U) (U) Mountain x4
    (U) (U) (U) Island x3

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)
    (T) Primal Plasma (3/3, (when ~comes into play choose whether it is 3/3, 2/2 Flying, 1/6 Defender)
    (U) Avalanche Riders (2/2, Echo, Haste, when ~ comes into play, destroy target land)
    Invisibility Enchanting Primal Plasma (Enchanted Creature cannot be blocked except by walls)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 14
    Hand: 6
    Library: 45
    In Play:

    (U) Pentad Prism (Remove a counter: Add 1 Mana of any color) (0 Counters)
    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (T) Plains
    (T) Swamp

    (T) Leaden Myr (1/1; T:B)
    (T) Iron Myr (1/1; T:R)
    (U) Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)
    (U) Guardian Beast (2/4; As long as ~ is untapped, Noncreature artifacts I control cannot be enchanted are indestructible and cannot be controlled by opponents)
    (S) Masticore (4/4; 2: Regenerate; 2: ~ Deals 1 pt dmg to target creature; At the beginning of my upkeep I may discard a card, if I don't I sac ~)

    Graveyard: Island
    RFG:
  11. BigBlue Magic Jones

    Sorry, no blocks or responses...
  12. Melkor Active Member

    I cast Reins of Power and the cast Dracoplasm sacrificing all your creatures for it. I don't know exactly how the modular works with that, any responses?

    Melkor: 20
    Hand: 5
    Library: 44
    In Play:

    (U) (U) (U) (U) Mountain x4
    (U) (U) (U) Island x3

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)
    (T) Primal Plasma (3/3, (when ~comes into play choose whether it is 3/3, 2/2 Flying, 1/6 Defender)
    (U) Avalanche Riders (2/2, Echo, Haste, when ~ comes into play, destroy target land)
    Invisibility Enchanting Primal Plasma (Enchanted Creature cannot be blocked except by walls)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 11
    Hand: 6
    Library: 45
    In Play:

    (U) Pentad Prism (Remove a counter: Add 1 Mana of any color) (0 Counters)
    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (T) Plains
    (T) Swamp

    (T) Leaden Myr (1/1; T:B)
    (T) Iron Myr (1/1; T:R)
    (U) Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)
    (U) Guardian Beast (2/4; As long as ~ is untapped, Noncreature artifacts I control cannot be enchanted are indestructible and cannot be controlled by opponents)
    (S) Masticore (4/4; 2: Regenerate; 2: ~ Deals 1 pt dmg to target creature; At the beginning of my upkeep I may discard a card, if I don't I sac ~)

    Graveyard: Island
    RFG:
  13. BigBlue Magic Jones

    If you're just sacrificing my stuff - since it's all simultaneous...

    Your Shifting wall is the only valid target for the Modular counters.

    That's game & Match.

    Very nice... next time we do this I'm not taking the "leftover" deck, and unless we build all non-instant decks, every deck should have responses at least once in a while. :)
  14. Melkor Active Member

    Once in a while . . .

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