Build a Deck v2: Melkor v. BigBlue

Discussion in 'Games Run By CPA Members' started by Melkor, May 20, 2008.

  1. Melkor Active Member

    Untap, Upkeep, Draw

    Attack with Plasma and Teferi . . .

    Melkor: 20
    Hand: 5
    Library: 47
    In Play:

    (U) (U) Mountain x2
    (U) (U) (U) Island x3

    (T) Primal Plasma (3/3, when ~ comes into play choose between a 3/3, 2/2 Flying, or 1/6 Defender)
    (T) Teferi, Mage of Zhalfir (3/4; Flash; Your Creatures not in play have Flash; BigBlue can only play spells at Sorcery speed)

    Graveyard: Fire//Ice
    RFG:

    BigBlue: 14
    Hand: 4
    Library: 48
    In Play:

    (U) Lotus Petal (T, Sacrifice ~:Add 1 Mana of any color)

    (TT) Forest
    (TT) Island x2

    (S) Lodestone Myr (2/2; Trample; Tap an untapped Artifact to give ~ +1/+1 until EOT)

    Graveyard: Sunbeam Spellbomb, Myr Retriever, Iron Myr, Goblin Welder
    RFG:
  2. BigBlue Magic Jones

    No blocks
  3. Melkor Active Member

    Take 6, done

    Melkor: 20
    Hand: 5
    Library: 47
    In Play:

    (U) (U) Mountain x2
    (U) (U) (U) Island x3

    (T) Primal Plasma (3/3, when ~ comes into play choose between a 3/3, 2/2 Flying, or 1/6 Defender)
    (T) Teferi, Mage of Zhalfir (3/4; Flash; Your Creatures not in play have Flash; BigBlue can only play spells at Sorcery speed)

    Graveyard: Fire//Ice
    RFG:

    BigBlue: 8
    Hand: 4
    Library: 48
    In Play:

    (U) Lotus Petal (T, Sacrifice ~:Add 1 Mana of any color)

    (TT) Forest
    (TT) Island x2

    (S) Lodestone Myr (2/2; Trample; Tap an untapped Artifact to give ~ +1/+1 until EOT)

    Graveyard: Sunbeam Spellbomb, Myr Retriever, Iron Myr, Goblin Welder
    RFG:
  4. BigBlue Magic Jones

    Untap, Upkeep, Draw

    Play Forest

    Play Elf Replica

    Done.

    Melkor: 20
    Hand: 5
    Library: 47
    In Play:

    (U) (U) Mountain x2
    (U) (U) (U) Island x3

    (T) Primal Plasma (3/3, when ~ comes into play choose between a 3/3, 2/2 Flying, or 1/6 Defender)
    (T) Teferi, Mage of Zhalfir (3/4; Flash; Your Creatures not in play have Flash; BigBlue can only play spells at Sorcery speed)

    Graveyard: Fire//Ice
    RFG:

    BigBlue: 8
    Hand: 3
    Library: 47
    In Play:

    (U) Lotus Petal (T, Sacrifice ~:Add 1 Mana of any color)

    (TTU) Forest x3
    (TU) Island x2

    (U) Lodestone Myr (2/2; Trample; Tap an untapped Artifact to give ~ +1/+1 until EOT)
    (S) Elf Replica (2/2; 1G:Sacrifice ~ to destroy target Enchantment)

    Graveyard: Sunbeam Spellbomb, Myr Retriever, Iron Myr, Goblin Welder
    RFG:
  5. Melkor Active Member

    At end of turn I will cast Jilt and pay the kicker, returning the Lodestone Myr to your hand and dealing 2 damage to the Elf Replica

    Untap, Upkeep, Draw

    Attack with Plasma and Teferi and cast Path of Anger's Flame . . .

    Melkor: 20
    Hand: 5
    Library: 47
    In Play:

    (T) (U) Mountain x2
    (T) (T) (U) Island x3

    (T) Primal Plasma (3/3, when ~ comes into play choose between a 3/3, 2/2 Flying, or 1/6 Defender)
    (T) Teferi, Mage of Zhalfir (3/4; Flash; Your Creatures not in play have Flash; BigBlue can only play spells at Sorcery speed)

    Graveyard: Fire//Ice, Jilt, Path of Anger's Flame
    RFG:

    BigBlue: 8
    Hand: 4
    Library: 47
    In Play:

    (U) Lotus Petal (T, Sacrifice ~:Add 1 Mana of any color)

    (TTU) Forest x3
    (TU) Island x2


    Graveyard: Sunbeam Spellbomb, Myr Retriever, Iron Myr, Goblin Welder, Elf Replica
    RFG:
  6. BigBlue Magic Jones

    Good Game... I expect this to go about the same... I'll draw.

    Melkor: 20
    Hand: 7
    Library: ??
    In Play:

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 7
    Library: 55
    In Play:

    Graveyard: Empty
    RFG:
  7. Melkor Active Member

    Draw 7, not good enough, Draw 6, I'll keep it

    Mountain, done

    Melkor: 20
    Hand: 5
    Library: 54
    In Play:

    (U) Mountain x1

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 7
    Library: 55
    In Play:

    Graveyard: Empty
    RFG:
  8. BigBlue Magic Jones

    Shuffle it up, Draw 7, keep.

    Draw, Play Island Go.

    Melkor: 20
    Hand: 5
    Library: 54
    In Play:

    (U) Mountain x1

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 7
    Library: 54
    In Play:

    (U) Island

    Graveyard: Empty
    RFG:
  9. Melkor Active Member

    Untap, Upkeep, Draw

    Island, done

    Melkor: 20
    Hand: 5
    Library: 53
    In Play:

    (U) Mountain x1
    (U) Island x1

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 7
    Library: 54
    In Play:

    (U) Island

    Graveyard: Empty
    RFG:
  10. BigBlue Magic Jones

    Untap, Draw, Play Plains, Play Leaden Myr, Go

    Melkor: 20
    Hand: 5
    Library: 53
    In Play:

    (U) Mountain x1
    (U) Island x1

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 6
    Library: 53
    In Play:

    (T) Island
    (T) Plains

    (S) Leaden Myr (1/1; T:B)

    Graveyard: Empty
    RFG:
  11. Melkor Active Member

    Untap, Upkeep, Draw

    Mountain, Shifting Wall for 3, done

    Melkor: 20
    Hand: 5
    Library: 53
    In Play:

    (T) (T) Mountain x2
    (T) Island x1

    (S) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 6
    Library: 53
    In Play:

    (T) Island
    (T) Plains

    (S) Leaden Myr (1/1; T:B)

    Graveyard: Empty
    RFG:
  12. BigBlue Magic Jones

    Hmmm...

    Untap, Draw

    Play Iron Myr
    Play Aether Spellbomb

    Go.

    Melkor: 20
    Hand: 5
    Library: 53
    In Play:

    (T) (T) Mountain x2
    (T) Island x1

    (S) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 5
    Library: 52
    In Play:

    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (T) Island
    (T) Plains

    (T) Leaden Myr (1/1; T:B)
    (S) Iron Myr (1/1; T:R)

    Graveyard: Empty
    RFG:
  13. Melkor Active Member

    Untap, Upkeep, Draw

    Done

    Melkor: 20
    Hand: 5
    Library: 51
    In Play:

    (U) (U) Mountain x2
    (U) Island x1

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 5
    Library: 52
    In Play:

    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (T) Island
    (T) Plains

    (T) Leaden Myr (1/1; T:B)
    (S) Iron Myr (1/1; T:R)

    Graveyard: Empty
    RFG:
  14. BigBlue Magic Jones

    At least I'm not the only one missing land drops...

    Untap, Draw, Play Pentad Prism, Go.

    Melkor: 20
    Hand: 5
    Library: 51
    In Play:

    (U) (U) Mountain x2
    (U) Island x1

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 5
    Library: 51
    In Play:

    (U) Pentad Prism (Remove a counter: Add 1 Mana of any color) (2 Counters)
    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (U) Island
    (T) Plains

    (T) Leaden Myr (1/1; T:B)
    (U) Iron Myr (1/1; T:R)

    Graveyard: Empty
    RFG:
  15. Melkor Active Member

    Untap, Upkeep, Draw

    Done

    Melkor: 20
    Hand: 6
    Library: 51
    In Play:

    (U) (U) Mountain x2
    (U) Island x1

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 5
    Library: 51
    In Play:

    (U) Pentad Prism (Remove a counter: Add 1 Mana of any color) (2 Counters)
    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (U) Island
    (T) Plains

    (T) Leaden Myr (1/1; T:B)
    (U) Iron Myr (1/1; T:R)

    Graveyard: Empty
    RFG:
  16. BigBlue Magic Jones

    Untap, Upkeep, Draw, Go

    Figures, you come out slow too, and I can't take advantage of it.

    Melkor: 20
    Hand: 6
    Library: 51
    In Play:

    (U) (U) Mountain x2
    (U) Island x1

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 6
    Library: 50
    In Play:

    (U) Pentad Prism (Remove a counter: Add 1 Mana of any color) (2 Counters)
    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (U) Island
    (U) Plains

    (U) Leaden Myr (1/1; T:B)
    (U) Iron Myr (1/1; T:R)

    Graveyard: Empty
    RFG:
  17. Melkor Active Member

    Could be worse, could be the reverse

    Untap, Upkeep, Draw

    Mountain, Primal Plasma (Choose 3/3), done

    Melkor: 20
    Hand: 5
    Library: 50
    In Play:

    (T) (T) (T) Mountain x3
    (T) Island x1

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)
    (S) Primal Plasma (3/3, (when ~comes into play choose whether it is 3/3, 2/2 Flying, 1/6 Defender)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 6
    Library: 50
    In Play:

    (U) Pentad Prism (Remove a counter: Add 1 Mana of any color) (2 Counters)
    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (U) Island
    (U) Plains

    (U) Leaden Myr (1/1; T:B)
    (U) Iron Myr (1/1; T:R)

    Graveyard: Empty
    RFG:
  18. BigBlue Magic Jones

    Untap, Upkeep, Draw

    Play Arcbound Wanderer, Go.

    2 lands in this deck is bad news for me... Almost everything is really spendy...

    Melkor: 20
    Hand: 5
    Library: 50
    In Play:

    (T) (T) (T) Mountain x3
    (T) Island x1

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)
    (S) Primal Plasma (3/3, (when ~comes into play choose whether it is 3/3, 2/2 Flying, 1/6 Defender)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 6
    Library: 49
    In Play:

    (U) Pentad Prism (Remove a counter: Add 1 Mana of any color) (0 Counters)
    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (T) Island
    (T) Plains

    (T) Leaden Myr (1/1; T:B)
    (T) Iron Myr (1/1; T:R)
    (S) Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)

    Graveyard: Empty
    RFG:
  19. Melkor Active Member

    Well, I'm going to make it worse . . .

    Untap, Upkeep, Draw

    Avalanche Riders (targeting the Island), done

    Melkor: 20
    Hand: 5
    Library: 50
    In Play:

    (T) (T) (T) Mountain x3
    (T) Island x1

    (U) Shifting Wall (3/3, Defender, ~ comes into play with X +1/+1 counters)
    (U) Primal Plasma (3/3, (when ~comes into play choose whether it is 3/3, 2/2 Flying, 1/6 Defender)
    (U) Avalanche Riders (2/2, Echo, Haste, when ~ comes into play, destroy target land)

    Graveyard:
    RFG:
    ---------------------------
    BigBlue: 20
    Hand: 6
    Library: 49
    In Play:

    (U) Pentad Prism (Remove a counter: Add 1 Mana of any color) (0 Counters)
    (U) Aether Spellbomb (1, T, Sac ~: Draw a card; U, T, Sac ~: Return target creature to it's owners hand)

    (T) Plains

    (T) Leaden Myr (1/1; T:B)
    (T) Iron Myr (1/1; T:R)
    (S) Arcbound Wanderer (5/5; Modular) (5 +1/+1 Counters)

    Graveyard: Island
    RFG:
  20. BigBlue Magic Jones

    Nice, Untap, Draw, Go.

    Repeat the turn after - except I'll be discarding.

    Repeat the turn after - except I'll be discarding...

    ...

    I looked and itll be a few turns of watching me discard and be defensive. If you want to take 2 turns, please do, I'll be discarding a Wanderer next turn.

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