W
WickedBoy6
Guest
I'm a big fan of mono-artifact for casual play, as you're usually doing something EVERY turn. If you're not casting stuff, you're tapping artifacts, or using creatures to boost other creatures, or just causing chaos. So, I decided to take this to another extreme and make a Commander Deck. Only six Commanders fit the bill, however. I didn't feel like playing Esper, and Reaper King's abilities are way too limiting. Everyone plays Karn, so it was down to Bosh and Memnarch. While Mem has insane disruption possibility, I can never say no to red, so Bosh...is my number one...guy.
So far, this is how the deck is shaping up:
COMMANDER (1)
Bosh, Iron Golem
CREATURES (5)
Arcbound Ravager
Darksteel Colossus
Duplicant
Guardian of the Ages
Myr Retriever
ARTIFACTS (7)
Darksteel Forge
Hammer of Purphoros
Howling Mine
Quicksilver Amulet
Ring of Three Wishes
Sol Ring
Serrated Arows
Not a bad start, but I think I need to get a good base of land first. And this is where I would lik the input of my fellow Casual Players. I have a pair of lists, a list that numerous decks said to have, and another list of cards I thought would work as I searched through Gatherer. I ranked them with Stars, * being limiting, ** being useful, but marginally so, and *** being need-to-add. If anyone can give me opinions, I would really appreciate it.
Blasted Landscape ***
Blinkmoth Nexus ***
Crystal Vein **
Darksteel Citadel ***
Desert **
Deserted Temple **
Dread Statuary ***
Dust Bowl **
Gargoyle Castle ***
Ghost Town **
Glimmerpost ***
Gods' Eye, Gate to the Reikai ***
Maze of Ith ***
Mishra's Factory ***
Mystifying Maze **
Petrified Field ***
Quicksand **
Rath's Edge **
Reliquary Tower ***
Sheltered Valley ***
Stalking Stones ***
Strip Mine ***
Tectonic Edge **
Temple of the False God ***
Urza's Factory ***
Urza's Mine ***
Urza's Power Plant ***
Urza's Tower ***
Vesuva ***
Wasteland ***
Winding Canyons **
Zoetic Cavern ***
Arena ***
Balduvian Trading Post **
Buried Ruin **
Cathedral of War ***
City of Shadows **
City of Traitors *
Cloudpost ***
Contested War Zone *
Dormant Volcano **
Dwarven Hold ***
Dwarven Ruins *
Eldrazi Temple *
Encroaching Wastes *
Eye of Ugin *
Githu Encampment ***
Ghost Quarter **
Great Furnace ***
Hall of the Bandit Lord *
Hammerheim **
Haunted Fengraf **
Hellion Crucible **
High Market *
Homeward Path **
Inkmoth Nexus ***
Island of Wak-Wak ***
Keldon Megaliths ***
Keldon Necropolis **
Kher Keep ***
Library of Alexandria ***
Madblind Mountain *
Mercadian Bazaar **
Mikokoro, Center of the Sea **
Miren, the Moaning Well *
Mishra's Workshop ***
Mutavault ***
Oasis *
Phyrexia's Core *
Rishadan Port *
Rogue's Passage ***
Safe Haven **
Sandstorm Needle **
Scorched Ruins **
Shinka, the Bloodsoaked Keep *
Shivan Gorge **
Smoldering Spires ***
Sorow's Path *
Spinerock Knoll **
Teetering Peaks ***
Terrain Generator **
Thawing Glaciers **
Thespian's Stage ***
Tower of the Magistrate *
Unstable Frontier *
Valakut, the Molten Pinnacle **
Wintermoon Mesa *
So far, this is how the deck is shaping up:
COMMANDER (1)
Bosh, Iron Golem
CREATURES (5)
Arcbound Ravager
Darksteel Colossus
Duplicant
Guardian of the Ages
Myr Retriever
ARTIFACTS (7)
Darksteel Forge
Hammer of Purphoros
Howling Mine
Quicksilver Amulet
Ring of Three Wishes
Sol Ring
Serrated Arows
Not a bad start, but I think I need to get a good base of land first. And this is where I would lik the input of my fellow Casual Players. I have a pair of lists, a list that numerous decks said to have, and another list of cards I thought would work as I searched through Gatherer. I ranked them with Stars, * being limiting, ** being useful, but marginally so, and *** being need-to-add. If anyone can give me opinions, I would really appreciate it.
Blasted Landscape ***
Blinkmoth Nexus ***
Crystal Vein **
Darksteel Citadel ***
Desert **
Deserted Temple **
Dread Statuary ***
Dust Bowl **
Gargoyle Castle ***
Ghost Town **
Glimmerpost ***
Gods' Eye, Gate to the Reikai ***
Maze of Ith ***
Mishra's Factory ***
Mystifying Maze **
Petrified Field ***
Quicksand **
Rath's Edge **
Reliquary Tower ***
Sheltered Valley ***
Stalking Stones ***
Strip Mine ***
Tectonic Edge **
Temple of the False God ***
Urza's Factory ***
Urza's Mine ***
Urza's Power Plant ***
Urza's Tower ***
Vesuva ***
Wasteland ***
Winding Canyons **
Zoetic Cavern ***
Arena ***
Balduvian Trading Post **
Buried Ruin **
Cathedral of War ***
City of Shadows **
City of Traitors *
Cloudpost ***
Contested War Zone *
Dormant Volcano **
Dwarven Hold ***
Dwarven Ruins *
Eldrazi Temple *
Encroaching Wastes *
Eye of Ugin *
Githu Encampment ***
Ghost Quarter **
Great Furnace ***
Hall of the Bandit Lord *
Hammerheim **
Haunted Fengraf **
Hellion Crucible **
High Market *
Homeward Path **
Inkmoth Nexus ***
Island of Wak-Wak ***
Keldon Megaliths ***
Keldon Necropolis **
Kher Keep ***
Library of Alexandria ***
Madblind Mountain *
Mercadian Bazaar **
Mikokoro, Center of the Sea **
Miren, the Moaning Well *
Mishra's Workshop ***
Mutavault ***
Oasis *
Phyrexia's Core *
Rishadan Port *
Rogue's Passage ***
Safe Haven **
Sandstorm Needle **
Scorched Ruins **
Shinka, the Bloodsoaked Keep *
Shivan Gorge **
Smoldering Spires ***
Sorow's Path *
Spinerock Knoll **
Teetering Peaks ***
Terrain Generator **
Thawing Glaciers **
Thespian's Stage ***
Tower of the Magistrate *
Unstable Frontier *
Valakut, the Molten Pinnacle **
Wintermoon Mesa *