Bosh Commander Deck - Assistance?

Discussion in 'Casual Decks/Variants/Etc' started by WickedBoy6, Feb 10, 2014.

  1. WickedBoy6 Captain of the Atog Army

    I'm a big fan of mono-artifact for casual play, as you're usually doing something EVERY turn. If you're not casting stuff, you're tapping artifacts, or using creatures to boost other creatures, or just causing chaos. So, I decided to take this to another extreme and make a Commander Deck. Only six Commanders fit the bill, however. I didn't feel like playing Esper, and Reaper King's abilities are way too limiting. Everyone plays Karn, so it was down to Bosh and Memnarch. While Mem has insane disruption possibility, I can never say no to red, so my number one...guy.

    So far, this is how the deck is shaping up:

    Bosh, Iron Golem

    Arcbound Ravager
    Darksteel Colossus
    Guardian of the Ages
    Myr Retriever

    Darksteel Forge
    Hammer of Purphoros
    Howling Mine
    Quicksilver Amulet
    Ring of Three Wishes
    Sol Ring
    Serrated Arows

    Not a bad start, but I think I need to get a good base of land first. And this is where I would lik the input of my fellow Casual Players. I have a pair of lists, a list that numerous decks said to have, and another list of cards I thought would work as I searched through Gatherer. I ranked them with Stars, * being limiting, ** being useful, but marginally so, and *** being need-to-add. If anyone can give me opinions, I would really appreciate it.

    Blasted Landscape ***
    Blinkmoth Nexus ***
    Crystal Vein **
    Darksteel Citadel ***
    Desert **
    Deserted Temple **
    Dread Statuary ***
    Dust Bowl **
    Gargoyle Castle ***
    Ghost Town **
    Glimmerpost ***
    Gods' Eye, Gate to the Reikai ***
    Maze of Ith ***
    Mishra's Factory ***
    Mystifying Maze **
    Petrified Field ***
    Quicksand **
    Rath's Edge **
    Reliquary Tower ***
    Sheltered Valley ***
    Stalking Stones ***
    Strip Mine ***
    Tectonic Edge **
    Temple of the False God ***
    Urza's Factory ***
    Urza's Mine ***
    Urza's Power Plant ***
    Urza's Tower ***
    Vesuva ***
    Wasteland ***
    Winding Canyons **
    Zoetic Cavern ***

    Arena ***
    Balduvian Trading Post **
    Buried Ruin **
    Cathedral of War ***
    City of Shadows **
    City of Traitors *
    Cloudpost ***
    Contested War Zone *
    Dormant Volcano **
    Dwarven Hold ***
    Dwarven Ruins *
    Eldrazi Temple *
    Encroaching Wastes *
    Eye of Ugin *
    Githu Encampment ***
    Ghost Quarter **
    Great Furnace ***
    Hall of the Bandit Lord *
    Hammerheim **
    Haunted Fengraf **
    Hellion Crucible **
    High Market *
    Homeward Path **
    Inkmoth Nexus ***
    Island of Wak-Wak ***
    Keldon Megaliths ***
    Keldon Necropolis **
    Kher Keep ***
    Library of Alexandria ***
    Madblind Mountain *
    Mercadian Bazaar **
    Mikokoro, Center of the Sea **
    Miren, the Moaning Well *
    Mishra's Workshop ***
    Mutavault ***
    Oasis *
    Phyrexia's Core *
    Rishadan Port *
    Rogue's Passage ***
    Safe Haven **
    Sandstorm Needle **
    Scorched Ruins **
    Shinka, the Bloodsoaked Keep *
    Shivan Gorge **
    Smoldering Spires ***
    Sorow's Path *
    Spinerock Knoll **
    Teetering Peaks ***
    Terrain Generator **
    Thawing Glaciers **
    Thespian's Stage ***
    Tower of the Magistrate *
    Unstable Frontier *
    Valakut, the Molten Pinnacle **
    Wintermoon Mesa *
  2. Oversoul The Tentacled One

    I don't get it. You've listed way more land than you'd come close to needing, and some of these lands are terrible. Your system of marking them with asterisks is just distracting. It seems like you're doing a lot of work, listing every possible land you could use instead of just trying to build a base. I mean, you're not really planning to use Wintermoon Mesa, are you?

    I note that you're listing Library of Alexandria, Mishra's Workshop, and some other ridiculously priced cards (Rishadan Port and Wasteland have become annoyingly pricey). Is it your plan to actually use those cards? Nothing wrong with it if you are (I'm considering building a Commander deck and putting my Bazaar of Baghdad in it). I'm just trying to get a better idea of what the plan is here. Someone who is putting Library of Alexandria into a Commander deck probably isn't going to also put Sorrow's Path into that same deck. I mean, Spiderman would probably do that, but no one else would.

    Since Bosh has a red mana symbol, things like Great Furnace are pretty obvious inclusions. As for the colorless-producing lands, I've used some successfully in monobrown highlander decks in the past. Here are the ones I'd consider...

    Scorched Ruins
    Mishra's Factory
    Darksteel Citadel
    Ancient Tomb
    City of Traitors
    Crystal Vein
    Buried Ruin
    Stalking Stones
    Dread Statuary
    Rogue's Passage
    Temple of the False God
    Ghost Town
    Strip Mine
    Blinkmoth Nexus
    Inkmoth Nexus
    Mikokoro, Center of the Sea
    Reliquary Tower
    Thespian's Stage
    Zoetic Cavern
    Petrified Field
    Deserted Temple
    Mystifying Maze

    And you're going to want some red-producing lands too, including some mountains. Throw in Great Furnace, Shivan Gorge, and a few more lands I forgot about or some that you really want to use, and you don't even have any room for those mountains. At that point, I'd worry more about the rest of the deck. Once you work that out, you'll probably have better information to help you decide which lands to cut, if that makes any sense...
  3. WickedBoy6 Captain of the Atog Army

    Yeah, I tend to WAY over-extend myself in things like that, I know it's a bit of a mess. I probably could've just done the *** cards and leave it at that. As far as red-producers, Teetering Peaks, Smoldering Spires, Dwarven Hold, Great Furnace, stuff that also gives advantage, versus simple Mountains. I know going all-non-basic is extremely risky, but it might be fun. I have a good grasp on the lands I might want, but opinions are always welcomed.

    As far as the rest of the deck, I was thinking of a lot of mana producers - Sol Ring, Myrs, Thran Dynamo, etc. - to build up to the big-time Colossi creatures, and then Bosh the field with the unneeded mana artifacts once I get a good land hold. Some artifact recursion couldn't hurt, either. I'll research the cards further.
  4. Oversoul The Tentacled One

    It's certainly possible to go all nonbasics. I guess the main thing I'm getting at with regard to the mana base is that you know you'll have your commander's ability requiring red mana, so you'll want red mana to be available by the time it's desirable to start activating Bosh. How many other cards will you have that use red mana? That's what determines how much red you want in your manabase. If Bosh is the only thing using red, you probably want very few mountains, if any, and to focus your lands on colorless mana production. If you have some red artifacts or artifact-friendly red cards (Goblin Welder comes to mind) then some more red mana from your lands is in order.

    Yeah, I get that part. It's very powerful. Actually, my friend (who went by Al0ysiusHWW here for time) had a monobrown deck for Seattle's 150-card highlander format that used to be a thing long before Commander existed, and it was impressive even back then. This was back in 2005 or something, so the pool of available artifacts (creatures in particular) wasn't as deep. Yeah, he used Metalworker, which is banned in Commander, but the other artifact mana producers are totally legal: Mana Vault, Grim Monolith, etc. Yeah, even the humble Thran Dynamo ends up being pretty strong in an artifact-based deck. I'll have to see if I can remember what else he used in his deck. I remember that he was fond of the Ensnaring Bridge + Null Brooch combo, which was probably in there somewhere...
  5. Spiderman CPA Man in Tights, Dopey Administrative Assistant

    Hey now, that's a Killer Combo!
  6. WickedBoy6 Captain of the Atog Army

    Very few red cards. I'm going pure artifact, with maybe two exceptions: Hammer of Purphoros, which IS an artifact, but needs red, and MAYBE Hellkite Tyrant as an alt win-condition. Other than that, artifacts, artifacts, artifacts.
    Didn't realize it, but the Library is also banned in Commander, so that's out. Not to worry, though, there's so many artifact draw cards - Mine, Mythos, Jalum, Jayemdae, Urza's Blueprints - I doubt I'll miss the Library.
  7. Oversoul The Tentacled One

    I forgot about that too. It's not really a big deal. Some other cards could give you way more of an advantage. Oh, and Memory Jar is not banned in Commander, so I'd use that.
  8. WickedBoy6 Captain of the Atog Army

    Yeah, the amount of artifacts that this game has is miles deep, it's so had to really look for the right ones. I remember my pure-artifact deck from back in Urza's days. Blueprints, Icys, Colossus of Sardia, Phyrexian Dreadnought, Masticore, Bottle Gnomes, Energizer...God, the possibilities. I think my brain might implooooooooooooooooooooooooooookoijnhb gvbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
  9. WickedBoy6 Captain of the Atog Army

    Alright, after some looking through things, I have narrowed down a lot of not only the mana possibilities, but also the Creatures and Artifcts, as well. I still have WAY too much - 166 cards total - but its a preliminary list of what I might like. Prices and availability will whittle the list down, but so far...

    Bosh, Iron Golem

    Arcbound Ravager
    Darksteel Colossus
    Guardian of the Ages
    Myr Retriever

    Darksteel Forge
    Hammer of Purphoros
    Howling Mine
    Quicksilver Amulet
    Ring of Three Wishes
    Sol Ring
    Serrated Arows

    LANDS (55)
    Blasted Landscape
    Blinkmoth Nexus
    Buried Ruin
    Cathedral of War
    City of Shadows
    Crystal Vein
    Darksteel Citadel
    Deserted Temple
    Dormant Volcano
    Dread Statuary
    Dwarven Hold
    Eldrazi Temple
    Gargoyle Castle
    Ghost Quarter
    Ghost Town
    Githu Encampment
    Gods' Eye, Gate to the Reikai
    Great Furnace
    Haunted Fengraf
    Hellion Crucible
    Inkmoth Nexus
    Keldon Megaliths
    Keldon Necropolis
    Mercadian Bazaar
    Mikokoro, Center of the Sea
    Mishra's Factory
    Mishra's Workshop
    Mystifying Maze
    Petrified Field
    Reliquary Tower
    Rogue's Passage
    Smoldering Spires
    Teetering Peaks
    Scorched Ruins
    Sheltered Valley
    Shivan Gorge
    Spinerock Gnoll
    Stalking Stones
    Strip Mine
    Temple of the False God
    Thespian's Stage
    Urza's Factory
    Urza's Mine
    Urza's Power Plant
    Urza's Tower
    Valakut, the Molten Pinnacle
    Winding Canyons
    Zoetic Cavern

    CREATURES (37)
    Alloy Myr
    Arcbound Crusher
    Arcbound Overseer
    Arcbound Reclaimer
    Beast of Burden
    Blightsteel Colossus
    Colossus of Sardia
    Copper Gnomes
    Darksteel Juggernaut
    Darksteel Sentinel
    Etched Champion
    Gemini Engine
    Golem Artisan
    Iron Myr
    Junk Diver
    Karn, Silver Golem
    Lodestone Golem
    Mycosynth Golem
    Myr Battlesphere
    Myr Moonvessel
    Myr Welder
    Palladium Myr
    Plague Myr
    Platinum Angel
    Precursor Golem
    Shimmer Myr
    Steel Hellkite
    Steel Overseer
    Thopter Assembly
    Wurmcoil Engine

    ARTIFACTS (61)
    All Is Dust
    Basalt Monolith
    Basilisk Collar
    Blinkmoth Urn
    Candles of Leng
    Chimeric Mass
    Chimeric Staff
    Clock of Omens
    Cloud Key
    Coldsteel Heart
    Contagion Clasp
    Contagion Engine
    Darksteel Axe
    Darksteel Reactor
    Dreamstone Hedron
    Energy Chamber
    Everflowing Chalice
    Expedition Map
    Fire Diamond
    Font of Mythos
    Foriysian Totem
    Gilded Lotus
    Grim Monolith
    Guardian Idol
    Icy Manipulator
    Illusionist's Bracers
    Lightning Greaves
    Loxodon Warhammer
    Magewright's Stone
    Mimic Vat
    Mind's Eye
    Mind Stone
    Minion Reflector
    Mox Opal
    Pristine Talisman
    Quietus Spike
    Ring of Gix
    Sculpting Steel
    Semblance Anvil
    Sisay's Ring
    Staff of Domination
    Staff of Nin
    Summoning Station
    Sword of Body and Mind
    Sword of Feast and Famine
    Sword of Fire and Ice
    Temporal Aperture
    Thousand-Year Elixer
    Thran Dynamo
    Thran Turbine
    Titan Forge
    Tower of Calamities
    Umezawa's Jitte
    Unwinding Clock
    Ur-Golem's Eye
    Vedalken Orrery
    Voltaic Key
    Warden of the Wall
    Worn Powerstone

    Remember, the deck is going to be super-mana ramp to play out the massive beatdown, then use Bosh to clear out the unneeded ramp once it gets going.

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